alistair
3.9K posts

alistair
@AL_pha_Omega
19 🇬🇧 || pfp by @NaroJunipo || multi-fandom writer, (attempted) voice-actor and youtuber


he keeps taking screenshots of my house

usually I don't have "old thing better" opinions but minecraft looked a lot better in beta, like look at the comparison

GEN ZAY - 6 Foot 7 Foot/A Milli Freestyle

when roblox says they are pushing for realism and R15, this is what they are talking about btw




dm_spookface map ported to roblox by frip07 and te1ivite




Maybe it's time I start trying to tackle that R15 -> R6 backwards compatibility problem again myself. If these guys refuse to let go, might as well. Roblox was trying to tackle it themselves but found the problem to be... quite difficult. And it genuinely is quite difficult.





We’re on the verge of interactive, real-time, photorealistic video generation with what are called World Models. These require a fair amount of expensive compute, but costs will come down over time. Today, these interactions are essentially real-time dreams. They lack the persistence and shared logic that turns a video into a multiplayer game. Or concert. Or classroom. Or the holodeck. We believe the ultimate architecture for gaming (and the holodeck) is Roblox Reality. It’s a hybrid architecture that marries the structured data and logic of the Roblox Engine and Roblox Cloud with the generative power of Video World Models. The Roblox Engine provides the underlying synchronized ground truth—the score, physics, multiplayer sync, etc.—while our video model acts as a Super Upsampler to layer on photorealistic detail. We believe this will ultimately remove barriers to high-fidelity creation, allowing a team of three people to build a narrative-driven, photorealistic masterpiece in a single week. This is an early look at turning solitary AI dreams into a social, playable reality. about.roblox.com/newsroom/2026/…









