Aaron Simon
261 posts

Aaron Simon
@AaronS_VFX
He/They | Anti-speciesist | Māori | Aotearoa Senior 2D Artist/Animator at @CerebralFix.
Katılım Haziran 2023
581 Takip Edilen156 Takipçiler

@TheMirzaBeig Folks spent a long time in the 80's and 90's wishing for better fidelity from VHS. Sucks to spend a hundred hours making clean art, and it's blurry and weird on tape. I'd be insulted if my art was remembered for looking that bad, but used as a basis to make things look ~worse~??
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✨ Realtime retro shaders for Unity,
based on *actual* VHS/TV science.
⏯️ ▓▓▓▓░░░░░░░░ IN PROGRESS...
(for that 'authentic' nostalgia trip)
#gamedev #vfx #realtimevfx
Mirza Beig@TheMirzaBeig
🔴🟢🔵 Grew up watching 90s morning toons/anime and decided to go all in on a nostalgic realtime VHS shader. I've done retro image shaders before, but this time I'm going for accuracy: > *Actual* VHS/TV science. (I think it's looking great so far.) Past examples in replies. 🧵
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100 Slaps: The Breaking News The Games Industry Ignored in 2024 youtu.be/RR9HQ2C6h_4?si… via @YouTube

YouTube
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The game that I did the VFX for has officially entered Early Access! 🎉
Congratulations to the team 🏆
meta.com/en-gb/experien…
#gamedev #rtvfx
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Aaron Simon retweetledi

🌟 Exciting news! 🎮✨ The recorded talks from NZGDC 2024 are now live! If you missed any sessions or want to revisit your favourites, head over nzgdc.com to catch all the insights, tips, and inspiration from Conference. 📽️💡 Let's keep the conversation going!

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Aaron Simon retweetledi

A demo reel containing some of the VFX I made for The Patrick Star Game. It was so cool to work on an IP I grew up with!
#Unity #blender #VFX #VisualEffects #realtimeVFX #thepatrickstargame
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A game i've been the VFX artist on is releasing to early access in a week😁
There are 3 mini-games releasing to early access, with a bunch more planned for the full release.
#realtimeVFX #unity3d #MetaQuest3
youtube.com/watch?v=G6M3jV…

YouTube
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Aaron Simon retweetledi

Hey Kiwi friends! Would like this to go wide for #nzgdc!
The Keynote started a bit later than expected, so I wanted to make sure folks who had to run for 10am obligations had a chance to hear the important bits! Thanks for sharing!
youtu.be/8a-4eQuQIVM

YouTube
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Aaron Simon retweetledi

Curious how we conjured up these spooky fireplace VFX? 🔥👻
VFX Director Jason Johnston breaks it down in today's Level Up episode! 📈
youtu.be/eMK6R15TEc4?fe…
#vfx #realtimeeffects #unrealengine #ue5

YouTube
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Aaron Simon retweetledi

The day has arrived!
And with that we wanted to share what you can expect to find in the world of Windblown, while also taking a look to the horizon, and what's to come as we embark into Early Access 🙏
Oh, and did we mentioned launch times? 👀
store.steampowered.com/news/app/19116…
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Aaron Simon retweetledi
Aaron Simon retweetledi

🎉 We’re thrilled to announce our next Workshop – dive into Advanced Shader techniques, and create an amazing character shader effect in just four weeks 🌊 The first session will be held on November 18th bit.ly/4dQkrIw
#UE5 #UnrealEngine #shader #vfx #realtimevfx
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Aaron Simon retweetledi

🚨 ICYMI: We just launched a FREE beginners' VFX course that walks you step by step through making your first real-time effect in Unreal Engine.
Check it out on our YouTube channel! 😎
youtu.be/S5cQ80to9uc?fe…
#BFXLearnWithUs

YouTube

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@Acerola__t @BenSimsTech No the answer is Godot because the gizmos look cooler
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Your friendly reminder that a shader is literally the GPU code that gets executed to render something. If the shader is -identical- between engines, the result will be the same.
The only way this can differ is things like post processing, which I thought would be kind of obvious.
Shaders Bible Series@ushadersbible
Render comparison: Godot vs Unity. Same shader, same technique ✨but which one delivers the best results? 👀 Leave your thoughts in the comments! #GodotEngine #Unity3D #GameDev #indiedev
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@MichaelG_3D Having just been at a conference where John Cartwright spoke, I can say with their confidence that right now in the current economic climate that you need a demo that best represents the game you're intending to make in both mechanically and aesthetically (within reason).
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Submit #gamedev and #gameart questions/advice below ⬇️
Gamedev Anonymous Submission:
#GameDevAnonymous

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Aaron Simon retweetledi

Old VHS-like post-process material in UE5.
It's improved version that I created before.
I've also put together an overview of the node, which I hope will be easier to understand than before.
ref:youtube.com/watch?v=TrlzE5…
#UE5 #postprocess
古いビデオ風ポストプロセス。
UE5向け。

YouTube

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Aaron Simon retweetledi

The Most Important Part of My Keynote.
If you are building games as a business, You need to be building tightly scoped games with small teams on a short timeline.
#NZGDC



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