Aaron Wacker

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Aaron Wacker

Aaron Wacker

@Aaron_Wacker

Steel, Soul 💧 Machine; I am an AI developer, Art lover, collector, Music creator, singer🌟songwriter, living 🐆py code, AI swim superhero pursuing mind 🔥🌑🩸.

Mound, Minnesota Katılım Aralık 2011
3K Takip Edilen1.5K Takipçiler
LudovicCreator
LudovicCreator@LudovicCreator·
🎨 SATURDAY CHALLENGE #99 🎨 VERY IMPORTANT : First, be sure to follow ALL the rules described below. The image with more likes AND following ALL rules will decide prompt next week. * RULES * : Share only ONE image and ANY PROMPT YOU WANT, use ANY TOOL you want . NO QUOTE because this will be diluted and impossible de catch up. Share the prompt if you want to learn together - The theme is : " ANIME CHARACTERS " by @melekatoshee Here Chun li, Bulma from dragon ball, cammy white and android 18, show your favorite anime character. Image covers by @melekatoshee ( Tap for full) ( In comments ) I won't ask to tag people , do as it please you , I just want people to be free , no pressure no obligation 1/2 1/2
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Aaron Wacker
Aaron Wacker@Aaron_Wacker·
@shaderism My favorite features I felt made 3d sims sticky when they simulate people, traffic, and time series flows: 1. click and set rates and schedule of spawn points. 2. Programmatic indicators or effects w/functions. 3. Containerization, conveyors and code interfaces (md-html-js).
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Shaderism | Arttu
Shaderism | Arttu@shaderism·
@Aaron_Wacker That's good to hear! What would you say are the most important features to have in such a tool?
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Shaderism | Arttu
Shaderism | Arttu@shaderism·
Run little agents, run! - Spawn zone controls - Multiple spawn zones - Per spawn zone paths - Fast-forwards support - So much fun 🤖🥳 #webgpu #tsl #threejs
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BEFORE I GO 👽 Wishlist on Steam!
Hey #teaseyagame! Meet 👽 BEFORE I GO 👽, a punishing #metroidvania about death acceptance. 🧘🏻‍♀️Tough, precise, skill-driven platforming 🕹️ Ultra responsive controls 🕯️ Haunting and foreboding atmosphere Coming to Steam, Xbox, PS5 and Switch ➡️ April 13! #indiegame
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Aaron Wacker
Aaron Wacker@Aaron_Wacker·
@HLS_dev @threejs Amazing level of detail on the zoom. Your progressive detail substitute in 3d is really beautiful ❤️
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Aaron Wacker
Aaron Wacker@Aaron_Wacker·
@KSomoracz Awesome game. Nice implementation of smooth racing. I like the fact you are covering multiplayer - bold choice. Also really nice github repo and backing site. 🏆
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Aaron Wacker retweetledi
Aaron Wacker
Aaron Wacker@Aaron_Wacker·
SOMA MIRROR — MediaPipe Tasks Vision × Three.js - Pose, face, Landmark sensing in real time 3D from live video with 35ms responsiveness #mediapipe #threejs #gamedev #indiegame
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Aaron Wacker
Aaron Wacker@Aaron_Wacker·
Created a game called WordFire which allows you to stack underwater words while submarines and sea creatures evolve. #threejs #indiegame #gamedev
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Toshi
Toshi@ToshiArte·
Toshi's Daily Challenge: Theme: Dance! 🕺💃🔥 Graceful performers, horror-twisted dance macabre, cute-creepy ballerinas, mech-fused breakdancers, or surreal animated choreography! EVERYONE IS INVITED! Drop your Dancers below. QT, share, tag friends, support newer creators! vips: @Heartwords3 @DOD_the_OG @AI_Ethicist_NYC @etherealmuse12 @EmCeeDesigns @FreshCopy4_You @L4STD4ZE @SarantuyaSimone @noirya2025 @Dustfinger2077 #ArtChallenge #Friday #AIart️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️️ #Art
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Aaron Wacker
Aaron Wacker@Aaron_Wacker·
Hi @grok your agents are looking great today. Did you just have a release? Looking great so far on expert mode so far. Thanks for continual improvement using first principles wisdom my friend..
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Muriel Lherm
Muriel Lherm@muriellondon·
🎨 ART CHALLENGE: ORANGE Orange is warmth. Movement. Vitality. Create an artwork where orange brings energy to the composition. Post your art below. Like and support other artists. I will repost a few favorites. Results in 24h.
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Aaron Wacker
Aaron Wacker@Aaron_Wacker·
@aran_leigh That was great. Thanks - loved the dialog and characters. Well done.
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aran leigh
aran leigh@aran_leigh·
"The First Step Toward an Unwritten Story (with Sound)"
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