Adrian Fabbri

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Adrian Fabbri

Adrian Fabbri

@AdrianFabbri

Professional Lazy, old school videogame player, smartass

Katılım Ağustos 2019
20 Takip Edilen42 Takipçiler
Adrian Fabbri
Adrian Fabbri@AdrianFabbri·
I'm a simple man I see an Eclipse GSX in a game with customization I go "DEEP ENOUGH FOR YOU" @carx_technology
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Adrian Fabbri
Adrian Fabbri@AdrianFabbri·
@Nhim_Art Don't listen to this sad bald man, miss MiMi Crush that basket
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Nhim
Nhim@Nhim_Art·
Advising.
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Adrian Fabbri
Adrian Fabbri@AdrianFabbri·
@basedbinkie Me, pointing my double barrel shotgun to her: you think your filthy body is enough? Evil princess: Also guaranteed pension Me: ... Evil princess:... Me: All contributes payed? Evil princess: yes Me: STAND ASIDE PEASANTS, THE EVIL QUEEN IS WALKING!!!
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BasedBinkie
BasedBinkie@basedbinkie·
What's a knight without a (Evil) princess?
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Adrian Fabbri
Adrian Fabbri@AdrianFabbri·
@AnimeStrikerz Kazuma and his Natural Born talent of pissing off goddesses in the worst time and way possible
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AnimeStrikerz
AnimeStrikerz@AnimeStrikerz·
When Kazuma learns how to steal😂
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Adrian Fabbri
Adrian Fabbri@AdrianFabbri·
@GoNintendoTweet Daily reminder Ea games, the same company Who brought us Burnout 3 soundtrack, Need For Speed Underground 1/2 soundtrack, Need For Speed Most Wanted soundtrack, Skate Trilogy soundtrack and many other iconic licensed soundtrack can't afford permanent licensed song
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Adrian Fabbri
Adrian Fabbri@AdrianFabbri·
@TW0HEADEDBEAST Daily reminder: Ea games, the same company that provided us Burnout 3 soundtrack, Need for speed Most Wanted and Underground 1/2 Soundtrack, Skate Trilogy soundtrack, and many other legendary soundtracks cannot afford permanent soundtrack
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Adrian Fabbri
Adrian Fabbri@AdrianFabbri·
@GiveMeBanHammer So indie that not Even EA in the 2000s and early 2010s were capable to afford a permanent license So brave and stunning
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Avernus
Avernus@Avernusmite·
@ShitpostRock2 "An ancient formerly sealed biomass underground is about to take over the planet and there's only one space shuttle left to escape. Whoever wins the race tournament gets it. Shit, I better start racing."
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Memory Card
Memory Card@MemoryCardFiles·
Official art | Dragon's Crown Vol. 1
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Adrian Fabbri
Adrian Fabbri@AdrianFabbri·
@CountSmakula @csaurageul Firstly, People are motivated by money? What's next, grass is green Secondly, don't go off topic for some social media scores. You asked me who is to blame for the casuals infection of our hobbies If my answer hurts you, just ignore it.
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Snackula
Snackula@CountSmakula·
@AdrianFabbri @csaurageul Interesting. To me, everything you listed is ultimately a product that someone is highly motivated to sell, so it only seems logical they will do everything in their ability to expand the pool of potential buyers. No amount of cultural influence can divert this driving factor.
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CSAURAGEUL
CSAURAGEUL@csaurageul·
Looking back, millennials grew up during a genuine golden age of AAA innovation, and somehow, we responded to it with some of the most dogshit criticism imaginable. A lot of the industry's current problems are the direct result of studios trying to "fix" complaints that never actually mattered in the first place. Look back at some of the most common complaints from our time, and you'll see for yourself "The campaign is too short. It’s only 8 hours!" So now every game is padded with endless busywork, crafting systems, collectible spam, and pacing-destroying filler designed to artificially inflate playtime. We traded tight, replayable campaigns with memorable set pieces for 60-hour slogs that most people never even finish. "It has a tacked-on multiplayer mode!" A huge number of beloved multiplayer experiences started as “tacked-on modes.” Developers used to experiment because they could. A lot of those modes existed because parts of the team had downtime while waiting on other departments, so they built weird ideas for fun. That kind of experimentation is how entire genres are born. Thanks to this criticism, we barely get interesting side modes anymore. Singleplayer games stopped experimenting with multiplayer, and multiplayer games stopped shipping with campaigns. "The game is too linear and on rails!" Uhh, yeah? Sometimes that’s the point. Linear games allow developers to control pacing, tension, balance, atmosphere, and spectacle with precision. Not every experience benefits from being an open-world sandbox. Now everything has to be “go anywhere, do anything,” which usually just means bloated maps full of repetitive content where players accidentally skip important moments or experience the story in the worst possible order. "There’s nothing to do after you beat the game!" This helped create the live-service mentality where games are expected to become permanent hobbies instead of complete experiences. Seasonal progression, daily challenges, battle passes, rotating shops, login rewards. Games used to end, and now they’re designed to be work. "The cutscenes take control away from the player!" So now stories are delivered through endless walking sections where characters slowly talk at you while you hold forward. Ironically, this often feels less interactive than a well-directed cutscene because you’re not really playing, you’re just pretending to. "The game is too repetitive, you just do the same thing over and over!" This criticism pushed studios toward constant novelty at the expense of mechanical depth. Older games would give you a solid core mechanic and let you master it over time. Modern AAA games are terrified you’ll get bored, so they throw gimmick after gimmick at you instead of refining the fundamentals. "It’s just another brown military shooter!" This criticism was understandable at the time, but it led to every game becoming terrified of sincerity. Everything had to become quirk chungus, self-aware, colorful, ironic, self referential, and stuffed with marvel-style dialogue. A lot of AAA writing lost the ability to be earnest because studios became scared of being called generic. I could go on and on, but you get the point. A lot of people (rightfully) blame sarkeesian for the current state of the industry, but we really dont blame yahtzee enough, seeing as he got everything he asked for, but not what he wanted.
Maia@maiamindel

kinda crazy how much video games have fallen off as a cutlural artifact. entering borderline unc slop territory

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Adrian Fabbri
Adrian Fabbri@AdrianFabbri·
@CountSmakula @csaurageul Everyone Us old heads who thought that these mediocre people couldn't harm our hobbies that much The Journalis... The shareholders prostitutes for being hungry for money The newcomers at the time who thought that was a great idea
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Nhim
Nhim@Nhim_Art·
D&D.
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