Snackula retweetledi
Snackula
3.5K posts

Snackula
@CountSmakula
300 year old dracula pfp by @/sa2men
Katılım Temmuz 2012
1.1K Takip Edilen66 Takipçiler
Snackula retweetledi

@MmaUnderdogz @JonnyBones never forget that Ngannou ducked Jake Paul
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Yeah…
I see why @JonnyBones wife beating ass ducked this guy for multiple years.
Tom Asspinall is lucky he didn’t have to fight this mf too.
#RouseyCarano
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@koha_rukoo @r3l0d3 @MarathonTheGame If controller didn't have auto tracking I would agree with you, watch the smooth motion of aim when he starts shooting him from the air down to the ground. Controller tracks that automatically.
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Don't worry @MarathonTheGame this should hold everyone over until the Vandal trailer drops :3
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@groxxy_ @DorianoMagliano @Separer People just aren't impressed by video game skill because we all know it's just a matter of time spent, the idea of someone sitting in a chair disassociating into a virtual environment will never inspire respect in the majority of people, even in most gamers.
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@DorianoMagliano @groxxy_ @Separer I think my comment did mean to say that extremes were unfounded, but I'm also severely questioning comparing a pro gamer to a top athlete. Reason why is because someone like MJ isn't just skill, it's genetics plus a lifetime of commitment. Gaming is not on the same level.
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@CountSmakula @groxxy_ @Separer Why so extreme? You can strive to be at the same skill level as someone without worshiping them. Rarely do athletes excel without inspiration.
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@th3jmanx don't know if they have the luxury of time here to piecemeal Marathon into something that rivals D2 with its amount of content though. also, what is their reoccurring revenue model to keep the studio afloat? they doing big DLCs every year or is it just hope all players buy skins?
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With Marathon going all in on PvE, PvP-Lite and other fully focused PvP modes, it really does make you wonder what Destiny's future is. With insiders also reporting that the majority of Bungie's staff have shifted onto Marathon, I wouldn't be surprised if this is the end for D2. I'm personally okay with that, I went through this transition back in the day from Halo to Destiny. It was a tough pill to swallow at the time, but it was the best thing in the long run. It would be ideal for Bungie to bring back the sunset content and package it up into a memory we can revisit whenever we'd like, just like D1 today. And of course... I'm always hopeful for that Destiny 3 announcement one day.
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@AdrianFabbri @csaurageul But since you are being weird about it, yeah I think it's kinda funny and pathetic that you think a small core gatekeeper audience would be a desirable consumer base for a product seller
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@AdrianFabbri @csaurageul I'm not the one getting emotional over a casual disagreement.
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Looking back, millennials grew up during a genuine golden age of AAA innovation, and somehow, we responded to it with some of the most dogshit criticism imaginable. A lot of the industry's current problems are the direct result of studios trying to "fix" complaints that never actually mattered in the first place.
Look back at some of the most common complaints from our time, and you'll see for yourself
"The campaign is too short. It’s only 8 hours!"
So now every game is padded with endless busywork, crafting systems, collectible spam, and pacing-destroying filler designed to artificially inflate playtime. We traded tight, replayable campaigns with memorable set pieces for 60-hour slogs that most people never even finish.
"It has a tacked-on multiplayer mode!"
A huge number of beloved multiplayer experiences started as “tacked-on modes.” Developers used to experiment because they could. A lot of those modes existed because parts of the team had downtime while waiting on other departments, so they built weird ideas for fun. That kind of experimentation is how entire genres are born. Thanks to this criticism, we barely get interesting side modes anymore. Singleplayer games stopped experimenting with multiplayer, and multiplayer games stopped shipping with campaigns.
"The game is too linear and on rails!"
Uhh, yeah? Sometimes that’s the point. Linear games allow developers to control pacing, tension, balance, atmosphere, and spectacle with precision. Not every experience benefits from being an open-world sandbox. Now everything has to be “go anywhere, do anything,” which usually just means bloated maps full of repetitive content where players accidentally skip important moments or experience the story in the worst possible order.
"There’s nothing to do after you beat the game!"
This helped create the live-service mentality where games are expected to become permanent hobbies instead of complete experiences. Seasonal progression, daily challenges, battle passes, rotating shops, login rewards. Games used to end, and now they’re designed to be work.
"The cutscenes take control away from the player!"
So now stories are delivered through endless walking sections where characters slowly talk at you while you hold forward. Ironically, this often feels less interactive than a well-directed cutscene because you’re not really playing, you’re just pretending to.
"The game is too repetitive, you just do the same thing over and over!"
This criticism pushed studios toward constant novelty at the expense of mechanical depth. Older games would give you a solid core mechanic and let you master it over time. Modern AAA games are terrified you’ll get bored, so they throw gimmick after gimmick at you instead of refining the fundamentals.
"It’s just another brown military shooter!"
This criticism was understandable at the time, but it led to every game becoming terrified of sincerity. Everything had to become quirk chungus, self-aware, colorful, ironic, self referential, and stuffed with marvel-style dialogue. A lot of AAA writing lost the ability to be earnest because studios became scared of being called generic.
I could go on and on, but you get the point. A lot of people (rightfully) blame sarkeesian for the current state of the industry, but we really dont blame yahtzee enough, seeing as he got everything he asked for, but not what he wanted.
Maia@maiamindel
kinda crazy how much video games have fallen off as a cutlural artifact. entering borderline unc slop territory
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@AdrianFabbri @csaurageul Interesting. To me, everything you listed is ultimately a product that someone is highly motivated to sell, so it only seems logical they will do everything in their ability to expand the pool of potential buyers. No amount of cultural influence can divert this driving factor.
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@CountSmakula @csaurageul Everyone
Us old heads who thought that these mediocre people couldn't harm our hobbies that much
The Journalis... The shareholders prostitutes for being hungry for money
The newcomers at the time who thought that was a great idea
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@LavenderRex7705 I wonder if kids still try to light their farts on fire
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@AdrianFabbri @csaurageul Where would you place the majority of blame for this opening of hobbies
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@csaurageul Opening hobbies like Video games, Anime, Cars, Cinema, etc. to Mediocre people, aka casuals, was Humanity's biggest mistake in the last 20 years
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@Justhurryu97206 @csaurageul The military shooter trend was overblown. It lasted for about five years and was only a few franchises. Meanwhile, we've been getting bing bing wahoo boomer shooters with spastic ADHD gameplay and seizure-inducing visuals for the past ten years.
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@CountSmakula It mostly just me. I think the only exploit that I didn't find on my own was the m77 fire rate glitch. Someone told me about that.
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With Permission from Cozmo, I am now posting about this.
I received a 1 month suspension from Marathon a couple days ago for "deliberately ruining the online experience for others, either by cheating, exploiting a game glitch, or being disruptive"
Let me make this clear. I am more than ok with this outcome. I made a mistake and did something fucked up. I'm willing to take this. No questions asked. No complaints given.
I have reached out to both Fired and Icy and done what I can do to make amends and properly apologize. It doesn't make up for what I did, but I would say I am now on neutral terms with them for the most part. If ANYONE knows how I can properly reach out to Astro, do please let me know.
In the mean time I am compiling a large list of every exploit I know exists or theorize to be possible within the game and handing it over to Bungie. It may not be much, but its my first step in making amends to Bungie.
To the greater Marathon community, I apologize for how my actions affected the perception of the game as a whole. I love Marathon a lot and the fact I gave the haters more ammunition isn't something I am proud of.
If you would like to hear more regarding this situation and my thoughts, I did an interview with @Geezaws2 that I think accurately depicts them. One of my team mates Ivan (YoItsMcNoodle) is also included in there and I fully agree with a lot of what he said. I will link the article below
This will be my last post regarding this situation outside of answering questions people ask.
For now, the road to redemption is long. See you on June 11th when I take the first step.
(P.S. Yes, I bought twitter premium just for this post. I'm not proud of this either but I didn't want this to be a giant thread instead of just one easy to read post. I'm cancelling the subscription after this post.)

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@NAPainter_ I have no idea if you are coming up with the exploits and OOBs or if someone else is and you are performing them with high execution, but I think there is value in finding exploits so they can be fixed. So it would be a shame if you were permanently banned.
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@NAPainter_ This seems fair, good on Bungie and on you for showing adequate contrition. I know you've said the same and there is no changing the past, but I can't help but imagine how fun your exploit video would have been if you had brought mercy kits and revived them so they could loot.
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@Minikinoe @ZachHessler @SinceTh3Eclipse @MarathonTheGame @Ziegler_Dev that's a common trait among obsessive Marathon haters
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Marathon’s game director @Ziegler_Dev reflects on the journey so far and the weird and wild path ahead. Here’s the gist of it:
🔹With the first season of Marathon we’ve created a strong core community.
🔹We're embarking on a multi-season journey built around growing from the seed of this strong community.
🔹We’re looking to solve some pain points for players:
* Making the game less grindy, more rewarding
* Making improvements to things like the UI/UX, matchmaking, end game meta, playing as solos/duos, etc.
* Smoothing out onboarding
🔹We’re also going to build out more of the core game:
* Adding new fun and mind-bending content: new and updated zones, Runner shells, new combatants, weapons, loot, and more
* Building systems to make progressing more interesting
🔹We want to build more survival experiences for different moods, like if you want to full sweat or lean back and chill.
* Exploring more pure PVP, PVE, and PVP-lite experiences
* Continue experimenting with experimental queues to learn more around these experiences
Other highlights:
🔹We're bringing back Duos for Season 2 with a rotating Duos queue.
🔹We're testing some experiments in Season 2 around PVE and PVP-Lite modes.
🔹We’re expanding the max size of your Vault and increasing faction progression rates in Season 2.
🔹We’ll talk more about Season 2 content like Night Marsh, the new Cradle progression system, and the Runner shell Sentinel, the week of May 25.
If this summary has your interest piqued, read the full article here: x.com/MarathonTheGam…




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