Tom Cameron

95 posts

Tom Cameron

Tom Cameron

@Aellectris

Riot Games, Game Analysis Team (LoL)

Katılım Kasım 2014
73 Takip Edilen115 Takipçiler
Tom Cameron
Tom Cameron@Aellectris·
@SPLTTNG Surprised you point at this game: I see you get solokilled then tell hec you're going to lose the game for him & start stealing his camps & die. I'll pass it along to the player behavior team regarding yours. idt his gameplay is that easily detectible but we should've caught you.
English
0
0
2
106
Splitting
Splitting@SPLTTNG·
We had multiple cases on league twitter debating whether the auto-report system works or not. Agurin's 1 week for spamming pink wards, or the game termination on Mentoss his smurf acc (pink wards aswell). As a few examples. It seems Riot games only sees not ''playing to win'' wasting gold on pinkwards for vision score and stuff like this never gets an actual punishment. In the video below 7minutes of 1 example of someone refusing to play the video game league of legends Ranked solo/duo in GM+ EUW ladder. No game termination. No autofill protected, No LP consolation. No day ban, 3 day ban or 7 day ban for the player 'Catistic#grimm' Is it not clear the auto-report system DOES not work as intended?
English
14
1
18
10.1K
codegeas1914
codegeas1914@codegeas1914·
@Aellectris Very true, my apologies good sir. No harm intended! Just very passionate about this! Will refrain in future!
English
1
0
0
49
Tom Cameron
Tom Cameron@Aellectris·
@codegeas1914 I'll pass this along but yeah imo don't do the giga tagging thing it's prob a good way to get ignored (and prob don't tag a ton of people who don't work on classic).
English
1
0
0
72
codegeas1914
codegeas1914@codegeas1914·
Also sorry for tagging so many of you lol, but I think it’s an important fix everyone will appreciate
English
1
0
34
2.5K
Tom Cameron
Tom Cameron@Aellectris·
@Uruhalol @drewlevin Out of curiosity do you not consider AP varus to be similar in nature to a mage bot laner? What's the primary determining factor for you in what constitutes a mage bot (e.g. are AD casters also mage bots?)
English
1
0
0
61
Uruha
Uruha@Uruhalol·
@drewlevin It's just not enjoyable to play against mage botlane for the majority of botlaners. It's making me contermplate just quitting botlane entirely.
Uruha tweet media
English
3
0
0
619
Drew Levin
Drew Levin@drewlevin·
Just shared your (roughly 1100) replies with various teams, again with most going to Anticheat or our specialized inting review pod. Apologies for not being able to reply to each one individually. Please know that they're getting looked at, actioned (where appropriate), and - for the inting flags - feeding into a larger modeling process that will make our inting detections better over time. Thank you all for caring enough to share your feedback, for replying here and making it easier for me to organize and channel that feedback to the team, and for giving us a constant perspective on how we're doing. Now as ever, please flag any issues you have below and I'll make sure they get to the right folks.
Drew Levin@drewlevin

Just shared your (roughly 1200) replies with various teams, with most of them going to Anticheat or to our specialized inting review pod. It's a delight to get to work for a community of players who care this deeply about us getting things right. All of us are out of office for the next week, but I'll be tuning into various streams tonight and this weekend to watch folks play Ranked Fives. If you have something you want the team to see, now as ever, the replies to this tweet is the best place to put it.

English
304
8
610
119.7K
Tom Cameron
Tom Cameron@Aellectris·
@FullAD_Vayne @Spideraxe30 Wouldn't say that's particularly true. Her super early dueling is down but her midgame has seemed quite potent and I wouldn't say she's felt terribly close to kayle level lategame. Early ganks have seemed powerful for enabling snowball but cheesy invades less so.
English
0
0
0
810
Clippy
Clippy@FullAD_Vayne·
@Spideraxe30 TLDR of what I understod: - Nerf on all stats - Buffs on dmg to pve - Becomes Kayle type of strong at lvl 16 Basically instead of a strong early counterjungler, now its a souless fullclear bot.
English
5
2
552
26.6K
Spideraxe
Spideraxe@Spideraxe30·
Bel'Veth rework on PBE: - Base health reduced from 610 to 580 - Health growth increased from 105 to 110 - Base AD increased from 60 to 55 - Base armor reduced from 32 to 28 - Armor growth reduced from 4.7 to 5 - Base attack speed reduced from 0.85 to 0.67 - Attack speed ratio reduced from 0.85 to 0.67 - Basic attack cast time reduced from 0.25 seconds modified by AS to 0.22 - Total basic attack time increased from 1.010 seconds to 1.493 - P basic attack + On-Hit damage incrased from 75% to 25% - P attack speed duration reduced from 5 seconds to 3 - P attack speed reduced from 20-40% to 20% - P no longer stacks up to 6 - P attack speed per kill increased from 0.28-1.1% to 0.1-2% - Q base damage incrased from 0-20 to 15-35 - Q AD ratio increased from 100% to 105% - Q bonus monster damage changed from 55-95 to 80% - Q minion damage increased from 60-100% to 100% - Q dash speed changed from 800-1000 to 850 - Q cooldown increased from 1 second to 4-1 - Q direction cooldown scaling changed from 1 Haste per 4% bonus AS to 1 Haste per 5% bonus AS - W base damage increased from 70-230 to 80-320 - W AP ratio incrased from 125% to 150% - W AD ratio removed - W knockup duration reduced from 0.75 seconds to 0.5-1 - W slow reduced from 50% to 30% - W slow duration changed from 1.25-2.25 seconds to 2 - E base damage per attack increased from 6-10 to 10-18 - E AD ratio per attack increased from 8% to 12% - E missing health bonus damage reduced from 0-300% to 0-100% - E monster damage increased from 150% to 200% - E bonus strike scaling reduced from 1 per 33.3% bonus AS to 1 per 41.67% bonus AS - E damage reduction changed from 35-55% to 20-60% - E lifesteal increased from 20% to 20-40% - E cooldown changed from 20-16 seconds 24-12 - R base on-hit reduced from 6-14 to 1-9 - R on-hit bonus AD ratio reduced from 12% to 3% - R AP ratio Damage: 6/10/14 (12% bonus AD) - R on-hit monster damage changed from 30-70 (+ 60% bonus AD) to 10-90 (+ 30% bonus AD) - R damage AP ratio increased from 100% to 150% - R health damage reduced from 25% missing to 20% - R base bonus health increased from 100-200 to 100-400 - R health bonus AD ratio increased from 120% to 150% - R health AP ratio increased from 90% to 150% - R True Form bonus attack changed from 10-20% to 5-25% - R True Form bonus attack range changed from 75 units to 25-125 - R True Form now increases size by 5-25% - R True Form no longer grants 10-80 bonus move speed out of combat - R True Form duration reduced from 60 seconds to 45 - R True Form duration is now increased to 90 seconds at 40 stacks. At 80 Lavender stacks, buff lasts until death.
Spideraxe tweet media
English
291
262
5.3K
3M
Tom Cameron
Tom Cameron@Aellectris·
@skibidi183051 @drewlevin @Spideraxe30 I think most of the internal m-chall players turned it off after a bit. Personally felt the added visual noise wasn’t worth it, it’s easy to cs absent pressure, hard part is doing it when it’s contested by the opposing laner or csing at the last moment and these don’t help that
English
0
1
2
52
skibidi
skibidi@skibidi183051·
@drewlevin @Spideraxe30 "yeah man it’s almost like we want to see how people feel about it in game and whether people use it" obviously everyone is gonna use it if there is no downside to using it.??????? even if it saves 1 cs in 50 games its still worth it this just dumbs the game down for no reaso
English
3
0
3
100
Drew Levin
Drew Levin@drewlevin·
Grateful to everyone who made clear to us the extent of this issue. This goes live later this week in all Riot regions. Our hope is that accepting a friend request becomes something that inspires joy and excitement rather than something that you do with snipping tool open.
Spideraxe@Spideraxe30

DM Reporting is finally going live in 26.12

English
141
59
1.8K
234.4K
Tom Cameron
Tom Cameron@Aellectris·
@Elolesio_ @drewlevin @humzhlol I think most of the M+ bracket turned it off despite having access to it for a year in dev - mildly distracting and not too useful as we can already cs well. imo the main skill test at higher ranks is knowing how to trade around cs not knowing the number to click the minion at.
English
0
0
0
91
Elolesio🇵🇱
Elolesio🇵🇱@Elolesio_·
@drewlevin @humzhlol i have no clue what will be the usage but does it matter? its a net advantage, so why would anyone not use it? if eg. enemy did a 3rd wave crash and now im farming it under turret with my 4th wave damaging it, it is gonna be a broken advantage and may save multiple cs
English
6
0
132
7.7K
Griffin
Griffin@GriffinHQ_·
GAME BREAKING: Naafiri W is now an ultimate on the new patch
English
71
82
7.5K
805.7K
≈ A ≈
≈ A ≈@ahdenl·
@Jujibiter @Aellectris @wackaflcka1 @rangerzxd Aellectris is actually the goat, he (or atleast he made sure someone at riot) fixed 3 other bugs that have been in the game for yeeaars. Still waiting for my dark star orianna antimatter chroma to have proper ball color though :3
English
1
0
0
51
wackaflcka
wackaflcka@wackaflcka1·
THIS NEEDS ATTENTION! Disclaimer: The people behind Vanguard are wordclass, and I have no doubts about any of them, all great people. Early 2024 Vanguard was launched in full. Around 2 months later @rangerzxd made a post about auto attacks dissapearing. This continued being reported and has continued to be reported by high elo players such as @Aatroxcarry @AloisNL @humzhlol and now recently @perryjglol This first started to appear right after vanguard (I can confirm, I too did right after) Its too close to be a coincidence, or atleast really weird timing. I have too reported this issue to many members at @riotgames @RiotVanguard including @MarcMerrill where he told me personally he would look into it. But NOTHING. has ever been said or done. And still to this day, does this happen to me probably atleast ONCE per game. It is incredibly frustrating. And you can't convince me that I just stopped knowing how to auto attack, or that anyone else did. Some comment must be given. IT HAS BEEN 2 YEARS. Multiple bug reports, personal messages etc. will this just continue in silence? Can nothing be done? Like anything?? please. @RiotPhreak @RiotPhroxzon @RiotMeddler @LoLDev
wackaflcka tweet media
English
4
0
6
7.4K
G2 Wiosna
G2 Wiosna@Wiosnaaaa·
There seem to be a bug on this patch with Oracle lens. Not sure what triggers it exactly but it gives you infinite oracle and it's rly op. Also happens a lot even if you dont try to do it. @drewlevin
English
2
0
27
4.7K
≈ A ≈
≈ A ≈@ahdenl·
@Aellectris @Manco1lol @RiotPhroxzon The issue is that if I press Q with 0.2 seconds left and they flash/dash and I move my mouse to match it I’ll still miss :c I’m quite sure that pressing Q again after moving my mouse won’t overwrite the previously queued up version either so I’m just cooked :/
English
2
0
0
35
Manco1
Manco1@Manco1lol·
Day 2 of asking @RiotPhroxzon if DnD is BUGGED or working properly.(please help) Teemo E WORKS on Rageblade but DOESN'T on DnD although the language is the exact same
Manco1 tweet mediaManco1 tweet media
English
11
1
296
56.2K
Tom Cameron
Tom Cameron@Aellectris·
@ahdenl @Manco1lol @RiotPhroxzon Ah the first message you had I read as being the opposite of this. On live she fires where you aim when pressing the button rather than where you're aiming when CD is up. The existing paradigm makes more sense imo - the button press seems like a good indicator of desired output.
English
1
0
0
38
≈ A ≈
≈ A ≈@ahdenl·
@Aellectris @Manco1lol @RiotPhroxzon just to clarify, i'm proposing that if we queue up Zeri Q it should fire where we are aiming at the time the cooldown hits 0.0, not where we were aiming when we queued it up, but best solution would be to make it so we literally can not queue up the ability i think
English
1
0
0
38
Tom Cameron
Tom Cameron@Aellectris·
@KilllaaG The system is for clear-cut griefing, not getting snowballed on by a draven after dying level 1. I watched the whole game and even if play wasn't perfect it certainly wasn't clear inting.
English
5
0
3
2.2K
solaries ❄
solaries ❄@solaries_·
@Midbeast Yes this completely changes laning at top level play. Think of chovy, or the knight clip on him free autoing the galio
English
2
0
21
35.1K
Tom Cameron
Tom Cameron@Aellectris·
@LSXYZ9 I think a large part of this is that there are a lot of things that don’t *feel* powerful in a visceral way despite their power. This often seems true to me for a lot of things they deny action. Similarly there are things that feel powerful but aren’t (many take action)
English
0
0
1
1.4K
LS
LS@LSXYZ9·
Patch changes in themselves (the actual balance change) are [almost] never what causes change. Rather the placebo effect it has & the butterfly effect that spawns from that. Riots has even acknowledged this publicly and ppl still will say otherwise on changes lol
Molecule@MoleculeLOL

Did you know Riftmaker did 16% damage increase instead of 8% all of last patch and barely ANYONE noticed Some users like Gwen/Singed got juiced up but the fact no one really went crazy over it means maybe 8% was too low in the first place?

English
8
2
349
46.5K
Tom Cameron
Tom Cameron@Aellectris·
@Sexy_oce @LSXYZ9 Yeah it could, though I expect that if one is skilled/informed enough for this to matter then they have the ability to find other avenues of expression for said skill and analytic capabilities. The optimization well in league is far from dry
English
1
0
1
206
Caleb
Caleb@Sexy_oce·
@Aellectris @LSXYZ9 Managing waves matters a lot so I would like to see how this change actually is in practice but yeah this little change could have a huge affect on solo laners
English
1
0
0
191