Gordon Zuchhold

39.8K posts

Gordon Zuchhold banner
Gordon Zuchhold

Gordon Zuchhold

@AffinityPlay

Pixel & Voxel Artist - Exploring cities, bathed in a neon-lit haze. Also making a game.

New Harbor - Megacity Katılım Şubat 2012
4.4K Takip Edilen23.1K Takipçiler
Sabitlenmiş Tweet
Gordon Zuchhold
Gordon Zuchhold@AffinityPlay·
"Find what you can do the slowest, for the longest and still absolutely love it, and go in that direction.” — Christina Koch 👩‍🚀
English
1
2
13
2.5K
Gordon Zuchhold retweetledi
Sara Molina
Sara Molina@saramolina3d·
Hi again! I will post an update soon, still working on every high prop and meshtrims! Seems that lately Dishonored went viral again, so I couldn't miss sharing my latest updates! 🤩 #Dishonored #UE #3dart #Environment
Sara Molina tweet mediaSara Molina tweet media
Sara Molina tweet media
English
4
35
455
13.5K
balenciagggga
balenciagggga@traitcombo·
What is your favorite NFT ART under 2E go ! (Not pfp)
Deutsch
80
1
90
6.1K
Gordon Zuchhold
Gordon Zuchhold@AffinityPlay·
Stuff you find in the depths of your hard drive - Nr. 257 [One of my first voxel cities.]🫡
Gordon Zuchhold tweet media
English
1
2
77
1.6K
Gordon Zuchhold
Gordon Zuchhold@AffinityPlay·
@camthaman Thank you. I'm glad you like it, but colors are probably going to change. Still in the blockout phase and trying a couple of different things.
English
0
0
1
49
Gordon Zuchhold retweetledi
ARMILK88
ARMILK88@armilk88·
A small oxygen station from my game #gamedev
ARMILK88 tweet media
English
2
20
383
6.4K
Mark Gregory
Mark Gregory@markgregory_·
@AffinityPlay I did the last 2 years but the CEO had worked on it for 3 years prior. At our largest I think it was 7 developers.
English
1
0
2
19
Mark Gregory
Mark Gregory@markgregory_·
11 years ago this week since my first game came out. Since then, there have been highs and many, many lows, but that appears to be the life of game development. Making an immersive sim as my first game was a phenomenally bad idea in retrospect.
Mark Gregory tweet media
English
1
0
9
683
Gordon Zuchhold
Gordon Zuchhold@AffinityPlay·
@markgregory_ For how long did you work on the game, and what was the size of the team (if any)?
English
1
0
0
22
Mark Gregory
Mark Gregory@markgregory_·
@AffinityPlay Once the burnout had passed, yes. Lots of regrets due to ideas & features left on the cutting room floor.
English
1
0
2
23
Gordon Zuchhold
Gordon Zuchhold@AffinityPlay·
@markgregory_ In hindsight, would you say it was worth it. Not so much financially but emotionally?
English
1
0
0
29
Mark Gregory
Mark Gregory@markgregory_·
@AffinityPlay Our lack of experience in shipping games and the sheer amount of work and effort for a project that had zero funding
English
1
0
3
35
Untitled Horror Game
Untitled Horror Game@HorrorUntitled·
@AffinityPlay Thank you Gordon! I'm very proud of all the cutscenes I've made so far and the character animations for them; I'm so excited for folks to see some of the crazier shit that happens 😅
English
1
0
1
15
Gordon Zuchhold retweetledi
Untitled Horror Game
Untitled Horror Game@HorrorUntitled·
like the new RE trailer, the character in my game also walks into a stranger's house looking for a phone after having car trouble before shit hits the fan lol
English
2
5
61
3K
Gordon Zuchhold
Gordon Zuchhold@AffinityPlay·
@HorrorUntitled Love the animation when he opens the door. Looks very realistic even though the character is low-poly. Can't wait to get Daniel out of there!
English
1
0
1
22
CODA
CODA@CODAArtStudio·
Monorail for the "Off The Grid" game We are pleased to showcase the game-ready work created by the CODA team for Off The Grid by Gunzilla Games. Our team was responsible for the entire pipeline, from the initial concept to the game-ready model.
CODA tweet mediaCODA tweet media
English
3
41
426
13.4K