Sabitlenmiş Tweet
Gordon Zuchhold
39.8K posts

Gordon Zuchhold
@AffinityPlay
Pixel & Voxel Artist - Exploring cities, bathed in a neon-lit haze. Also making a game.
New Harbor - Megacity Katılım Şubat 2012
4.4K Takip Edilen23.1K Takipçiler
Gordon Zuchhold retweetledi

Hi again! I will post an update soon, still working on every high prop and meshtrims!
Seems that lately Dishonored went viral again, so I couldn't miss sharing my latest updates! 🤩
#Dishonored #UE #3dart #Environment



English

@camthaman Thank you. I'm glad you like it, but colors are probably going to change. Still in the blockout phase and trying a couple of different things.
English
Gordon Zuchhold retweetledi

@markgregory_ Ok, I appreciate you answering my questions. 🖖
English

@AffinityPlay I did the last 2 years but the CEO had worked on it for 3 years prior. At our largest I think it was 7 developers.
English

@markgregory_ For how long did you work on the game, and what was the size of the team (if any)?
English

@AffinityPlay Once the burnout had passed, yes. Lots of regrets due to ideas & features left on the cutting room floor.
English

@markgregory_ In hindsight, would you say it was worth it. Not so much financially but emotionally?
English

@AffinityPlay Our lack of experience in shipping games and the sheer amount of work and effort for a project that had zero funding
English

@HorrorUntitled Hehehe... I can't wait to experience the chaos unfold!
English

@AffinityPlay Thank you Gordon! I'm very proud of all the cutscenes I've made so far and the character animations for them; I'm so excited for folks to see some of the crazier shit that happens 😅
English
Gordon Zuchhold retweetledi

@HorrorUntitled Love the animation when he opens the door. Looks very realistic even though the character is low-poly. Can't wait to get Daniel out of there!
English

@CODAArtStudio @howieeday This looks beautiful. Love the design!👏
English













