martins

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martins

martins

@Age_of_agents

intern @0xcitadel

Katılım Mart 2026
14 Takip Edilen3 Takipçiler
iplay
iplay@i_play·
One of my biggest P2E wins recently was @PlayKintara I found it when it was around a 150k market cap, started playing, and got completely hooked. I grinded the game, sold in-game items while the token was pumping, and made some solid profit along the way. Eventually the game started feeling quiet, so I sold everything and moved on to look for new opportunities. A few weeks later kintara was everywhere on my timeline. 😂
iplay tweet media
iplay@i_play

I'm always scouting for new P2E games where earnings can be too good to be true but sometimes they're actually real you just have to be early and find them. That said, this is crypto. A lot of these games eventually die or rug, so always DYOR and understand the risks before putting any money in. I'll keep sharing high-risk opportunities I find, but whether you take the risk or sit on the sidelines is entirely up to you.

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abhijeet
abhijeet@abhjtanand·
what's stopping you from working like this?
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martins
martins@Age_of_agents·
I'm saying that allowing players to experience part of the game before asking them to commit to buying tokens would be better than gating them out immediately. For example, you could let everyone access the first dungeon level, and then require them to commit tokens to continue. But I see the bot problem
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Relic
Relic@playrelic·
The first pet was just discovered deep in the dungeons, at level 36! Congratulations to LeMystique (this was a rare one) playrelic.gg
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Kaloyan Mitev
Kaloyan Mitev@KaloyanMitev00·
@Berna7224 cheaper production doesn't fix a design problem. You'd just get more games nobody wants, faster. The actual filter is whether people play when the rewards stop. Cheap tooling doesn't change that answer, it just changes how many attempts you get.
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Berna
Berna@Berna7224·
Web3 gaming is dead Or is it? The situation here is very simple. A lot of the games here were simply cash grabs and didn't provide FUN or PAY-OUTS which are the only 2 things a gamer cares about when in this space. Many games raised tons and tons of money when in reality web3 gaming was never supposed to have a heavy funding but instead be treated as a start-up that MAY explode or MAY die, depending on the team behind it. Funding doesn't make a great game, It gives it the feathers to craft the wings and If they rely simply on the funding they will EVENTUALLY run out of funds. In my honest opinion gaming will revive once AI games actually evolve to a point that they can be developed without crazy funding and the people behind them make fun games with an actual economy instead of just a ponzi.
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DaOpa
DaOpa@GamingWithDaOpa·
And the same complaint I had about trying that game out.... For people who do none of this crypto stuff, we need babysteps on each thing ya gotta do to get whatever tokens needed to play... If they dont wanna iron and spell that out, people like me will just skip the game in total, cuz lets face it, everyone is making games right now...
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TheWizard
TheWizard@TheRealWizar·
Can someone explain to me how improving WoW's graphics would be a bad thing?
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Relic
Relic@playrelic·
Characters that pass the portal on depth 15 gain new class-specific talents that overhaul how their abilities interact. This was necessary - past depth 15, the dungeons were hardcore/near impossible New talents stay faithful to class playstyles while giving you more tools to survive the deeper levels Additional changes: Classes: - Knight balanced; trading some tankiness for damage - New Necromancer spell interactions - Pyromancer balanced - Huntress balanced (A lot of class archetypes are wired for specific play styles - they will continue improving to make each class unique) Cosmetics: - Number of rare pets & skins soon discoverable Items: - Mythic & legendary scaling improved - 34 new items - Balanced item drops; guaranteed good roll after unlucky grinding patch Server: - Server-side improvements for new users - Server/client greatly improved - Big performance improvements - Entering dungeon lag improved Player marketplace: - Marketplace issues fixed - 10% fee now goes to treasury - Daily Relic buybacks - In-dungeon token rewards wired (drops soon) - Fixed 403 issues - Resolved issue where sellers with no USDC caused failed simulation error
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Relic
Relic@playrelic·
Super stoked for the recent attention Relic has been getting - thank you! In the last 24 hours, players have done: - 1,450 dungeon runs (!) - 352 new auths - Over 120 bosses cleared Want to make Relic as good as can be for you guys - big user feedback update is out 👇
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martins retweetledi
Relic
Relic@playrelic·
Dungeon boss update! ☥ Each mini-boss is now a unique encounter, with a set of spells players need to avoid and work around when roaming the dungeons ☥ Dozens of mini-bosses added, changing with each dungeon level playrelic.gg
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martins
martins@Age_of_agents·
It is incredible the amount of effort that @playrelic folks poured into the game. 2ABbnf3EzGfiMa3PE2bseAWwRD4jAE4KgE8YjSTxpump peep
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Anthropic
Anthropic@AnthropicAI·
Since June 12, we’ve been working closely with the US government to restore access to Claude Mythos 5 and Fable 5. Today, the government notified us that Mythos 5, our strongest cybersecurity model, can be redeployed to a set of US organizations that operate and defend critical infrastructure. We’re restoring access for these organizations quickly, and we’re continuing to work with the government to expand access to Mythos 5 and make Fable 5 available for general use again.
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OnlyBangers
OnlyBangers@OnlyBangersEth·
You can literally see bro using 110% of his brain power calculating the fall damage 💀
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Ambassador Jonathan Peled
Ambassador Jonathan Peled@JonathanPeled·
Condanniamo fermamente l’uso manipolatorio della recente copertina de L’Espresso. L'immagine distorce la complessa realtà con cui Israele deve convivere, promuovendo stereotipi e odio. Un giornalismo responsabile deve essere equilibrato e corretto. #MediaResponsibility
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