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@Amui41

Katılım Eylül 2011
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Amui
Amui@Amui41·
@BlizzardCS Are the Veteran's (Season 2) off set honor items not supposed to be live right now for TBC? P2 live but they are not on the vendor.
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Amui
Amui@Amui41·
@AggrendWoW Hi Josh, thanks for working on sword rogues. A few suggestions: Perhaps the Saber Slash damage increase can instead be a buff you put on yourself that isn't dependant on bleed stacks so that target swaps aren't as rough. This will also help us tank rogues with swaps.
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Amui
Amui@Amui41·
@AggrendWoW Tank Rogue suggestions: Bake Blade Dance into our tank rune, activated whenever SnD is activated. Move Main Gauche to the now open slot left by Blade Dance, add or refresh stacks of Rolling with the Punches when we hit targets so tank swaps aren't so dangerous. Shuriken Toss buff
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Josh Greenfield
Josh Greenfield@AggrendWoW·
The team focused on SoD has spent a good chunk of the last few days chewing on a rather large list of class adjustments coming soon (likely actually soon, not "soon tm" soon). As always we want to prime everyone that it's not going to fix every single thing everyone wanted, but we are continuing to iterate. We've been watching discords and forums for ideas and suggestions as we go, and while that's fine and good, I figured it might be a fun exercise to probe for a few suggestions here to a few targeted questions. Disclaimer; there may be an excellent idea in here that you love that we can't execute on for whatever reason. Game dev isn't easy and sometimes you have to pass on a good idea for a myriad of reasons. It's nothing sinister and its not us being tone deaf. Many things are also too big to hotfix so we have to think about what we do now vs. next phase. So, feel free to post suggestions or links to media with good suggestions in reply. Please do keep it civil though both towards me/the team and each other. I've been increasingly having to mute/block folks with abusive or unhelpful commentary so let's all be chill humans together. Lastly, please try and frame your suggestion with both a) the issue to be addressed, and b) your suggestion--phrased as concisely as possible. We likely won't have time to read super long posts/threads to find the meat of your point, so this will help (he says, while typing a super long post himself). Anyway, here goes: 1. Shadow DPS - We'd like to increase damage while allowing them to still shine in terms of group utility, particularly because their utility/value is likely to increase even further at 60 with some new stuff coming. One thing we also keep coming back to as well is wanting to restore mind flay to having a place in the toolkit. With that in mind, how would you suggest improving Shadow DPS with those goals in mind? 2. Survival Tree for Hunters - We know a lot of melee hunters really want Survival to be a thing and we agree that it really fits that "RPG ranger" class fantasy. Currently, BM tends to outstrip it in terms of raw output. What do you think could be interesting to zhuzh this up and make a deepish survival investment interesting? 3. Holy Paladins - We did you guys a bit dirty by not giving you interesting buttons to push like every other healing class. Viewed through a level 60 vanilla lens holy is great, but in SoD it leaves a lot to be desired. One thing we've been discussing is a group heal or some sort of proactive heal mechanic for Holy, but interested to hear some concise ideas here. 4. Sword Rogues - We have some adjustments coming in the upcoming update but we are open to ideas for how to make Saber Slash and other sword gameplay compelling. Might simply be a "do moar damage" adjustment that fixes this in the end, but we are interested in "feelsy" adjustment ideas too. 5. Warriors - Rage is a problematic mechanic because more damage = more rage = more damage = more rage ad infinitum. This is going to become more problematic at 60 as well. If we had it to do over again, we'd likely have normalized rage (i.e. you don't get extra rage when you do more damage/crit) at the start of the season and focused on major changes to their gameplay to compensate. The way it works now really hamstrings the design options for Warriors as we have to worry about the historically best dps in the game becoming even better later and forcing us to do an absolutely massive nerf which everyone would hate. To you, what would be a good trade for some form of normalized rage at 60 if we had to do such a thing? To close us out--at this point, we are always open to novel ideas for any class, including things that don't just strictly borrow from future expansions. Our philosophy on this has shifted from when we started developing this season and now we'd love to experiment with totally NEW mechanics (that ideally fit somewhat plausibly into the classic ecosystem). Not to say we won't use future expansion spells, but there's a willingness to expand our horizons a bit. Anyway sorry for the length. We've had a lot of fun just trawling discords and forums recently but figured I'd just throw this into the maelstrom and see what we get here as well. Thanks! EDIT: I am not answering questions here, so sorry if you want to ask something. My thoughts are irrelevant to this discussion and we want YOUR ideas.
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Amui
Amui@Amui41·
@AggrendWoW The "C" quests for rogue runes have been great and thematic, lots of praise deserved for these. Just one note the most recent quest rewards a cloak with a level 50 requirement to equip, but you can do the quest line starting at level 45. Is this intended?
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Amui
Amui@Amui41·
more interesting, for example make Deadly Brew add a large spellpower modifier to your poisons and watch Rogues start going for spellpower builds. Also buff shuriken.
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Amui
Amui@Amui41·
Consider adding Magic Reduction that isn't tied to getting lucky with tier tokens in a future phase. As a class we need more utility also, maybe a rune that gives allies a chance to proc whatever poison you have active and doesn't override WF. Add or change runes to be
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Amui
Amui@Amui41·
@AggrendWoW Some feedback as a tank rogue main: Remove Blade Dance and bake it into our tank rune, activated whenever SnD is. Move Main Gauche to the slot taken by Blade Dance and make it decent. Add stacks of RwtP whenever you hit an enemy to let us build faster. Buff Shuriken.
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Amui
Amui@Amui41·
@AggrendWoW @pagan_faggotry Any chance you'll throw the Rogues a bone and confirm if we'll be forced into Mutilate again next phase?
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Josh Greenfield
Josh Greenfield@AggrendWoW·
@pagan_faggotry That isn't an accurate impression, fortunately. More info is coming. Last time I said "pretty soon" but we did want to give Plunderstorm some room to breathe in terms of our normal news channels. Now info is coming "very" soon.
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Neab
Neab@pagan_faggotry·
hey @AggrendWoW can we get some news regarding SoD p3, your last twt promising news was 8 days ago. The release of Plunderstorm has given me the impression that SoD p3 will release when Plunderstorm is over - so in almost 2 months, which is frankly too late.
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Amui
Amui@Amui41·
@AggrendWoW Thank you for taking a look at rogue tanking, I'm looking forward to seeing how the 30% threat increase effects Shuriken Toss. I'm still a bit concerned over Main Gauche, much too long of a CD to even consider taking over current Mutilate and not hungry for combo points.
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Josh Greenfield
Josh Greenfield@AggrendWoW·
Here's a look at next week's class adjustments. Normal disclaimer applies: Just because your class/spec/etc. isn't listed in here doesn't mean we've abandoned you, it just means we haven't gotten to you yet. Also, no weekly update will "fix" every issue with a class, we must manage change responsibly, and we must make incremental changes to help minimize the impact of unintended interactions. Thanks! us.forums.blizzard.com/en/wow/t/seaso…
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Amui
Amui@Amui41·
@AggrendWoW @Mariop245 You've enabled plenty of other tanks to do that though, and haven't made any changes to them to tone it down. One of them even has RWTP tied into their default tanking rune without needing to dodge attacks. Can you at least fix Shuriken Toss range resetting every hit.
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Josh Greenfield
Josh Greenfield@AggrendWoW·
To manage expectations here; we'd prefer that any version of vanilla not be a "gather everything up and AoE it down" fiesta at all times. There are other versions of wow for that. There are probably some classes that are too good at aoe threat already and that might be a problem we need to solve, but generally we think the sweet spot for *most* classes is to be able to hold 2-3 mobs pretty reliably, and then it gets iffy past that if your mages or other AoE classes start really blasting without care. Particularly at higher levels (50+) when stuff can hit a lot harder. Also, in general, tanks may need to be comfortable if 1 or 2 mobs run off towards dps in a pull. In original wow this was totally a thing and there was a degree of responsibility that if you pulled something off a tank that was dealing with a lot of mobs, you would either kill it, or CC it and handle it that way. This might make you uncomfortable as a tank, seeing things run off sometimes, but it was an earmark of vanilla wow. This isn't a philosophy that has changed in SoD.
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Josh Greenfield
Josh Greenfield@AggrendWoW·
Quick look at class changes next week. Please keep in mind that this is an ongoing process and we'll be making tactical adjustments for several weeks to come. Just because your class isn't listed here, doesn't mean we aren't listening and considering other changes. Thanks! us.forums.blizzard.com/en/wow/t/seaso…
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Amui
Amui@Amui41·
@AggrendWoW Thanks for continuing to communicate. Please consider possibly looking at Shuriken Toss, it feels very bad to use as a tank rogue currently if anybody in the group has AoE. It also does negligible damage compared to just using Mutilate for my DPS brethren.
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Josh Greenfield
Josh Greenfield@AggrendWoW·
Just a quick update for those who have been sending us feedback on various things so far this weekend. We've been reading your feedback and playing (a LOT) and we have many things to discuss on Monday. I think generally you can expect every phase to be a bit "wild west" the first few days/weeks but just like with phase 1, we are committed to making tactical adjustments as needed. Sit tight and we'll likely have more to share about what initial adjustments we intend to make across all areas of the game early in the week. Thanks!
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Amui
Amui@Amui41·
Hey @RiccoFajardo @Rialisms you guys have done a fantastic job on the Uzaki dub and I've enjoyed it very much, thank you. I hope if there is another season that you are able to continue on with the series.
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Amui
Amui@Amui41·
@GameStopNFT Are you guys aware of the Falling Man NFT you're selling on your marketplace and its obvious connection to a real person who died on 9/11? And if so why are you allowing this type of content.
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