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@Anidimuka

Front End developer and graphic design. ⠀⠀⠀⠀ ⠀⠀⠀⠀ Organizer of @IndieDevDay and @CartonFever

Katılım Eylül 2011
671 Takip Edilen180 Takipçiler
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@wynavira·
i always am about to go to sleep at a beautiful 11pm and then something happens to me
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Catsèries
Catsèries@_catseries·
ATENCIÓ: 'Fullmetal Alchemist: Brotherhood' arriba a la plataforma 3Cat amb el @DoblatgeCatala. Feu-ne difusió perquè ho sàpiga tothom :)
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PHOEBE피비
PHOEBE피비@PHOEBE863062·
여성용 섹스토이는 대체로 실제 남성의 몸을 정교하게 재현하는 방향보다, 사용자의 쾌락을 효율적으로 높이는 기능형으로 발전함. 대표적으로 딜도보다 클리토리스 자극기, 흡입형, 진동형 제품이 더 널리 쓰인다는 점이 그럼. “남성과 얼마나 닮았는가”가 아니라 “내 몸에 얼마나 효과적인가”에 초접을 둡 반면 남성용 리얼돌 시장은 종종 정반대의 방향으로 감. 단순히 자극을 제공하는 도구를 넘어서, 여성의 전신이나 특정 부위를 실제처럼 재현하는 데 집착하는 경향이 나타남. 심지어 팔다리가 없는 형태까지 존재한다는 점은, 이 시장이 단순한 성적 기능보다도 “거부하지 않는 여성의 몸”이라는 이미지에 더 강하게 끌리고 있음 여성용 섹스토이가 주로 자기 몸의 감각과 쾌락의 효율성에 초점을 맞춘다면, 남성용 리얼돌은 타인의 몸을 닮은 대상, 더 나아가 저항하거나 의사를 표현할 수 없는 몸을 소비하는 방향으로 발전함. 한쪽이 기능 중심이라면, 다른 한쪽은 대상화와 소유의 환상이 더 강하게 개입된 형태에 가깝다. 그래서 팔다리 없는 리얼돌이 특히 문제임. 그것은 인간의 몸을 재현하되, 인간다움을 구성하는 요소는 제거하고 성적 사용 가치만 남긴 형태라.
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Na💤eeh Tarsha
Na💤eeh Tarsha@NazeehTarsha·
This is a very personal commission and a bit darker than a lot of my posts. Last year I went through a lot, and in a way still going through things. Truthfully, I don’t know that the battle ever truly ends. The depression, the spirals, the longing, the aching. It just hurts all the time. I’ve been focusing on the little things. On the good. The things that spark any ounce of joy. Learning to cherish everything around me more. Giving appreciation to my family and friends where I can. No matter how difficult a moment may be, I pull out the will to persevere. Art can be a powerful tool for self expression and I wanted to hire @carolineburgen to bring forth some of the feelings I have inside. I think it’s important to acknowledge that not everything will always be okay and that it’s normal to struggle with mental health. Life is an ongoing journey that we are continually learning to adapt to. If you’re going through something, remember that you aren’t alone. Everyone has battles, whether we’re privy to them or not. To the ones we’re aware of, remember that the depth of another’s struggles does not diminish your own. Some days are easier than others, but you owe it to yourself to keep fighting. All you can do is take it one step at a time, and to find the compassion toward yourself. To my friends seeing this, I’m okay. This piece was done months ago. Yall don’t need to message me. I know you’re there for me and appreciate you all. I promise everything is fine and I really don’t feel like phone calls right now lol. Love you all 🩵
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『 Kaji 』
『 Kaji 』@Kajackies·
When you’ve been drawing on the wrong layer for the past hour and didn’t notice.
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サメすけ
サメすけ@shark_kawaii8·
再掲 サメぐるぐるの図🌀
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MsLee🌷 (miyazaki’s LEGIT chosen prophet)
Okay but like on a more positive note, in terms of art style, these two games had such a cool vibe. It’s true that a lot of games now kinda use defaul UE5 so it’s really cool to see studios experiment with stylized 3D
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GDQuest
GDQuest@NathanGDQuest·
Open source community Mixamo alternative Mesh2Motion is getting support for driving character movement with "root motion" In your games, you can use that to drive the character movement exactly like how your animators designed it. Godot also supports this feature.
Scott Petrovic@scottpetrovic

Just finished coding the support for animations to have root motion. Good for uneven movement. This will be in the next release for Mesh2Motion. They will have "RM" at the end of the animation name.

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Denshattack!
Denshattack!@Denshattack·
We had a blast showcasing Denshattack! at @bcngamefest by @IndieDevDay over the weekend 😁 HUGE thanks to everyone who came along to check the game out, and to the event for the Best Game nomination, and the win for Best Game Feel ✌️ 😉 #IndieDevDay2025 #BCNGF2025
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PowerUp+
PowerUp+@_PowerUpPlus·
📸Con la resaca del @bcngamefest os queremos agradecer a todas las personas que se pasaron por el stand de PowerUp+ a probar los proyectos de la incubadora. 👏Estamos muy contentas de todo el feedback recogido y de la experiencia de los cuatro días. 💜¡Gracias!💜
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Zhenghua Yang (Z)
Zhenghua Yang (Z)@ZhenghuaYang·
Barcelona was incredible 🇪🇸 back to back meetings, amazing devs, and I even met dozens of artists who had fan art/merch of our games ❤️ Huge thanks again to @bcngamefest @IndieDevDay for inviting me! Finally now heading back home to recharge after 2 weeks of travel 😴
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Gina Zero 🐺
Gina Zero 🐺@gina_zero·
Destruida tras 5 días de feria, pero feliz por cómo ha salido todo y por toda la gente maravillosa que he visto y conocido. Gracias a les voluntaries, a la organización @bcngamefest y a quienes se pasaron por el stand de Devolver❤️‍🔥 Nos vemos el año que viene!
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Daniel Santigosa
Daniel Santigosa@darksylvok·
Por si alguien se lo ha perdido, aquí tenéis nuestro evento de steam para ver la mayoría de juegos de la feria y descubrir algunas demos In case anyone missed it, here is our Steam event to see most of the games from the festival and discover some demos store.steampowered.com/curator/422142…
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Mango Protocol
Mango Protocol@MangoProtocol·
🌟 ANGIE MAGICA, our next Psychotic Adventure, is in the making! 💗 Join Angie in this gourmet action adventure. Discover the power of the Wand of the Eternal Smile, fulfil the prophecy and become the ultimate magical girl! ✨✨✨ WISHLIST NOW ON STEAM 🔽 store.steampowered.com/app/3985430/An…
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Arturo Monedero
Arturo Monedero@ArtMonedero·
🚩Las ayudas de innovación de @videojuegosAEVI ya están aquí! Es la 8ª edición, y os voy a explicar cómo funcionan de la forma más fácil posible. (y mira que las bases son sencillas) Yo he rellenado muchas subvenciones y no quiero para vosotros lo que no quiero para mi. 😅
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