AnimWilson

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AnimWilson

AnimWilson

@AnimatorWilson

Senior Gameplay Animator at Highdive

Montréal, Canada Katılım Ağustos 2015
347 Takip Edilen3.5K Takipçiler
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AnimWilson
AnimWilson@AnimatorWilson·
Allright! After a month and a half of hard work, I'm super proud to share this piece, It's not too long, ton of shot I would change if I had another month to spend on it but you know the drill : Finished not perfect! So this one is done, and maks the first project of the year!
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Arthur Munoz
Arthur Munoz@MunozArthur1·
🦀 Another week, another @wickedgame Animation — back from vacation! 🔆 Here are some fresh critter animations for those not-so-little crabs… 😁 No Rest for the Wicked by Moon Games Studio #GameDev #Animation #3danimation #game
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🇧🇷
🇧🇷@Hatchofly_·
Animation will always be an art that surprises me. This clip was made by a French studio (CRCR), with real people working on it. Soul, sweat and hard work. AI will never, ever have that level. Value these artists. INSANE!!!
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AnimWilson
AnimWilson@AnimatorWilson·
Very sticky and satisfying jump animation! Good job! Could eventually add more detail for loosing crontrol when falling from high ground but very solid state already !
Neave Rimanic@NeaveArt

The double jump has sparkle! I loved animating the jump for Edenfall @everfluxgames It's 3 animations - take off, in-air, land. Each one has 2 variations, in-place and moving. Used a blendspace to blend based on the player's speed. Animated in #UnrealEngine #UnrealEngine5 #UE5

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Anime Tweets
Anime Tweets@AnimexTwts·
This animation is insane
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AnimWilson
AnimWilson@AnimatorWilson·
@libbypeteanim I like how dynamic the upward jump is, it feels a bit blendy on the landing though, would you have a way to make it a bit snappier as well to keep the same energy ? There is a slight deceleration when he didn't touch the ground yet the way it's currently going
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Libby Peterson
Libby Peterson@libbypeteanim·
🎃 can finally jump YAAAAAY! This took me longer than I thought. Lots of trouble shooting, one of which was because my export range set in Maya was incorrect and I didn't realize it 💀 I wanna do another jump while sprinting but need move onto his combat. Light attack up next!
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AnimWilson
AnimWilson@AnimatorWilson·
@Tech_by_Ram It's been and align to continue to be a rather challenging journey but it is very fulfilling to see that this thing that seemed completely out of reach few months ago is already starting to look like it's doable. It will take a long time and a tons of effort, but it's doable :)
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AnimWilson
AnimWilson@AnimatorWilson·
Progress on today's stream, we keep going down the long list of shots to do but it's slowly taking shape ! Be on the lookout for the next stream to follow along as we make the animate the fight sequence ! #animation #SoloLeveling #Igris #MAYA #sakuga #3danimations
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AnimWilson
AnimWilson@AnimatorWilson·
Here is the result of tonight's stream, reworked sh_004, setup a rough slow motion part for it, sh005 and sh006. Thanks for hanging out and being there to suppoer, if you want to stay in touch or keep track of the community evolving or stay alerted for next streams, feel free to join our discord ! discord.gg/EbmuVpSe And on that note, see you next stream for more #SoloLeveling #animation progress!
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AnimWilson
AnimWilson@AnimatorWilson·
What's up Twitter ! We're going live to continue working on our solo leveling sequence, help review some shots if requested and just hangout. See you there ! twitch.tv/animwilson
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AnimWilson
AnimWilson@AnimatorWilson·
@brendancaseyart The issue was in the planning, never plan nothing so you're never off track xD
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Brendan Casey
Brendan Casey@brendancaseyart·
Said I was going to animate yesterday. Played Lies of P for 7 hours. Gonna animate today (?)
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AnimWilson
AnimWilson@AnimatorWilson·
Realising we're slipping offtempo adding too many details for each shot, so I'll be moving the sword swing with the next beat to resynch. More details needed on the bodymecha post swing but it's getting there! 7AM stream was a bit weird, but if it lets me lock the timeslot consistantly, we might make this a habit to be sure we have the availability! See you next time !
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mox-motion
mox-motion@MoxMotion·
第14回社内アニメーション実力テストの作品です。おもしろかったので共有します。
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ミズホ
ミズホ@miiimog516·
オリキャラのコンボモーション リグテストも兼ねつつ。 #b3d
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D.K.
D.K.@DanKantori·
D.K. tweet mediaD.K. tweet mediaD.K. tweet mediaD.K. tweet media
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D.K.
D.K.@DanKantori·
Takashi Kojima ( 小島 崇史 ) [ THREAD ] This man is truly phenomenal and these impact frames are a work of art.
D.K. tweet mediaD.K. tweet mediaD.K. tweet mediaD.K. tweet media
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Alex
Alex@sylph_ap·
Been doing something new very slowly over the last few days 😴 Link rig by @artstoff #zelda #animation
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