Anthony Yakovlev

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Anthony Yakovlev

Anthony Yakovlev

@AnthonyYakovlev

Tech Lead, Physics @ Unity Technologies, Indie VR dev (Underwater VR), Opinions are my own

Katılım Ağustos 2011
44 Takip Edilen1.2K Takipçiler
Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
@BurningThumb Hey! Interesting, since the simulation mode itself defaults to Fixed Update normally. The only way for it to be Script when upgrading is when the pre-2022.2 "autoSimulation" option was off. This is done to match behaviour.
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Burningthumb Studios
Burningthumb Studios@BurningThumb·
I updated a project from #Unity3d 2022.1 to 2022.2 and the #physics stop working. Maybe you will get this same problem? The reason was 2022.2 Player Settings > Physics > Simulation Mode was defaulting to Script. Changing it to Fixed Update solved the problem. #IndieGameDev
Burningthumb Studios tweet mediaBurningthumb Studios tweet media
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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
@VehiclePhysics I do robotics these days, and there they use right-handed stuff, which we convert to unity’s left handed all the time.
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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
@VehiclePhysics Unity is left-handed, so all the rotation directions go sort of against common intuition that they got you in school.
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Vehicle Physics
Vehicle Physics@VehiclePhysics·
#unitytips Easy method to remember the signs of the rotations in Unity: "Rotation around each axis is positive in the counterclockwise direction, when looking in the positive direction of that axis." #unity3d
Vehicle Physics tweet media
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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
@PierreTerdiman I guess I’m the only one surprised that aside other lists, you got this kind of list too.
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Pierre Terdiman
Pierre Terdiman@PierreTerdiman·
Combining two threads from my Twitter feed: you'll make my "never hire" list if you write "static_cast<float>(x)" instead of just "float(x)". There.
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Miles Macklin
Miles Macklin@milesmacklin·
Excited to announce I will be leading a new team at NVIDIA focusing on simulation, programming models, distributed computing, and Omniverse. We're currently hiring, so please apply if this sounds like you! nvidia.wd5.myworkdayjobs.com/en-US/NVIDIAEx…
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Pierre Terdiman
Pierre Terdiman@PierreTerdiman·
Sigh. Same code recompiled with VS2017 (from VS2008). Why are my vanilla Win32 dialogs different ? They shrunk with VS2017....
Pierre Terdiman tweet mediaPierre Terdiman tweet media
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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
@andytouch Yes, I remember you wrote me when I had covid last autumn. I got much better since then, probably can book some zooms
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Andy Touch (Same on 🟦⛅)
MFW I just rewrote this game's character controller physics system for the 5th time.
GIF
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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
@PierreTerdiman Was meaning to ask: for the lego scenes you showed on your twi, do you have a nice editor, or is it purely manual work putting accurate xforms into an array in a .cpp file?
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Pierre Terdiman
Pierre Terdiman@PierreTerdiman·
WFC test on Lego tiles made in Mecabricks. Doesn't look like much but it means the analysis code works - the valid neighbors for each tile are automatically computed. Now the hard part: create a good looking set of base tiles :)
Pierre Terdiman tweet mediaPierre Terdiman tweet mediaPierre Terdiman tweet mediaPierre Terdiman tweet media
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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
@logicalerror Yeah, it's fresh out of an oven. Should be out with the next drop (a week-ish).
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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
@logicalerror 2022.1.0a14 will have Physics.BakeMesh that accepts cooking options as a parameter (per your request some time back).
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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
@arkadiykin @DeepMind I believe Mujoco had a decent plugin for Unity, but exposing an older Mujoco version. With the acquisition, I’d expect the plug-in to be updated and available to all, too. Concerning having Mujoco simulate from our PhysX-inspired GameObject components, it’s a large topic TBD.
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Google DeepMind
Google DeepMind@GoogleDeepMind·
We’ve acquired the MuJoCo physics simulator (mujoco.org) and are making it free for all, to support research everywhere. MuJoCo is a fast, powerful, easy-to-use, and soon to be open-source simulation tool, designed for robotics research: dpmd.ai/mujoco-blog
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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
Someone reported a bug in a project that was trying to simulate fluids using 16k CharacterControllers in a grid. If only Pierre knew how his character snippet is going to be used IRL...
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Oleg Chumakov
Oleg Chumakov@GamesCodeDogs·
Absolutely no way that #DevGAMM offline is really happening! About to discuss educational video games with super sharp and nice game developers :) Stop by and say hi, Yellow Hall.
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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
@joanllobera Ok perfect, I'll see if QAs can reproduce it. Somehow, there's no crash callstack collected there, so I can't directly check if there are any other similar reports
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Anthony Yakovlev
Anthony Yakovlev@AnthonyYakovlev·
@joanllobera Is it too much, if I ask you to submit a bug report instead? That gives you a link to follow status, it will become public and other folks will be able to follow & vote. Vote go directly into our user pain rankings.
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