Aoret
6.3K posts


So many amazing #GodotEngine games you can play at #gamescom2024 - we're not even sure we spotted all of them so far 👀
Smiley faces & demos 🧵
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@AdamontheX tcgplayer says it's worth a good bit :) I've been out of the loop on Pokemon since, uh... Fossil. But this is super wholesome! Really glad you and the kiddo are getting to bond over pokemon cards :D
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@ushadersbible @godotengine I have to imagine at least 2000 of us want this :)
I just filled out the form. Excited for the content when it comes out!!
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@godotengine ❤️ we just need the confirmation from 2k people 🙌🏻
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Hey everyone! 🚀 We're seriously considering this, but we need your support to make it happen! 🙌 Subscribe now, and we'll handle the rest in no time! 👐jettelly.com/the-godot-shad…
#GODOT #GodotEngine #indiedev #gamedev #vfx

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@grandarchivetcg I've been playing card games for over 25 years. GA is by far the most fun I've had. Looking forward to being a part of the game growing :D
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With the Mercurial Heart season currently underway, the Grand Archive community is hosting amazing events worldwide!
Don't miss out on the fun and find events near you today! omni.gatcg.com/event-finder

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@DerangedErebus @StarCraft Thank you for the kind words!! :)
I think SC players will like what I'm building... even though it's not an RTS🤔
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@AoretSC2 No-one can min/max efficiency like a @StarCraft player/enthusiast. You’ve got this.
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@joenrv I'm getting into @grandarchivetcg . I looked at a LOT of the newer games, but GA's resource system feels the most fresh to me. The game has crazy depth and a really great community growing down here in SoCal
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@follow2GD I learned a lot from your discussion of behind the scenes stuff on this stream. Thank you for doing it!!
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Doing a Dev up for Diabotical Rogue in 10 mins here - twitch.tv/2gd .
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@godotengine this is a huge chunk of work! I definitely need to re-read to bake all of that information in 😂
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Gearing up for Godot 4.3, the #Animation team has news to share with you ⚙️
From many smaller fixes to more control over certain behaviors, read more about the essential rewrite since 4.0:
godotengine.org/article/migrat…
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Okay the actions do things now. (I'll get to the UI eventually lol)
Qats 🐔 🦚 👧@q_qats
Working on handling player turns. Need to get basic battle stuff working to test more things
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@PheonixMetal It has such a VIBE. This looks fun af, really happy to see this update!
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A long clip with some of the stylish updates to Draco Jam's Combat system! new animations, level-ups, dynamic camera, and more! 🎵🎶
#screenshotsaturday #indiedev #gamedev
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Metroidvania System 1.3 is released. It adds support for the "modern map" feature that I prototyped before. It could still use some improvements, but it's in usable state. Be sure to check usage guide on wiki.
github.com/KoBeWi/Metroid…
#GodotEngine #metroidvania #gamedev
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