Emil

501 posts

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Emil

Emil

@_cookieBadger

🛠 GameDev Tools | 🤖 Godot Contributor | 🎮 Digital Games Student | Computer Science 💻

Katılım Haziran 2020
126 Takip Edilen465 Takipçiler
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Emil
Emil@_cookieBadger·
Didn't expect #Godot area lights to blow up now, but this demo by @passivestar_ is beautiful! For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year, without pay - now, it could be merged any day! 🥹 Support me below!
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Emil@_cookieBadger·
👀
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Emil@_cookieBadger·
@tamat @passivestar_ yes regular shadow maps. Could be calculated by ray-tracing in a physically accurate way
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tamat
tamat@tamat·
@_cookieBadger @passivestar_ Amazing work. How are the shadows/occlusion resolved? It uses regular shadowmaps from the area center?
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Emil
Emil@_cookieBadger·
Didn't expect #Godot area lights to blow up now, but this demo by @passivestar_ is beautiful! For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year, without pay - now, it could be merged any day! 🥹 Support me below!
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Emil@_cookieBadger·
@Noojuno thank you so much! <3
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Noojuno
Noojuno@Noojuno·
@_cookieBadger Thank you for this! Just bought a copy of Asset Placer to support ❤️ Asset Placer also looks so useful, so thanks for making that too!
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Emil
Emil@_cookieBadger·
@passivestar_ For those who already know me, and use my paid level design plugin (AssetPlacer): I know the last update has been a while, I'd like to confirm that a GDScript version is almost ready + more features coming - it just all takes a long long time, especially the new automated testing
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Emil@_cookieBadger·
@passivestar_ awesome demo! Thanks for sharing my PR 😊😁
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passivestar
passivestar@passivestar_·
area lights in godot
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Emil@_cookieBadger·
Yes, even with textures
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Emil@_cookieBadger·
Behold... Area lights fully support all global illumination methods in #Godot
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Emil@_cookieBadger·
@MV_Raffa awesome, thanks :D
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Raffaele Picca aka. Picster
On the weekend I was spending a lot of time in #Blender3d and #GodotEngine 4 to work on a small scene. I really, really love the Global Illumination in G4. This is done with one Directional Light.
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Emil
Emil@_cookieBadger·
Happy to be a part of the contributor list again this time 🥳 Godot is shaping up incredibly thanks to all the hard work that is being put into it. Thanks to everybody who dedicates their time to this!
Godot Engine@godotengine

#Godot 4.6 is out, and all about your flow! This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6/

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Emil@_cookieBadger·
I think I've found ways to make #Godot's built-in material properties work with area lights, textured and uniform-colored. Might post some prettier pictures later. #ScreenshotSunday #IndieDev
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Emil@_cookieBadger·
@turanszkij @eric_heitz but trying it out, I see it does (first image, at the corners). They seem a bit less jarring than the ones in my implementation (second image).
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Emil@_cookieBadger·
@turanszkij @eric_heitz Interesting! I did an implementation of it once, but decided to go with LTC, because it supports fresnel reflections better, and my implementation suffered from artifacts at certain rotations, so I wondered if yours does, too
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Emil
Emil@_cookieBadger·
So... Textured Area Lights are ready to be reviewed - I hope they can make it into #Godot 4.7 🙈 I was able to integrate @eric_heitz's area light texture sampling into the forward renderer, lightmaps volumetric fog, and voxelGI. #ScreenshotSaturday #GodotEngine #GameDev
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