Alex

24 posts

Alex banner
Alex

Alex

@Apereiro_dev

Unity Dev in progress · Building a 3D roguelike in public · Learning every day · Goal: first job in the industry before summer ends

Vigo, Galicia Katılım Mart 2026
12 Takip Edilen5 Takipçiler
Alex
Alex@Apereiro_dev·
@NOENDSTUDIO1 The art style is gorgeous. And skill categories as a core system — that's the kind of design decision that makes a roguelike feel deep from the start. Keep going, this looks great.
English
1
0
1
46
Alex
Alex@Apereiro_dev·
Kitchen Chaos done. ✅ The thing that stuck with me most: C# Events. Not just how components talk to each other — how they shouldn't need to know each other at all. Writing decoupled systems that just work. Capstone starts tomorrow. Let's go. #gamedev #unity3d #indiedev
English
0
0
4
32
Alex
Alex@Apereiro_dev·
@UnityCodeMonkey Funny timing. I lost my job in February and went all in. Game dev is my full time job now — just unpaid for a bit. Some days that's terrifying. Most days it feels like the best decision I ever made. Your course is a big part of why that feels like a real plan and not just a dream
English
0
0
0
57
Code Monkey
Code Monkey@UnityCodeMonkey·
You don't HAVE to be a full-time game dev to learn and build games! Naturally the more time you have to dedicate to learning and honing your skills, the better you will become faster. But if you have a 9-5 job or school, you can still definitely learn, it's naturally harder but it can be done. Fitting game dev around a job, school is all about experimenting with your schedule. Find pockets of time (morning, lunch, evening) and keep sessions short but consistent. One hour per day beats doing a 10 hour marathon on weekends! Consistency truly is the key, if you do even just a few minutes every single day, you will learn an insane amount over the course of one year!
English
8
9
83
4.1K
Alex
Alex@Apereiro_dev·
My roguelike boss had 5 states: Idle → Telegraphing → Charging → Recovering → Shooting It worked. But I wrote it by feel. Now I know the why behind every transition. That's the difference Kitchen Chaos is making. [2/2] #gamedev #unity3d #indiedev
English
0
0
4
30
Alex
Alex@Apereiro_dev·
Plates Counter done in Kitchen Chaos. ✅ It just made me understand something I built weeks ago without fully understanding it. 🧵 [1/2]
English
1
0
1
13
Alex
Alex@Apereiro_dev·
Nobody tells you how hard it is to learn game dev while knowing you need a job before summer. The anxiety is real. But so is the dream. I've wanted to make games since I was a kid. That's why I keep going. Hope it's worth it. #gamedev #unity3d #indiedev
English
0
0
7
95
Alex
Alex@Apereiro_dev·
If you're learning Unity — whether you're just starting out or already have some experience — Kitchen Chaos is worth your time. Free on YouTube. Clean code from day 1. And thank you to @UnityCodeMonkey for putting this out there for free. [4/4] #gamedev #unity3d #indiedev
English
0
0
4
40
Alex
Alex@Apereiro_dev·
Kitchen Chaos is different. Day 1 and Code Monkey is already deep into post-processing, visual polish and — most importantly — why you should write your code a certain way. Not just how. Why. That's the difference between learning Unity and learning to be a developer. [3/4]
English
1
0
2
33
Alex
Alex@Apereiro_dev·
I just finished the Unity Junior Programmer Pathway and started Kitchen Chaos by Code Monkey today. Day 1 and I can already feel the difference. Here's what I mean. 🧵 [1/4]
English
1
0
2
26
Alex
Alex@Apereiro_dev·
If you're learning Unity, whether you're just starting out or already have some experience, Kitchen Chaos is worth your time. Free on YouTube. Clean code from day 1. And thank you to @CodeMonkeyUnity for putting this out there for free. [4/4] #gamedev #unity3d #indiedev
English
0
0
3
30
Alex
Alex@Apereiro_dev·
Kitchen Chaos is different. Day 1 and Code Monkey is already deep into post-processing, visual polish and — most importantly — why you should write your code a certain way. Not just how. Why. That's the difference between learning Unity and learning to be a developer. [3/4]
English
1
0
2
17
Alex
Alex@Apereiro_dev·
Starting Kitchen Chaos today — Code Monkey's course, one of the most well-known Unity learning projects in the game dev community. Learn clean architecture, SOLID principles, C# Events and State Machines. The kind of code that actually gets you hired. #gamedev #unity3d #indiedev
English
0
0
6
51
Alex
Alex@Apereiro_dev·
Unity just launched a new Game Developer Pathway with a certification exam at the end. Would you add it to this plan? Or skip it and focus on the portfolio? [2/2] #gamedev #unity3d #indiedev
English
0
0
2
13
Alex
Alex@Apereiro_dev·
My current plan to land a Unity dev job before summer: 1. Finish my 3D roguelike (done ✅) 2. Build Kitchen Chaos to learn SOLID, Events and State Machines 3. Create a Capstone project for my portfolio 4. Start applying in May [1/2]
English
1
0
2
14
Alex
Alex@Apereiro_dev·
This week the boss was shooting like crazy after I moved its logic to FixedUpdate. I found the bug myself — Shoot() was still running in Update() on the parent class. I could only find it because I wrote it. That's the whole point. [5/5] #gamedev #unity3d #indiedev
English
0
0
2
9
Alex
Alex@Apereiro_dev·
I use IA to ask questions. I think through problems out loud. I get challenged when my reasoning is wrong. I'm also reading Blood, Sweat, and Pixels to understand what this industry really looks like from the inside. Learning every way I can. Just not the shortcut way. [4/5]
English
1
0
2
12
Alex
Alex@Apereiro_dev·
I use AI every day to learn game dev. But not the way most people do. Here's why that difference matters to me. 🧵 [1/5]
English
1
0
2
14