ArcForged ✝️🇵🇷🇻🇪🇦🇷

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ArcForged ✝️🇵🇷🇻🇪🇦🇷

ArcForged ✝️🇵🇷🇻🇪🇦🇷

@ArcForged

Indie Game Developer @_OriginofStorms @head2headvs @sonicsmackdown Business Inquiries: [email protected]

Florida Katılım Mart 2018
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Yu-Rin-Chi Game Studio
Yu-Rin-Chi Game Studio@yurinchi_studio·
Free Game UI Assetsを使えば、自由に入力アイコンが作れちゃいます! インプットアイコンが欲しい方は、こちらもチェックしてみてくださいね! free-ui-assets.yurinchi2525.com/?tab=input-key…
ゲームメーカーズ@GameMakersJP

1,500種類以上の入力アイコン画像を収録。無料アセットパック『Input prompts』がアップデート gamemakers.jp/article/2026_0… Steam Controllerなどの画像素材が追加されたほか、Switch 2のアイコン画像などが更新。 商用利用も可能なCC0ライセンスで公開されている

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くろれきし
くろれきし@endwar1338·
Made a new Ripple Transition Post Process in UE5. Smooth wavy ripple distortion for scene transitions. I’d be happy if this inspires someone copy & paste here:blueprintue.com/blueprint/hl87… --- UE5でRipple Transitionポストプロセスマテリアルを作成。 シーン切り替え用の滑らかな波紋ディストーションエフェクト。参考になれば幸い。コピペ先は↑ #UE5
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TUATARA
TUATARA@Tuatara_Games·
Animate UVs with adjustable wave motion. Control frequency, amplitude, and speed on both X and Y axes to create everything from subtle distortion to complex flowing patterns #realtimeVFX #Unrealengine #gamedev #VFX
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Rémi SL
Rémi SL@damotime·
Stylized charging sparks iddle using simple shapes on #PopcornFx ! #realtimeVFX #VFX
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MR3D-Dev
MR3D-Dev@MR3Dev·
Finished recording the video about doing UV Unwrapping the Blizzard way. Here is the result with the base paint over I use when starting my texturing.
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Adiyar Aidarbekov - FXology
[WIP] as requested by followers, working on some vines vegetation examples p.s. it's not always about tentacles! 😁 #ue5 #niagara
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Ryo
Ryo@ryo_VFX_JP·
【UE Niagara Tips】 親の位置のみ参照して追従させる ・Particle Update>Particle.Position をセット >Engine.Owner.Position 追加 ・Local Space:OFF <動画> 左:LocalSpace ONで追従 右:上記の方法で追従 親の回転軸を無視したいとき有効かも #UE5 #UE5Study #Niagara
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Jettelly Inc.
Jettelly Inc.@jettelly·
Linh Vĩnh Trường shared a technique for animating clouds, smoke, and dust by driving texture panning based on lighting direction and particle motion. ☁️ See more: linkedin.com/in/jukerlaw/ #unrealengine #ue5 #gamedev
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nori
nori@inoriorin·
Varsapuraの引き延ばしを再現したいのですが、なかなか上手くいかなくて translucent の custom で scene color を取得する方法がわからない .. 一応そうだった
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Dmitry Karpukhin
Dmitry Karpukhin@skx_doom·
I've recently released the Light Propagation Volumes (custom GI plugin) for #UE5 LPV is an algorithm of resolving the diffuse light bounce from the perspective of the sun in world space (firstly introduced in 2009 by Crytek). It's non-temporal, performant and lightweight.
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Let's Make FX
Let's Make FX@letsmakefx·
Did you know you could swirl your UVs using a Custom Rotator and Time multiplied by 2*pi? Pair this with refraction and you get a cool portal effect! #realtimevfx #gamedev
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Justin Wong
Justin Wong@JWonggg·
So how is everyone doing on this Monday
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Bendedede
Bendedede@Bendedede·
W.I.P Mecha Sonic animation
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Amy🌻 잼
Amy🌻 잼@toastyjamy·
Late to the party but didn't want to miss it! Hey #PortfolioDay. I'm Amy, a stylized #VFX artist based in Korea, and I have some new things I'd like to show off ✨
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🎂Keeki | 3D Artist
🎂Keeki | 3D Artist@sweet_keeki·
Here a tip on how to get a nice and sharp lip border 🤓 Usually, the texel density around the lips is low, so the painted border looks pixelated. To fix that you can add a UV seam on the inside of the lips, following the shape of the mouth border. That way, the lip border has its own UV island, which you can scale up to increase texel density. Also, the edge of the border will be sharp, since it's limited by the UV!
🎂Keeki | 3D Artist tweet media🎂Keeki | 3D Artist tweet media
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