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@ArcLowpoly

Lowpoly Artist ! Hytale Creator Mods, 3D Models and Builds ! 🛠️👾

France Katılım Aralık 2025
119 Takip Edilen16 Takipçiler
Arc
Arc@ArcLowpoly·
@KweebecCorner Mmh It sounds like a premonitory dream maybe 👀
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KC Hytale
KC Hytale@KweebecCorner·
Apparently in my sleep last night I shouted "save the kweebecs!" and started mumbling about treehouses?
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Simon
Simon@Simon_Hypixel·
I want to talk about the in-game mod browser and monetization, but first: this is not a final answer or a locked policy! I'm brainstorming with the community because this is one of those decisions that can shape the game's future, and I want feedback before we commit to the exact model. I've had people in DMs tell me Hytale needs paid mods, because modders put real work into their creations and should be able to earn from them. I've also had people tell me paid mods would destroy the ecosystem, because the mod browser would stop feeling like a place to explore and start feeling like a store. Both sides have a point, and I don't think you have to pick one or the other. The model I keep coming back to is a hybrid that hasn't really been tried before: protect the player experience in-game while giving creators strong ways to earn player support. Important note: none of these changes the EULA. This is not about taking away what modders can do outside the game. It's about what we choose to show and promote inside the in-game mod browser. Here's my thinking: I want players to open the mod browser and feel like they're walking into a community library of cool things to try, not a shopping mall. That doesn't mean I think modders shouldn't make money. Quite the opposite. I bring years of experience in modding and monetization, and I know the scene has evolved a lot. Creators put serious time into their work, and great modders should be able to build an audience, earn support, and make a living from what they create. But there is a real cost when the first thing players see in a mod browser is price tags everywhere. Mods are most magical when trying them is easy. You see something weird, useful, funny, beautiful, or ambitious, and you install it because there's no friction. That sense of discovery matters a lot to me. There's also a deeper problem with paid mods that people don't talk about enough: the incentive structure between the game developer and the modder. Imagine a creator makes an amazing fishing mod and sells it for $5. It gets huge. Later, the game team decides that fishing should be part of the base game. Suddenly, there's tension where there shouldn't be any. The creator feels like the game is stepping on their work, and if the studio is taking a cut from mod sales, it now has a financial incentive to leave feature gaps rather than fill them. Why add fishing to the base game if you're making money from someone else's fishing mod? I really don't want that relationship. Our goal is to make a great game, give creators powerful tools, and let the whole ecosystem grow around that, not to leave holes for modders to fill and monetize. So the direction is: mods in the in-game browser are free to install. No price tags in the browsing experience. No paywall as the default relationship between player and modder. But creator support should be real. We will give players ways to support their favorite creators, make creator profiles matter, highlight great work, and offer Hytale-side rewards for supporting modders: badges, titles, cosmetics, and so on. For example, if a player supports several creators, they get a special reward from us, not because they bought a mod, but because they supported the people building the ecosystem. Longer term, there's room for something closer to an in-game Patreon-style system: support a creator, get early access to experimental builds or extra creator updates, while the mod itself stays free to browse and try. That part needs careful design, and I don't want to overpromise the exact shape today. The principle is what matters: support should be pull, not push. Players should feel invited to support creators they love, not pressured every time they browse. We make money when people buy the game and through optional cosmetics. That gives us a cleaner incentive structure: make Hytale better, invest in player experience, and help creators earn because players genuinely value their work. BTW, if we ever handle creator payments directly, the only reason to take a cut would be to cover transaction and operational costs. We're not designing this around taking a percentage from modders. This is not the obvious business-maximizing route. I know that. But I think it's the right one for players. I believe that if we are players first, we will do great in the long term. I'd rather have a modding ecosystem that feels open, generous, creative, and alive than one where every cool idea immediately becomes another checkout screen. I believe we can help modders make great money while giving players a much better experience than a storefront-first model! It will take time to get right, and some details will change as we build it. We'll share more as the mod browser takes shape, and I genuinely want to hear what players and modders think about this direction.
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Cam
Cam@BossBattleDev·
UUUUUUUUU IIIIIIIIIIIIIIIIIIIIIIIIII
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Blockbench
Blockbench@blockbench·
Blockbench 5.1 - The Workflow Update - is out! 🎬Mirror Animating 🖼️Image Formats: JPEG, TGA, WebP 🧰Bounding Boxes ✏️Pen Tablet support ✂️UV Size Editor 🧱Texture Tiling ⚔️Minecraft Attachables ..and more! Update video: youtu.be/OH82WjNwriE Splash Art by @AnzSamaEr & C-on!
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ゆうらしあ
ゆうらしあ@EU_00_rasia·
ザシュッ...!! ザッザッ...ザザシュ...ザキーン!!
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Simon
Simon@Simon_Hypixel·
We're launching our first official Hytale modding contest with $100,000 in total prizes! But this isn't just a contest. This is the start of something much bigger. My vision for Hytale has always been that modders should be celebrated, not sidelined. The people who pour their creativity into pushing the boundaries of what's possible in the game deserve to be front and center. They deserve to be rewarded. Think of it like esports, but for modders. We want to build an ecosystem where talent rises to the top, where the community recognizes and elevates the people making incredible things. This contest is the first step. There will be many more. For this first contest, we chose World Gen V2 and NPC as two of our three categories very intentionally. These are areas where we know extraordinary talent exists, and honestly, we're scouting. If you blow us away, don't be surprised if we reach out. We want the best modders in the world working alongside us. And looking ahead: over the coming months, we'll be rolling out more modding tools, an in-game mod browser, and a lot more. We're also thinking deeply about how players can directly reward the modders they love, without turning the game into a shopping mall. It should be fair for players and meaningful for creators. This is just the beginning.
CurseForge@CurseForge

CALLING ALL MODDERS: Here’s your chance to win up to $10,000 for your Hytale mods! The Hytale New Worlds Modding Contest starts NOW, with $100k in total prizes spread across 65 winners🔥 Compete in the contest’s three different categories - Worldgen V2, NPCs, and Experiences - for a chance to win big and bring amazing new mods to Hytale.

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Bim 💛
Bim 💛@bimstown·
bark bork
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Arc@ArcLowpoly·
@graveybote Not a moot, but I would like to ! :)
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lichi | COMMISSIONS OPEN
lichi | COMMISSIONS OPEN@graveybote·
MOOTS reply to this if u want to be in an art gc! trying to make some more friends on here!!
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Arc@ArcLowpoly·
@Lasha3D Wow your work is stuning! :) I love the colors on the first one
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Chrono
Chrono@ChronoTokitoki·
My first WorldgenV2 biome, bubbles! I had a vision of a bubbling world filled with magic that would light up at night, and I think I can finally say I brought it to life! After experimenting with different techniques and nodes to shape this biome and layering in details whenever a new idea popped up, It really feels like anything you can imagine is possible. Very excited to create more and watch the node editor evolve in the future! #Hytale #HytaleModding
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Timpers
Timpers@TimpersHD·
Frieren.
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Hytale
Hytale@Hytale·
Our VFX artist, Ellie, has recorded an excellent tutorial demonstrating how to mod a sword impact in Hytale. Watch the whole process, from texture creation to binding it in-game! 🔥 Watch it here: youtu.be/AE5jtNQLytQ
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Arc@ArcLowpoly·
Download and Vote ! #HytaleModding Our Mod is out, I would love to have some feedbacks about it, to improve it the future! #Hytale To play, grab an archon key, setup a portal and let's battle ⚔️ So don't hesitate to test it ✌️ Link : hytalemodjam.com/submissions/b6…
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HytaleSG
HytaleSG@HytaleMinigames·
Yep, we're finally ready. Be there - Sunday, Feb 8th, 4:30 PM EST (or 3:00 PM EST to watch your favorite streamers try it first.) And join our Discord to engage with the community, for future events & rewards! Any creators you want to see play? Tag them below!
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Arc@ArcLowpoly·
@HytaleModding That was a fun GameJam ! Thank you for the oppotunity @HytaleModding I plan to publish a video to explain and show all our process, like timelapses and multiples issues we had during the development ! #Hytale #HytaleModding
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Arc@ArcLowpoly·
TechoniasBeast - Hytale Mod - @HytaleModding ! Code by Ender_Grieffeur99 3D Model and Animations by ArcLowpoly
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