Archanor✨

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Archanor✨

Archanor✨

@Archanor

⭐️ Kenneth F. Moe ⭐️ VFX Artist / Asset Store Publisher ⭐️ https://t.co/tvloUpjlZG ⭐️ Bluesky: https://t.co/hIev1Tw7c6

Katılım Kasım 2009
767 Takip Edilen1.6K Takipçiler
Mirru 💎
Mirru 💎@mirrutatep·
In an effort to fight back against AI, I will be giving away a free copy of @aseprite to help support artwork made by humans💜 How to participate: -Like this post -Comment "pixel" -Follow me Please repost to spread the word! 🙏 Winner randomly chosen on 2/15/26!
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Archanor✨
Archanor✨@Archanor·
@Fearian @AlexStrook That's a good idea to add some distortion. At the moment I'm just using the standard particle shader. Do you use a spritesheet for the main water splash or is that just a single texture with erosion?
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Ian Maclure
Ian Maclure@Fearian·
@Archanor @AlexStrook You can level up this way of working by panning a tiling perlin-based normal map, and blending that with your sprite normals, while distorting the UV's. It makes all the droplets a slightly unique shape, and adds motion to eroding sprites!
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Ian Maclure
Ian Maclure@Fearian·
@Archanor I really like the combination of the mist in there!
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