Ash Thornton

258 posts

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Ash Thornton

Ash Thornton

@ashthornton

Lead Creative Developer @uns__nstudio

Bristol, UK Katılım Mart 2009
471 Takip Edilen3.4K Takipçiler
The Bugged Dev
The Bugged Dev@thebuggeddev·
@ScienceArt @threejs @GoogleAIStudio Feels like AI actually made a more perfect ring gallery than this :D Nevertheless, it’s really cool. I’ll try vibe coding that exact same scroll effect with a perfect ring shape.
The Bugged Dev tweet media
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Ash Thornton
Ash Thornton@ashthornton·
@IOivm been waiting to play with it! this effect reminds me of the film Arrival!
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AluanWang
AluanWang@IOivm·
inkField is live. 🔗 in comments Draw with ink that's always wet. 墨域,正式公開。 永遠是濕的墨。
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N'yog Sothep
N'yog Sothep@NyogSothep0·
Airy Wave Equation and Hamiltonian Mechanics-Driven Lagrangian Wave Packet White Water Simulation 60 FPS on GTX 1050 Ti ⚡️ Houdini ❌ ThreeJS WebGPU✅ #threejs
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Ash Thornton
Ash Thornton@ashthornton·
@Luaacro absolutely! looking forward to trying this out when it's ready :)
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Julien Moreau-Mathis
Julien Moreau-Mathis@Luaacro·
@ashthornton Thanks a lot!! It is planned to release this project's sources but it uses the cinematic editor that needs to be improved first. According to the existing users it's absolutely not the priority but for me it's a priority to create those showcases. You see my dilemma 😂
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Ash Thornton
Ash Thornton@ashthornton·
@vlucendo Incredible work! I love seeing this "golden era" of WebGL. Reminds me of when consoles have aged enough that devs know how to harness the power of them and create the best games of the generation.
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Ash Thornton retweetledi
Unseen Studio®
Unseen Studio®@uns__nstudio·
Our latest insights article is out now 🧠 ⤷ medium.com/unseenstudio/t… Join us as we unpack The Symphony of Vines, exploring god rays, impostors, our custom implementation of Theatre.js, and more!
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Ash Thornton
Ash Thornton@ashthornton·
@luruke @active_theory I figured as much. That's a huge undertaking but the amount of control makes it worth it. Do you pull ideas from Three still or is all your own stuff?
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Luigi De Rosa
Luigi De Rosa@luruke·
@ashthornton @active_theory We used a threejs fork up until 2018, we then created our engine from the ground up. The API design was quite similar, but I think it diverged quite a lot now
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Luigi De Rosa
Luigi De Rosa@luruke·
Debugging webgl is notably hard sometimes. Here are some of the tools we have built at @active_theory to help debugging web graphics. 🧵
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Ash Thornton
Ash Thornton@ashthornton·
@luruke @active_theory Really insightful post, thanks for sharing! I'm curious, do you guys essentially have a fork of Three.js that you build upon, or at this point is it fully custom?
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Luigi De Rosa
Luigi De Rosa@luruke·
@active_theory Things like: Our custom framework (hydra), 3D engine (hydra3d), javascript transpiler (hydraX), nodejs dev server, in browser cloud based scene editor, internal package manager, custom houdini/blender/c4d exporter, hybrid native/web AR, and much more!
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Ash Thornton
Ash Thornton@ashthornton·
@dghez_ @luisbizarro You can always force it to use the WebGL backend even if the browser supports WebGPU. So you get all the benefits of TSL whilst still in WebGL land. And you can still use raw GLSL if you need to! We'll be making the switch soon 😁
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Robert Borghesi
Robert Borghesi@dghez_·
@luisbizarro my only concern is how prod-ready is webGPU, i'm postponing the learning time always telling me i can't used on client projects
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Luis Bizarro
Luis Bizarro@LuisBizarro·
I’m really impressed by TSL from Three.js, such a nicer experience than Shader Chunks, if you still have not had the time to explore it (like me), take a day to get familiar with it and just jump on it.
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Colin Duffy 🇺🇦
Colin Duffy 🇺🇦@tomorrowevening·
@ashthornton I wanna hear about those Theatre extensions - RenderTarget previews is a nice feature 🙌
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Ash Thornton
Ash Thornton@ashthornton·
Experimenting with ways to repurpose one of the effects from our recent Symphony Of Vines project... turns out it makes a pretty convincing water effect when you get the particles to move around objects! #threejs #webgl
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Ash Thornton
Ash Thornton@ashthornton·
@KumakaleAniket Trail works similarly since it's based on MeshLine (geometry-based), but animates vertices on the CPU, so it won’t follow something like a SkinnedMesh. Mine initally maps to the geometry, transforms via the linked mesh's model matrix, and stores previous positions in an FBO.
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aniket.ok
aniket.ok@KumakaleAniket·
@ashthornton I tried to recreate your sword trail effect, I got the base to work. I used Trail from Drei. But I saw your implementation has geometry, can you give any hints regarding that. Love the effect you did btw!
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Renaud
Renaud@onirenaud·
Firefox on Windows is getting WebGPU support next week! It’s still catching up a bit on performance and features, but the core benefits are there. With Chrome, Safari, and now Firefox onboard, WebGPU is officially mainstream. More: mozillagfx.wordpress.com/2025/07/15/shi…
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Ash Thornton
Ash Thornton@ashthornton·
@DennisSmolek @theatre_js @greensock Aria has confirmed they're still working on the 1.0 release. All we can do is hope it does actually come out! Still, the version of Theatre that currently exists is powerful enough to use as-is, then you can extend it yourself to fill in any gaps
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Ash Thornton
Ash Thornton@ashthornton·
First time using @theatre_js for our main animation timelines - being able to animate in real-time right in the browser was super handy. Still used trusty @greensock here and there too! Should we write an article breaking down how we put it together? #webgl #threejs
Unseen Studio®@uns__nstudio

We’re incredibly excited to announce the launch of our latest production!🍷 ⤷ symphonyofvines.com The Symphony Of Vines is an interactive cinematic journey that pushes the boundaries of digital brand storytelling. Traverse the millennia and discover the elemental forces that crafted Bordeaux's unique terroir. #webgl #threejs #wine #WebDev

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