Osama 🇲🇦 retweetledi

From a technical standpoint, I’m kinda disappointed by #CrimsonDesert, especially after all the hype from tech media/outlets and trailers. Don’t get me wrong, the game can look stunning, but that’s mostly when you catch it at the “right angle” and under the right conditions. As soon as you start looking closer, a lot of flaws start to show.
There’s constant flickering and shimmering. AMD and Nvidia RR techniques can fix a lot of it, but they come with a very high performance cost that most people can’t afford. Instead of relying on that, the game should have had a more effective denoiser in place to deal with these issues from the start. I also don’t really get why the RR options are locked behind Max Lighting Quality, which is already extremely demanding.
Pop-in is another big problem. It’s expected in a large open world game, but here it’s just too aggressive and ends up being really distracting. There are also other issues, like the noise from the displacement mapping, which becomes especially noticeable in motion and adds to the overall shimmering, poor visual/performance scaling across settings, and a subpar DLSS implementation, among other things.
Overall, I like the visual style, and I love the ambition behind the game and how they stuck to their in-house tech instead of switching to the much worse UE5 and this is definitely not the most broken launch ever, but it clearly needs more technical polish.

English
























