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Austin
23.6K posts

Austin
@AustinSV_
Comprehensive Port/Version Reviews | Editor | Graphic Designer | Animator | Left-handed | Playin video games on @TheGoToBedCast
[email protected] Katılım Eylül 2009
238 Takip Edilen1.3K Takipçiler

@IAmFury_tk @_1_ambition The wrong color range settings will crush the dark colors or result in them not looking dark enough. You can stay on a screen you know should be 100% black like a loading screen in T8's case and make sure the settings correct
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@IAmFury_tk @_1_ambition That sounds like a capture card setting then, specifically color range. When you see settings for "full" or "limited" its not about full = better, but about balancing them. ie OBS advanced settings should be set to limited & the device itself depends on the output
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@lovely_c0rvid Practice using replay takeover instead of training, that's always helped me a little more as I always do have to just drill in muscle memory too. Keep at it friend, it isn't easy but I'm rooting for ya
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@VGBC_GimR @GazelleStep I've gotten through this via drilling in replay takeover of the missed scenario rather than in training mode too. Drilling with the exact context of the situation you were just in a minute ago seems to help me rewire my response to things more efficiently
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@GazelleStep You have to put so many hours into the game (not training mode) that you can eventually start context switching without thinking. I have the same issue, and still struggle with it
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@x3phia @SamsUxyyeah Could you take a screenshot on your switch and upload that, or look at the screenshot undocked
I've cranked my TVs sharpness to max and while it looks better it really shouldn't be necessary :/
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@SamsUxyyeah I am really starting to believe it’s not happening to everyone and for some reason certain people are having this occur.
It has to be a bug
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I'm live taking a look at the Monster Hunter Stories 3 Demo twitch.tv/austinsv
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I'm live, in Dragon Quest VII I'm doing the L'Arca Scenario. Later we'll have a 2XKO Lobby twitch.tv/austinsv
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From now on I'll be actively live on my own Twitch. YouTube streams and my G2B streams will be restreamed so going forward, if you want to see my live the answer is always simply twitch.tv/AustinSV
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I'm live on YouTube looking at Persona 3 Reload's update on Switch 2 youtube.com/live/r3jXwQ_f0…

YouTube

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@AmethystMoon420 @TikLikesChaiTea Right; remember articles about the strike when it started pressured companies like EA or Activision cause they work with the union. But any other big publisher not on that list you can think of just never worked with the union to begin with despite you know them in their projects
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@vodkalover52 No Teio at all, but i have 96 of her star piece, I don't even remember how I acquired them all. Yes some are from the store, but 96.... Idk man, early bug maybe 🤷♂️


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I'm live with Atelier Resleriana: The Red Alchemist & the White Guardian. Thank you to Koei Tecmo for a code!
youtube.com/live/Qqt3GwS4g…

YouTube

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I'm live with Tales of Xillia remastered & comparing it with the original on PS3 youtube.com/live/vWK9b21Hw…

YouTube
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@CoreAGaming UNI has something akin to what you're describing & I couldn't believe when I found it. It was like, I could pick anyone on the roster and this is enough info to play them. I also found SF6's preset training mode options great for this too. And both help at all levels of play
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So, I'm working on some 2XKO specific content for people with zero fighting game experience, and it's given me some ideas to ease the eternal FG onboarding issue.
Consider that in games like these, a person who presses a button 1/60th of a second earlier or later can determine who gets to do a fun 20 second combo that does 90% damage and who gets to watch themselves starring in a trailer for The Passion of the Christ.
This makes strategies heavily revolve around when to attack or block, aka timing. Like many FGs, the 2XKO tutorial is great as a reference and training modes a great tool, but these do not teach strategy. But the difficulty with learning FG strategy is that knowledge is useless or even dangerous if you can't execute the timing in a real match. Mistiming a throw by a few frames can be death. It also doesn't help that frame data is not intuitive.
To help people learn timing, we at least have combo trials. These are awesome and speed up learning a character greatly. But there's already pulse mode for new players, so beginners already have combos in their toolbox. And veterans know having combos without fundamentals means you will be the one getting comboed instead.
But how about defensive trials? Blocking trials? Whiff punish trials? Parry trials (DC 3s had this)? Oki/setup trials? A beginner trial could be knockdown opponent and meaty grab on wakeup where the opponent is set to wakeup jab. Get hit, you fail. You could have push assist punish trials, super jump forward with assist and land air heavy attack, dash under punish, anti-air etc. In expert modes, have a Go1 vs Sonicfox style blocking trial as the final challenge. Every game has combo trials, but these would be fresh, fun, and great for social media content.
A video can show you how frame data works, but trials are where you can actually practice timing in a fun way while grinding currency. A thread on the 2XKO reddit asks "when is it my turn". How about trials that make you get a turn back?
Now, I know you can't just easily make something like this when you have a million other things to improve in the game. And perhaps it really isn't on the game developer to make a strategy guide for their game. But I just thought this could be fun and helpful for a lot of people. Thanks for listening to my TED talk.
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