For all gamedevs and complex app designers out there. I think I found a really clever way to scaling production.
1. Mirror your game systems in a spreadsheet (ask your AI to do it)
2. One tab per system to scale. For instance I have one tab for "buildings", one for "missions", "items", "maps", "enemies", "recipes", etc.
3. Use an MCP, CLI or direct connector to allow Codex or Claude Code to read and write
4. Then I built specific skills like /add-building, /add-mission, /add-map
The workflow becomes
1. I design my game in the spreadsheet, like a new "Nuclear Reactor" building: I type everything I want: size, goal, 3D prompt, etc.
2. I run "/add-building nuclear reactor"
3. The skill uses what's in the spreadsheet as context
4. Review and done.
Makes it super easy to have scalable systems and the spreadsheet is so nice to have an overview and design your game.
I hope it helps