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127 posts

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@eightbitcowboy
posting-into-the-void-instead-of-spamming-friends'-dm's-&-ears alt
sf Katılım Eylül 2023
363 Takip Edilen14 Takipçiler
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today’s noise, compressed:
1. phineas & ferb did a tremendous number on my brain growing up; every day i feel the weight of it
2. i wish x reply bots at least tried to be more natural; the glazing & rephrasing is so noisy.. what’s even the incentive?
3. i moved to sf bc i loved the nature & liveliness but ironically i’ve been spending MORE time in my fancy little apartment bc the ai infra people around me are making the tech so damn good & there’s so much to play and create with (common sentiment ofc)
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keep sf whimsical, not corporate
peepeepoopoostreet.com

Riley Walz@rtwlz
my friends and i bought a foreclosed alley in san francisco. it's an actual road that cars drive down! we're letting the entire internet design a mural on it. submit a drawing, vote on them, and the top 1,280 get painted on the pavement permanently ⬇️
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@archived_videos @chrislakin gemini trying to pretend like everything is actually a thing will never not be one of the funniest quirks to me
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Gemini be like “You should have 1 tbsp of goat butter every morning at 8:30am to speed your recovery. Because you have <genetic condition>, do not eat 2-3 tbsp of goat butter, that would be slightly worse”
Claude could never
adic@adic_9
Gemini is good at this h/t @chrislakin @Julian (GPT is very bad, Claude is a bit worse than Gemini)
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@AvafeIsMe @NicolasZu just the notion of the architecture being designed to support friendly content management by default (w/o the friction & hassle of opening an ide & mapping creative ideas to technical concepts when unnecessary)
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@eightbitcowboy @NicolasZu it looks interesting but i hope they're still writing the underlying systems and architecture lol
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For all gamedevs and complex app designers out there. I think I found a really clever way to scaling production.
1. Mirror your game systems in a spreadsheet (ask your AI to do it)
2. One tab per system to scale. For instance I have one tab for "buildings", one for "missions", "items", "maps", "enemies", "recipes", etc.
3. Use an MCP, CLI or direct connector to allow Codex or Claude Code to read and write
4. Then I built specific skills like /add-building, /add-mission, /add-map
The workflow becomes
1. I design my game in the spreadsheet, like a new "Nuclear Reactor" building: I type everything I want: size, goal, 3D prompt, etc.
2. I run "/add-building nuclear reactor"
3. The skill uses what's in the spreadsheet as context
4. Review and done.
Makes it super easy to have scalable systems and the spreadsheet is so nice to have an overview and design your game.
I hope it helps

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hot controversial/vulnerable take account but they track who likes which posts
👾@eightbitcowboy
[faint ambient scraping & population modeling noise]
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