Thibaud Gayraud❕

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Thibaud Gayraud❕

Thibaud Gayraud❕

@AwkwardnautPlay

Explorer of the Awkward and game dev Follow me on Bluesky : https://t.co/Bqzb1YeOFj

Katılım Mart 2016
1.6K Takip Edilen3K Takipçiler
Maxime Derzelle
Maxime Derzelle@The_Emixam·
Having to find an alternative route to go back to Belgium because of the strikes in Germany and my train being cancelled was not in my plans, I'll admit. Especially when I only noticed it 30 minutes before taking my train..
Muttenz, Schweiz 🇨🇭 English
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Thibaud Gayraud❕
Thibaud Gayraud❕@AwkwardnautPlay·
@Franrekk Love this! I started witling and was wondering if you had pointers on how to remove the bulk of the wood to get the rough shape?
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Franek
Franek@Franrekk·
Carved a friend
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Flip It
Flip It@FlipItgames·
We are releasing the update for Rolling Hamster! In this update, we've added gamepad support. We've also reworked the navigation in the menu, and now you can resize the game window. Additionally, we've made some minor bug fixes. Stay tuned for the next update! #gamedev #indiegame
Flip It tweet media
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Eric Lengyel
Eric Lengyel@EricLengyel·
I was hoping to have this book finished by SIGGRAPH, but I've decided to take a little longer to do everything right without being rushed. The book is turning out to be amazing, and it will definitely be worth the wait. I will have some preview materials available at SIGGRAPH.
Eric Lengyel tweet media
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Mirza Beig
Mirza Beig@TheMirzaBeig·
#UnityTips: ✨ Post-processing outlines. ⭕ A simple (but effective) algorithm for generating post-processing outline masks in #Unity3D, using only the built-in camera depth texture. FREE asset/GitHub repo coming SOON. 👉 Keep an 👁️ out! #gamedev #indiedev #vfx
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Maxime Derzelle
Maxime Derzelle@The_Emixam·
@AwkwardnautPlay Hey I left Belgium to work in Zurich as well just a month ago now ! You'll see, life in Zurich is really great :)
Bonstetten, Schweiz 🇨🇭 English
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Thibaud Gayraud❕
Thibaud Gayraud❕@AwkwardnautPlay·
Okay so I have a big announcement... I'll be leaving Belgium soon (next month) to go work in Zurich for a year! On an unrelated note: here's what the prototypes for the perfect 3d printed magnetic joint look likes #3Dprinting
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Gil Damoiseaux 🔜 EPC 2026
I'm rewriting clean spritesheets shaders for the #unity URP pipeline, to properly import #Embergen resources. This includes depth map and motion vectors support, flames recoloring, looping and more. Once it's done, I'll share the project on my github. Stay tuned ... #techart
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keepee⚫
keepee⚫@keepeetron·
nok 69 Physics-based melee weapons, red trail is just for debug. Throwing the weapon was unexpected and emergent from dropping it during a swing. Small character picks up heavy sword at the end and struggles with it.
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Ed Kay - Demon Spore
Ed Kay - Demon Spore@edform·
I'm making a game about being stuck in a lab with a virally growing mass of tentacles! Trying to create that 80s scifi monster movie feel where a bunch of nobodies are trapped and desperately trying to outsmart a deadly unknown organism😱 #wishlistwednesday #steamgames #RogueLite
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Game Dev Guide
Game Dev Guide@GameDevGuideYT·
📢NEW VIDEO ALERT📢 Let's take a look at how we can use Scriptable Renderer Features, and Scriptable Render Passes to completely overhaul our rendering in Unity and replicate some of the techniques on show in Hi-Fi Rush. Watch now on YouTube 👇🏻 youtu.be/9fa4uFm1eCE
YouTube video
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Tarja Porkka-Kontturi ✿
If a wizard of the future came to you and promised to *⋆。swoosh𖦹 °✩ you back into any moment of your life, what would it be? Pick from your photo gallery.
Tarja Porkka-Kontturi ✿ tweet media
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Binary Impact
Binary Impact@BinaryImpactG·
#unitytips Did you notice that onValueChanged is called for most UI elements when you directly set their value? This may lead to problems and/or loops. 😱 Use Set[...]WithoutNotify to avoid calling onValueChanged. #indiedev #gamedev
Binary Impact tweet media
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