AzureDoom

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AzureDoom

AzureDoom

@AzureDoomC

A hobbyist Java developer and creator. Infrastructure Support Specialist for BisectHosting as well as proud partner

United States Katılım Nisan 2015
98 Takip Edilen124 Takipçiler
AzureDoom retweetledi
Kokeria | Hytale Devtools
Kokeria | Hytale Devtools@KokeriaDev·
My #Hytale NPC editor will release tomorrow to celebrate the end of the modding contest - Node-based behavior editing - Robust autocompletion - Model+Animation previews - Inline documentation And lots of focus on making a tool that feels good to use Can’t wait for you to try it
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AzureDoom
AzureDoom@AzureDoomC·
@slikey Agreed! Outside having to decompile other mods for compat work, not having to decompile the server jar would take my average setup time for little over a minute to likely 10-20 seconds haha
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Slikey
Slikey@slikey·
@AzureDoomC We think we can make that work. It is not blocking the release of shared source but we do intend to do this unless legal throws a wrench in it given the custom license. Development with source jars is just much nicer.
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Slikey
Slikey@slikey·
Quick thread to go over some developments I oversee as tech person: - Javadoc Generated Docs - Shared Source - Server Browser - Versioning / Updates - Modding Browser - Modding Contest
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AzureDoom
AzureDoom@AzureDoomC·
@slikey @Kaupenjoe Is the shared source only on github or will it be on the maven as well? Being able to cut out decompiling via vineflower in my plugin would be nice, even if locally for me its just under a minute to do so.
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Slikey
Slikey@slikey·
Hey @Kaupenjoe! I am considering taking some of my own time and some time from devs to have some deep dives into gaps / documentation. I heard there are gaps especially in understanding of ECS and other APIs. We could have some in depth interviews between Modders and Devs to provide critical info, concrete plans and future vision for those subsystems. Which systems would be most needed and what is more requested? We are finalizing some stuff right now: Java Docs (automatically updated) within 1-2 weeks and shared source on Github in 3-4 weeks.
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AzureDoom
AzureDoom@AzureDoomC·
@Simon_Hypixel How many pre-releases are we expecting for Update 5? Trying to plan out a few new mods releases that the new pre-release changes to commands and custom huds greatly benefit my development time.
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (April 9, 2026) Update 5 (Part 3) Enable via Launcher → Settings → Pre-Release This is a smaller one while the team works on bigger things in parallel. Chapter 1 groundwork and some major overhauls to the game are coming, and I'll put together a blog post in the coming weeks to explain some of it! We'll also be hiring a lot as summer approaches, so keep an eye out if you're interested! Patch notes for Part 1, 2, and 3: hytale.com/news/2026/4/hy…
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AzureDoom
AzureDoom@AzureDoomC·
@Simon_Hypixel Looks like Modders Warning Section is missing the deprecation of HudManager#setCustomHud in favor of HudManager#addCustomHud which looks to have keys on huds now! RIP MultipleHud. Otherwise, enjoying the new section as this helps us prep for updates easier!
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (April 2, 2026) Update 5 (Part 2) Enable via Launcher → Settings → Pre-Release We've moved pre-release patch notes to blog posts so they're easier to find and reference! We'll keep updating the same post as new parts ship. Patch notes for Part 1 and Part 2: hytale.com/news/2026/4/hy… We also added a new modders warning section at the bottom to help you get ahead of anything that might break.
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HytaleModding
HytaleModding@HytaleModding·
Hytale Pre-Release 2 (For Update 5) - Modders be aware of the following changes!
HytaleModding tweet media
Simon@Simon_Hypixel

Pre-Release Patch Notes (April 2, 2026) Update 5 (Part 2) Enable via Launcher → Settings → Pre-Release We've moved pre-release patch notes to blog posts so they're easier to find and reference! We'll keep updating the same post as new parts ship. Patch notes for Part 1 and Part 2: hytale.com/news/2026/4/hy… We also added a new modders warning section at the bottom to help you get ahead of anything that might break.

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AzureDoom retweetledi
HytaleModding
HytaleModding@HytaleModding·
Introducing the HytaleModding Mod Wiki Platform We've launched a community wiki where modders can publish documentation for their mods. Our goal is to make it easier for players to understand mods and for developers to document their work. Start documenting your mod today: wiki.hytalemodding.dev
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AzureDoom retweetledi
Darkhax
Darkhax@DarkhaxDev·
Modtoberfest is back again! Submit 4 valid Pull Requests to participating projects and we will send you a sticker pack full of new and exclusive designs from your favourite projects! modtoberfest.com
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AzureDoom
AzureDoom@AzureDoomC·
Hey @mcdonalds 10/10 deals that can't be ever used. Love false advertising along with price jacking that's been happening.
AzureDoom tweet mediaAzureDoom tweet media
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Wyld (aka Sean)
Wyld (aka Sean)@Wyld·
Remember, if Nintendo asks you if you saw someone streaming or making Nintendo content, no you didn't.
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AzureDoom
AzureDoom@AzureDoomC·
I will no longer be bothering with Geckolib moving forward. I will be instead maintaining AzureLib, my custom fork of GL4. You can find this on my @CurseForge or @modrinth pages and I have released versions for 1.16.5, 1.18.2, and 1.19.2+ for Forge and Fabric!
AzureDoom tweet media
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