BEARR
24 posts


Does anyone have the mod that’s being used in this screenshot? It’s cute but I can’t find it anywhere, where is it?
DEADLOCK PROJECT 8@deadlock_8
How good Lash in CROWD CONTROL? Who knows?
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Anyhoo, let's do it. Giveaway time!
Just follow this account and repost this post for a chance to win a Cleatprint Plaque or 5,640 carats!
🥕 Details: umamusume.com/news/200010/
(It'd be a drag to list all the deets here, so just go read 'em on the site.)
#GolshiWeek #Umamusume

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@voidzuva But she lwk the town bop so she pops toxic bullets on me
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@VoidKin26317763 @N8FanAccount Gold ship lash model swap. Legit just need someone to do it I can do the audio replacements and portrait changes but for whatever reason csdk12 won’t work for me
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At least you can look cute while losing as Haze now, Mejiro Palmer mod on Gamebanana:
gamebanana.com/mods/670032

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@Shi_chan_hime @IntelDeadlock >arcanefag
literally the definition of white men bashing wokeslop
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@GenericEdBoi Unstoppable works wonders into teams like this but you don’t really have much other options other to fight in the pit here and eat all this idk why people are saying “why are u fighting in pit”
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@MrcBleck @deadlock_8 Disarm hex and slowing hex and she’s actually useless until she gets unstoppable
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@deadlock_8 Can we get one for silver? Its so boring to play against her
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Apollo nerfed. GG
● Slowing HexFixed a bug where the slow effect was not preventing the use of Disengaging Sigil.
● Riposte Effect on Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (this change also applies to the Tier 2 upgrade).
● Flawless Advance
Hit radius reduced by approximately 10%.
Base Hold Damage reduced from 30 to 25; spirit scaling reduced from 0.7 to 0.55.
Max Hold Damage reduced from 45 to 40; spirit scaling reduced from 1.1 to 0.9.
Perfect Damage reduced from 75 to 65; spirit scaling reduced from 1.65 to 1.55.
Tier 3 upgrade reduced from +75 Perfect Damage to +65; spirit scaling indirectly reduced.
Tier 1 heal on hit reduced from 35 to 30.
● Itani Lo SahnNow goes on cooldown when interrupted.
Fixed a bug where the ability was hitting targets behind the character.
Base damage reduced from 250 to 225. Spirit scaling reduced from 1.75 to 1.6.
#deadlock

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