BLUTIG

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BLUTIG

BLUTIG

@BLUTIG_tm

🇩🇪 @EvoTM fullspeed mapper 🏁rollercoaster enthusiast : 304🎢 Fav coasters: x2 & i305 #1

Discord: blutig Katılım Haziran 2020
336 Takip Edilen226 Takipçiler
BLUTIG
BLUTIG@BLUTIG_tm·
@Kinsi55 der kinsi vom css jail server
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Kinsi
Kinsi@Kinsi55·
Gestern CS gespielt und wurde gefragt ob ich Kinsi von Beat Saber bin es ist verrückt
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BLUTIG
BLUTIG@BLUTIG_tm·
@salii_b that also means no more steam balance/games for ohne sad day 🐐🕊️
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Sali
Sali@salii_b·
Unfortunately I'm impacted by the recent layoffs at Team ohnePixel I was responsible for preventing him to go on rejuicers...
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BLUTIG
BLUTIG@BLUTIG_tm·
@jakkuh_t bread slicer in grocery stores 🤠
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Jake Tivy
Jake Tivy@jakkuh_t·
german friends, hit me with cool tech related things to see in your country 👀
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BLUTIG
BLUTIG@BLUTIG_tm·
@Tyler_McV i started building the cage for my valve pidgeon please dont tell me you also made that up
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BLUTIG
BLUTIG@BLUTIG_tm·
@elgato well warning for 3.1
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Elgato
Elgato@elgato·
🛑 Wave Link updates won't reset your audio apps Wave Link no longer reinstalls the driver on every update — so apps like OBS Studio and Voicemeeter keep their audio device configuration intact. When an update does include a driver change, we'll give you a heads up.
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Elgato
Elgato@elgato·
🔌 Inline Boost Compatibility Using a Cloudlifter or FetHead in your signal chain? A new Inline Boost Compatibility toggle keeps the XLR input active and prevents the auto-mute behavior that can occur when an inline booster is detected.
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lulu
lulu@lulusdes·
can deadlock like do something again im bored.
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demu
demu@demu1028·
steam machine release has already missed early 2026 and i just thought about the possibility of it release on December 31st
demu tweet media
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BLUTIG
BLUTIG@BLUTIG_tm·
@AliciaStella so thats why they are building the new rollercoaster 🧐
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BLUTIG
BLUTIG@BLUTIG_tm·
@Pain__MD 🇺🇸 raygunwunderwaffe.pain
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Pain@Pain__MD·
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BLUTIG
BLUTIG@BLUTIG_tm·
@BlurBusters i just started saving for the pc powering my dual 16k 39,620 Hz vr headset
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Blur Busters
Blur Busters@BlurBusters·
Retina refresh rate is extremely high! 5-digit Hz. Kudos to techless for fantastic video (39,620 Hz, though estimated ~20,000 Hz a few years ago). There are 4 main visibility thresholds. Expand this tweet/post to dive into rabbit hole for a moment 🕳️🐇ִֶָ Approximate orders of magnitude for framerate=Hz: - 10 = slideshows turns into motion; - 100 = flicker ceases to be visible (Talbot Plateau) - 1000 = (at GtG=0.0) motion blur ceases to be visible for tiny 1080p screens - 10000 = motion blur and stroboscopics cease to be visible for wide-FOV retina resolution screens. This is assuming you zero out all 1000+ hardware & software weak links. Tiny list of examples: no jitter, no stutter, no GtG. GtG makes 500Hz OLED have clearer motion than 1000Hz LCD: You don't want 1ms GtG before/after your 1ms frametimes. Now, let's go extreme, for the 5-digit number. Let's imagine a giant 2000Hz 8K TV on your desktop. It's a sample-and-hold display at retina resolution, so no flicker-based motion blur reduction. You have a 90-degree FOV of that TV on your desk. It's retina resolution for static images, but motion blur puts pixels below retina resolution. Panning motion at 8000 pixels per second, one screen width per second. Still easy to eye-track. For framerate=Hz: - 2000 Hz, 8000pps = 4 pixel motion blur - 4000 Hz, 8000pps = 2 pixel motion blur - 8000 Hz, 8000pps = 1 pixel motion blur Add GPU motion blur to fix stroboscopics: - 2000 Hz, 8000pps = 8 pixel motion blur - 4000 Hz, 8000pps = 4 pixel motion blur - 8000 Hz, 8000pps = 2 pixel motion blur - 16000 Hz, 8000pps = 1 pixel motion blur That's for eye tracked gazes. For fixed gaze, that's stroboscopic effects (phantom array) at that pixel step. And that's for a 90-degree FOV desktop 8K display. Move to a 16K 180-degree VR display with even faster motionspeeds, and you start getting numbers much closer to 40,000 fps=Hz like the techless video. So techless nailed the ballpark retina Hz for a strobeless sample-and-hold display. A display where you want to simultaneously eliminate both motion blur AND stroboscopics AND flicker. Obviously, our work is cut in front of us, to fix 100 layers of the "weak links onion" of many system and hardware stutters/blurs. It's why motion on 500Hz OLEDs currently outperform 1000 Hz LCD. Blur Busters Law dictates: - Motion blur = pulsetime for strobing - Motion blur = frametime for sample & hold Strobing is a fantastic solution for lower frame rates (Hello DyAc and BFI and GSYNC Pulsar and XG2431) but not everyone can handle it, too many of us get eyestrain. TL;DR: Lots of display progress still coming. We currently predict 2000 Hz consumer displays arriving by 2030, and 4000 Hz consumer displays arriving by 2035. (Image: Comparision from content creator in China, merged into one image by Discorz)
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Forza Horizon
Forza Horizon@ForzaHorizon·
What's the FIRST thing you do in Horizon?
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BLUTIG
BLUTIG@BLUTIG_tm·
@EpicNNG why did i expect the labubu sound
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EpicNNG
EpicNNG@EpicNNG·
I have found the best Hytale mod (Headphones On)
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Guikisco
Guikisco@guikisco·
@gabefollower What do you mean by cleaning stuff? Cleaning in like hiding or reallocating assets? Hopefully is not cancelled.
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‎Gabe Follower
‎Gabe Follower@gabefollower·
Valve developers renamed a mention of HLX (rumored to be Half-Life 3) from "hlx.hrtf_basic" to "core.hrtf_basic".
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BLUTIG
BLUTIG@BLUTIG_tm·
@JFest trackmania 🥰
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Julian
Julian@JFest·
And another cool Stream Deck integration - desk furniture brand Balolo built a custom Stream Deck + holder to keep your setup super clean 🤌
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Trackmania Games
Trackmania Games@TrackmaniaGames·
Autobahn mindset. Precision at any speed. Captain @GranaDyy takes the wheel. Coach @LetzterTM sets the strategy. When team Germany 🇩🇪 steers the competition, excellence follows.
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