Basis

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Basis

Basis

@BasisVR

account for the open-source social vr and games framework

Katılım Temmuz 2024
18 Takip Edilen1.5K Takipçiler
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Basis
Basis@BasisVR·
Basis lets you set up your own VR games with ease. Open-Source, under the MIT-License, it is designed for creators. Featuring strong systems for networking, user inputs and user presence. basisvr.org
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Basis
Basis@BasisVR·
@RayOceano @LumiiVRC @ChilloutVR It's a can of worms. get the good with the bad. Things change I miss my early days in VRchat but I also don't miss other aspects and the same can be said for a lot of things
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Basis
Basis@BasisVR·
@FrosteeAlex @Maebbie We try to do as much in code compared to animators it's not rocket science just hard won battles
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FrozenAlex
FrozenAlex@FrosteeAlex·
@Maebbie @BasisVR Well doesn't it use some sort of culling for avatars? Like showing you 60 closest ones. The main issue with vrchat for example is a lot of CPU overhead from running animators, physbones and collision checks. And animators are calculated even if the avatars are culled.
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Basis retweetledi
Maebbie
Maebbie@Maebbie·
1000+ People in a single VR instance is possible without issues and the @BasisVR Framework has done it. Watch as the map filled up.
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Basis
Basis@BasisVR·
One of the admins decided to prank a thousand users!
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Basis
Basis@BasisVR·
@AUT0M4T1C_JACK @Zehnokra yer its just the regular client not running the graphical part per client with fake audio, still getting and sending all the same stuff aswell as a little bit of code that randomly moves the player by the same way a normal player does
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J4CK
J4CK@AUT0M4T1C_JACK·
@Zehnokra @BasisVR all of the bots were connected to the server like a regular player, playing audio from their microphones, and moving around randomly. i think it's about as accurate of a test as possible when it's not quite possible to round up 1000 real people.
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J4CK
J4CK@AUT0M4T1C_JACK·
1000 person @BasisVR was very impressive even at 30fps! i recognized so many faces there
J4CK tweet mediaJ4CK tweet mediaJ4CK tweet mediaJ4CK tweet media
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Basis
Basis@BasisVR·
Happy Birthdays. Before we started the load test, becoming somewhat of a tradition!
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オレンジ🍊
オレンジ🍊@orange_3134·
みえた!!!!同じセッションに930人くらい?いる!!! 意外と軽いのすごすぎるどういう技術!?!?!?🤯
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オレンジ🍊
オレンジ🍊@orange_3134·
Basis VRヤバすぎ 1000人同時インスタンスすごいけど遠くのアバターは間引かれてるでしょ? からの全員一斉リスポーン💣🤯 それでもギリ生きるのすごすぎ😂
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ちゃれんげる
ちゃれんげる@challenger0303·
Basis VR VRSNS向けのフレームワーク Unity6、URP前提、OpenXR 最適化が進んでおり、1000人という非現実的な人数がインスタンスにいてもクラッシュせずに動作する またオープンソースのため、ユーザーがカスタマイズ可能 顔トラ、フルトラ、その他のsocialVR的機能は網羅
VRUnderground@VRUnderground

200 players and getting 60 FPS with blender and unity running in the background. Good lord. #BasisVR Edit : I'm in desktop

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Basis
Basis@BasisVR·
@thedowd @MaraRizer We had a few quests survive about to the 500ish mark all running the same visuals as the PC just with less transparency enabled. Q3 still surprises me
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MaraRizer
MaraRizer@MaraRizer·
I was in @BasisVR's 1000 user load test today. It was fucking awesome.
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Wolfy_527
Wolfy_527@wolfy527·
@BasisVR Absolutely! I just think it's awesome to see such a large lobby of people working so well in a VR setting! Stuff like this rivals what AAA MMOs strive for on a flat screen, let alone in VR. I'd love to check it out sometime if you guys do run open playtests at some point!
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Basis
Basis@BasisVR·
The big load test is this week! The video below was recorded from our regular small demo server
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Basis
Basis@BasisVR·
@wolfy527 I can't speak to what VRChat does, but I'm sure they have done their best. A lot of smart people work at VRChat. Basis runs as well as it does from a lot of trial and error of what works performance-wise, we are down to break compatibility for more frames
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Wolfy_527
Wolfy_527@wolfy527·
@BasisVR Are you guys already just splitting up a lot more out of the main thread than vrchat does then to get such good performance at such a large amount of people? I know the mainthread is definitely a big bottleneck for vrchat.
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Basis
Basis@BasisVR·
@wolfy527 Ik locally is super quick, but yer syncing a lot of players eats bandwidth, so we have Server Side Reduction, Client Side Reduction & Network Data LOD.
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Wolfy_527
Wolfy_527@wolfy527·
@BasisVR what kinds of things are you reducing for efficiency? are people able to use custom shaders and such? i'd be interested to know how drawcalls and and polygon count are handled as things like that as well as IK, voices, and such can be a bottleneck for performance and networking.
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Basis
Basis@BasisVR·
@wolfy527 Yes some are optimized and some are very much not, it's a lot of systems of reduction and efficiency
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Wolfy_527
Wolfy_527@wolfy527·
@BasisVR Are the avatars people are using extremely optimized or how are you getting away with so many different skinned meshes, possible shaders being used, polygon count, etc. and running so well?
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Basis
Basis@BasisVR·
@Wolf_O_Donneli texture mipmap streaming helps make a big difference
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SeeU Hikari
SeeU Hikari@Wolf_O_Donneli·
@BasisVR Yeah 3 avatar load and half of the pc of the world would crash... u should keep in mind the price of Ram recently ...
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ItsAPuddin
ItsAPuddin@ItsAPudding·
@BasisVR That's pretty funny, I'll have to show up during the next test. Keep forgetting to go in the discord and get my steam key
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