
Battle(non)sense | Chris
21.1K posts

Battle(non)sense | Chris
@BattleNonSense
In depth analysis and tests of networking (netcode) in online multiplay games, input lag and more like Design Concepts for games and applications.





Call me crazy but I personally think they should have made more of those Titanfall games instead.




We're aware of the EULA (User Agreement) screen appearing too frequently in-game on consoles at the moment. We're investigating the underlying cause and will deploy a fix as soon as we have it. Apologies for the inconvenience caused by this.


@EndersFPS you are masking the problem not fix it. TTK is fast not because the gunplay. old games BF doesn't have that much recoil as it shown in the video the dmg model of weapon it's normal 23-34 it's the average dmg model of bf3-4 the problem is not the gunplay it's gunfight range

The issues of Battlefield 6 are incredibly obvious to anyone that plays the game. Move away from 150ms ttk, make the gunplay harder (yes casuals will have to learn how to shoot, oh well) These 2 things are literally the gameplay. How fast you die, and how weapons shoot. FIX IT







Nearly every issue with Battlefield 6's gameplay is a result of them trying to over-casualize the game in the hopes they'd strike gold with an unlimited microtransaction farm. Now that we clearly see it didn't work, can we have the real game? Increase recoil & spread, rebalance every gun in the game to move towards a 183-200ms lowest full auto TTK goal, slightly reduce muzzle velocities, don't touch the movement ever again, remove the sweet spot from snipers, and oh man do vehicles need some balance love.






@VisualFidelity Let’s go!



Microsoft shows off “Gaming Copilot” on Xbox Here's what it sounds like when you ask the AI for help with Forza Horizon 5, Diablo 4 and Sea of Thieves. Coming to Xbox Series X|S later this year. #GDC2026









