Isla
272 posts

Isla
@BeepIsla
I do random stuff with C++/C#/Java/SourcePawn/Svelte/TypeScript.
Germany Katılım Mayıs 2014
34 Takip Edilen1.4K Takipçiler

@CodyMatrix I guess because you aren't allowed to move the stickers around they give you a discount instead to make up for it.
English

@BeepIsla What’s the 50% discount sign for then? First souvenir is discounted and rest of souvenir trade ups are 100% pay?
English

@BeepIsla How many souvenirs can we make? 1 per pass or as many guns we want to upgrade?
English

@WangSyi5kl @DeVeteFan Normal, Genuine, StatTrak, and Souvenir are mutually exclusive. An item can only ever be one of them.
The system accepts Normal and Souvenir skins only, so you can souvenir an already souvenir skin, it will just change the stickers on it.
English

@BeepIsla @DeVeteFan What do you mean? Does it mean that the souvenir attribute cannot be stacked?
English

@squwan114036 @FPS_Log1c I don't know which position is which but here is MP9, USP-S, AWP, and M4A1-S




English

@BeepIsla @FPS_Log1c Are the Map and Signature always on position 3 and 4 or is different for different guns?
English

@BeepIsla How about the highlight charm?
Will it be attached to the souvenir?
English

@TitanHoloCS I can't get playoffs to work, it doesn't show a highlight charm, but there is a highlight charm texture and model in the game files so I am probably just fucking it up.
I don't know about refunds and dynamic pricing but I assume the same rules apply as regular purchases.
English

@BeepIsla Thanks for discovering this. Did you also find out if play off games contain a random highlight charm when converting a skin to a souvenir?
And do we know if sticker prices drop a lot in 24h if people also get refunded for souvenir convertions?
English

@MaximsTweets It uses the current prices of the major shop and then just adds the discount. I don't know if the purchase through the "Make your souvenir" system will affect the dynamic price for future buyers but I assume so.
English

@friendlycsss Its directly taken from the game. I put a proxy between the game and the CS2 backend and created a fake match (Basically just the two teams and the outcome). The game will handle the rest as if it is a real match and show the all previews accordingly.
English

@offbeat @bigbug800 I don't know but I don't think so. I can't *actually* souvenir them, I can just make the preview work all the way to checkout where the CS2 backend will check the purchase and cancel it since no match has finished yet obviously.
English

@BeepIsla @bigbug800 What happens if I souvenir another item and then try to souvenir the prior item again? Is it like the Minecraft Enchantment table where it rerolls after making one item souvenired?
Also is it possible to un-souvenir an item after souvenired? And do positions change after trading?
English

@FPS_Log1c The position of the signature and map are always the same but the position of the two teams swaps around depending on the signature you choose


English

@bigbug800 Nope, its for selecting a different skin. The positions seem to be consistent per-item. If I select the same Glock multiple times it will always have the same positions. But if I select a different item it will have a different position.

English















