Benjamin Springer
1.5K posts

Benjamin Springer
@Ben__Springer
Cinematography - Art Direction - Vibe Coding Sci-Fi Enthusiast - AI | C4D Building: @zamta_io Cinematic work: https://t.co/5lUCXlB3qt
Stuttgart Katılım Mayıs 2010
1.1K Takip Edilen3.3K Takipçiler

@alightinastorm crazy! Bro build the whole world :-). Cool with the grass too! is it shader
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Two questions:
1. What happens with the @ElevenLabs website? Can't find my old tracks and stuff. even profile?
2. How much costs the @bfl_ai flux 3 - 20sec shot?
Thanks my friends.
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@opener_ai @TechieBySA thanks, is flux 3 cheaper then seedance 2 ?
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Just did a Flux 3 vs Seedance 2.0 comparison
@TechieBySA
they’re both good! 🤩
My prompt settings were: 20s & 15s, pretty similar flow tbh
Build the monster, city, scale, and destruction entirely from text." style: "Photorealistic kaiju disaster film, stormy coastal metropolis, grounded structural destruction." visual_feel: "Rapid creature movement, controlled camera, heavy impacts, rain, spray, dust, readable tentacle action." duration: "15 seconds"
character_modeling: octopus_monster: base: "A colossal deep-sea octopus taller than nearby skyscrapers." features: "Dark crimson-purple wet skin, pale eyes, rough suction cups, scarred mantle, eight massive muscular tentacles." movement_in_this_scene: "It never stops or poses. Four tentacles pull its body rapidly forward while the others destroy obstacles."
cinematic_storyboard: 00_02_street_attack: camera: "Low street tracking backward, steady." action: "The monster crashes in immediately. One tentacle crushes buses and streetlights while another grips a glass tower." lighting: "Cold storm daylight, red siren reflections." vfx: "Water spray, glass, asphalt debris."
02_05_tower_pull: camera: "Wide rooftop side tracking." action: "Still advancing, it yanks the tower sideways. Lower floors shear apart and the structure collapses behind it." lighting: "Lightning through dark clouds." vfx: "Concrete dust, sparks, falling glass."
05_08_city_run: camera: "High aerial follow, controlled." action: "It races through several intersections. Each tentacle strike cracks roads and throws vehicles aside." lighting: "Steel-blue rain light." vfx: "Puddle bursts, fractured pavement, smoke."
08_12_block_vault: camera: "Wide frontal pull-back." action: "The monster plants two tentacles on opposite buildings, compresses, then vaults across a full city block, tearing signs and balconies free." lighting: "Storm backlight and orange fire glow." vfx: "Debris wake, rain trails, displaced smoke."
12_15_final_charge: camera: "Extreme wide slow pull-out." action: "It lands near the waterfront, sweeps through cranes and warehouses, then surges toward downtown as towers collapse behind it." lighting: "Lightning silhouette over burning streets." vfx: "Water plume, collapsing cranes, dust waves, embers."
production_notes: audio_design: "Deep creature roars, rain, sirens, metal tearing, heavy impact bass." critical_constraint: "Destruction begins on frame one. Keep all eight tentacles connected, distinct, and readable. Fast creature action with controlled camera." avoid: "Slow opening, idle posing, extra limbs, tangled tentacles, anatomy drift, temporal flicker, weightless debris, chaotic camera."
Jin.B@opener_ai
Flux3 videos have this subtle, mystical charm. The results really depend on how you tweak the prompts, and it's honestly pretty fascinating. #flux3 #bfl
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@alightinastorm argh crazy. the game is so fast bro, today claude tomorrow open ai, next week the chinese models. I keep on claude currently.
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@Ben__Springer i can't really relate to the costs as i'm surfing on a $200 codex plan till august and a $20 plan for claude
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@Ben__Springer needs a stricter ruleset and a steering nudge every hour or two
claude remains the best "it just works" package
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@Leon920717 @threejs Hi I was iterating my claude the last weeks for this. There is no public skill. I will release the webapp soon.
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@Ben__Springer @threejs Can you share how to do it? Is it just a coding agent, or does it require an img2threejs skill?
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Image -> 3D. Massive upgrade! After 37min my agends pipeline combo (opus 5 and kimi k3) builds a comple game asset location pack in detail and convert it in my @threejs player. it build interaction and logic in it. full blueprint incl. material knowledge.

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@UsernameAndStuf @threejs yes but kimi is slower and smaller token budgets (less detail). but yeah its cheap and good.
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@Ben__Springer @threejs Kimi is by far the best of all the frontier at this, opus 5 just kept fuking up Kimi3s work for me. Opus got banned from my workflow
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Testing my image to threejs web app with opus 5 modeling. still space for optimization. but I love the pathtracer in the browser. follow @filmbrain_io for the updates.
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@dreamingtulpa haha yes, I live in baden württemberg too :).. but you know that "tomorrow" is coming seedance 2.5 around :)
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@Ben__Springer 720p. model is far from perfect but still fun af.
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I integrated some more features to my image to @threejs web tool today with fable 5: better auto material/texture creation, and a play mode, where you can walk in your scene and interact with your models (rapier3d engine). hope tomorrow will come opus 5. my web app's will be released within the next weeks, follow here @filmbrain_io
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