BeardyBrianVR

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BeardyBrianVR

BeardyBrianVR

@BirdBeard

NES in 1990, PC since 1995, Playing VR in 2014 - Geek for life

Oregon, USA Katılım Ocak 2009
432 Takip Edilen143 Takipçiler
vaso
vaso@SillyVaso·
@Lunayian cant wait for the headset with a question mark
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Brad Lynch
Brad Lynch@SadlyItsBradley·
@BirdBeard oh hey, this is the next part im building for this shitpost of an app
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Brad Lynch
Brad Lynch@SadlyItsBradley·
i really shouldn’t have eaten that royal honey..
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Alex Coulombe 🚀 SXSW
Alex Coulombe 🚀 SXSW@iBrews·
Hey UE5 pals-- what are y'all up to with gaussian splats these days? Biggest wins? Biggest limitations? What do you wish you could do??
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Michelle ᯅ
Michelle ᯅ@Michemichemiss·
I’ll be DM’ing creators who commented for early testing 😊 If you’re a creator and I miss you, feel free to DM me directly.
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Michelle ᯅ
Michelle ᯅ@Michemichemiss·
I've been quiet for a while. Now I can finally share why. I’ve been working with a team called NEX on a new Meta Quest video player. The UI and scenes are fundamentally different from anything else out there. Looking for creators to test and collaborate. DM me👀
Michelle ᯅ tweet media
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Alex Coulombe 🚀 SXSW
Am I crazy or is there no way to do tethered PCVR with Galaxy XR ?
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Justidude
Justidude@Justidude·
@SadlyItsBradley I wonder what the processing latency is, could you do this 1 min off live broadcast? Imagine just watching live sports sitting mid field
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Brad Lynch
Brad Lynch@SadlyItsBradley·
Gaussian Splatting is REALLY getting crazy 🥹 Arcturus Studios is showcasing their technology which is focused on capturing sports in full volumetric… so you can experience them at any angle Insane!
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Brad Lynch
Brad Lynch@SadlyItsBradley·
Resolution games did a pretty great job on the visual details in Retrocade Not only do the games have screen reflections emitting onto the control decks when the lighting is dark They also added subpixel shaders for each machine, depending on the display technology used
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Juan Gonzalez
Juan Gonzalez@JuanCG1000·
@SadlyItsBradley Thank you!, Thank CNET!, Thanks Apple!, and Thank Disney! I'm greedy enough to still want an extra wish: that everyone sitting with me in the virtual audience will be a muppet.
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Brad Lynch
Brad Lynch@SadlyItsBradley·
thank you reality for manifesting this
Brad Lynch tweet mediaBrad Lynch tweet media
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BeardyBrianVR
BeardyBrianVR@BirdBeard·
@SadlyItsBradley I wish @UniStudios would have done this with Back to the Future the ride. One of my first projects in Unreal Engine was to find a Delorian model and try to make it so the video scraped off YouTube would play inside. (Circa cv1 days)
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Brad Lynch
Brad Lynch@SadlyItsBradley·
New Video! Officially 10 years of being a part of XR Despite everyone's disappointment with how slow it has grown, I am here to happily show where we are going in the near future To 10 more years of Yapping! YT: youtu.be/iXaMNTRMxZc Spatial on AVP: share.icloud.com/photos/0fco0SV…
YouTube video
YouTube
Brad Lynch tweet media
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Matt - BMFVR
Matt - BMFVR@bmfshow·
I heard some info today I wish I could share that totally would change the current conversation about Meta leaving VR or not focusing on VR Games...👀. Trust me, Quest owners have nothing to worry about.
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Alex Coulombe 🚀 SXSW
Wouldn’t be a trip to Boston without making time to catch up with @mattworkman ! Thoughtful discussion (over stone bowl bibimbap) about the state of many different industries (film, VFX, XR, games) and where they’ll all be over the next few years.
Alex Coulombe 🚀 SXSW tweet media
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Flat2VR Modding
Flat2VR Modding@Flat2VR·
Hey @CDPROJEKTRED — we’d love to explore the idea of a proper, official VR port of Cyberpunk 2077 if you were ever interested. It's one of our "dream games to port"🙏 Our @Flat2VRStudios has shipped multiple award-winning VR adaptations, focused on reimagining games to feel built from the ground up for VR with motion controls and uncompromised presentation. We're trusted by multiple AAA studios and work in a way that lets you keep on focusing on all the amazing stuff you do.
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