Jason Brink aka BitBender

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Jason Brink aka BitBender

Jason Brink aka BitBender

@BitBenderBrink

Gamer dad and blockchain advisor. Views expressed are my own.

Bangkok, Thailand Katılım Şubat 2013
1.6K Takip Edilen63.3K Takipçiler
Jason Brink aka BitBender
Jason Brink aka BitBender@BitBenderBrink·
@chav_khun Ok, fair point. I hate RIPE papaya. I don't even consider it the same ingredient as it in somtam. Damn...now I want somtam...
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Khun Chav
Khun Chav@chav_khun·
@BitBenderBrink I love really but not so keen on it as a fruit. I'm a big somtam eater, i have to be
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Khun Chav
Khun Chav@chav_khun·
Just polished off the usual ten mangoes & trying this underrated fruit, anyone know what its called? It smells like puke, tastes like the inside of a sickbag & i'll probably shit myself tomorrow at somepoint.. need some more mangoes to cover the aftertaste Real men eat this ✊️
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Jason Brink aka BitBender
Jason Brink aka BitBender@BitBenderBrink·
The fact that there are people who think this is terrifying to me. If you don't want to read it, this is essentially what it says: "Everyone treats tick-spread meat allergy (Alpha-Gal Syndrome or AGS) like a public-health problem. But if eating meat is morally wrong, then a tick bite that makes people stop eating red meat might actually improve their moral behavior. And if we can use ticks to spread that allergy without violating people’s rights, then maybe spreading AGS is not just allowed, but morally required." I cannot begrudge people for thinking that academia (and Leftist/Climate-centric thinking) is hostile to human life. When studies like this are getting funded to discuss the moral imperative of facilitating the spread of a disease for the pure purpose of driving towards what they see as a justified end point...its horrifying. pubmed.ncbi.nlm.nih.gov/40693342/
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Jason Brink aka BitBender
Jason Brink aka BitBender@BitBenderBrink·
Right, that is the only way to do it. The problem is that most projects thus-far have used their own token as their source of revenue...so the project is stuck to the concept of the increase of value as much as the players...without that, they have nothing. Its a really crappy spot to be in.
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Decode
Decode@decodejar·
@BitBenderBrink @shanesek1 Maybe if the in-game currencies weren't so volatile it would help. I think play to earn could still work, casinos do, but maybe with stables.
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Jason Brink aka BitBender
Jason Brink aka BitBender@BitBenderBrink·
Thanks to @shanesek1 for asking about this, because I think it is one of those conversations that everyone in the GameFi space sort of circles around, but very few people want to stare at directly for too long. I just cracked myself a fresh White Monster, kids are on their way to a class, and I have a few minutes to write on my own, so here we go. Unfortunately, I think GameFi is mostly dead right now. Not permanently dead, necessarily, and not dead because nobody tried. There have been a ton of heroic efforts from people across the industry to make this work. Builders have built, communities have rallied, founders have thrown years of their lives into the fire, and more than a few teams have tried very sincerely to create something that was not just “a game with a token attached.” But despite our best efforts, I do not think we, as an industry, have really succeeded in creating a blockchain integration or use case that goes meaningfully beyond the basic tech thesis of the space. Ownership is the big one. It has always been the cleanest, easiest, most philosophically satisfying argument...own your items...own your characters...own your progress. Maybe, in some cases, you own a piece of the economy around the game itself like in @staratlas. That all sounds great, and honestly, I still like the idea in theory. The problem is that the broader gaming industry seems to be moving in the opposite direction. Web2 developers are increasingly leery about giving players ownership of the game itself, let alone ownership of individual items inside that game. Look at the Subnautica 2 license. You do not really own the game. With something like an NFT, its even harder because the issuance of an NFT could THEORETICALLY turn into a requirement for a company to keep a game live long past the point of profitability because they sold something for it that people actually own. With small single-game shops, this doesn't matter because if they close the doors its over, but if you are a company like EA or Netmarble or something, there are other revenues you might end up sapping to keep a game alive forever just because you sold someone something once and they sued to keep the game live...that sucks for them and it isn't worth the risk. I do not think that the current lack of ownership automatically a problem, per se. The days of pulling a cherished cartridge down off the shelf, blowing the dust out of it, and playing through The Legend of Zelda for the umpteenth time are mostly gone for a lot of modern gaming. Now I play through a game, hit the end of the content, metaphorically shelve it, and wait until new content shows up. In Subnautica 2, once I unlocked the power plant and reached the end of the available content, that was basically it for me until the next update. The company could just as easily decide to sunset the whole thing later because of legal issues, business issues, or some other internal mess. That is the reality of modern games. Ownership sounds good, but by itself, it is not a strong enough thesis to carry an entire industry. The second massive issue is fragmentation. Web3 as a space is incredibly fragmented. There are cool games out there, and there are cool experiments, and there are teams trying interesting things, but they are buried under a pile of wallets, logins, keys, chains, bridges, launchers, marketplaces, and assorted nonsense that normal people do not want to deal with. @animocabrands, under @ysiu, and @0xferg at @Immutable, are probably some of the best attempts so far. We tried to do that at Gala too, but we were largely unsuccessful for a variety of reasons mostly beyond our control. There is not yet a true “Steam of web3” that actually works. I hope eventually we can help push something like that forward with @ForkedGG, but the market is rough, attention is scattered, and there are a lot of things moving in a lot of directions. The regulatory environment does not help either. As @decodejar has pointed out, once in-game items and currencies start being treated like valuable and taxable assets, the friction goes through the roof. The original idea, as I said in my TEDx talk years ago, was to help players and make better games. By and large, I do not think we have delivered on that promise. Despite working in the space, I would still rather play web2 games most of the time, because there is less friction and I play games for enjoyment, not to stack NFTs or farm tokens. Publishing these games is also brutally hard. Gala has tried with a bunch of stuff, most recently with Shrapnel, but when I tried to play the web2 version, I could not even get it to connect, so I never got to play. I do not think that is necessarily a Gala issue, and I will try again later, but this is the problem with publishing. The publisher ends up held hostage by developer issues, and the community does not usually differentiate between the developer and the publisher. Every hiccup lands publicly on the publisher, whether that is fair or not. I hope GameFi turns around. I really do. But right now, the industry feels like it is languishing from a lack of attention, a lack of product-market fit, and a lack of genuinely compelling reasons for normal players to care. My fear is that unless something changes, GameFi may end up being remembered as a flash in the pan while the broader industry, and the attention economy around it, moves somewhere else.
Jason Brink aka BitBender tweet media
⚡Shane_S⚡@shanesek1

@decodejar Valid reasoning.. @BitBenderBrink as you were previously the President of $Gala Games...you open to sharing your current opinion on the #GameFI sector mate 🙂

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Jason Brink aka BitBender
Jason Brink aka BitBender@BitBenderBrink·
For me, the idea was always that some people would play games for enjoyment and then would pay for extra goodies they want that the P2E players would be collecting to sell to them...games with microtransactions, etc, where there would be a flow of value from the relatively high socioeconomic brackets where people played just for pleasure to the lower ones where they played to earned. Unfortunately, while the industry attracted a lot of the latter, the former never seemed to care enough to engage in a meaningful way.
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Decode
Decode@decodejar·
You make an interesting point about why people play games. Most of things I've seen in web3 have been built so that number go up. The same mentality that is prevalent in memecoin culture means the games get pumped, people get burned and don't come back. Star Atlas has been promising for years, but I don't know if they'll ever get it off the ground. Great concept and maybe its enormous scale will help, but if I have to pay tax on every spaceship I sell, I'm out.
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Jason Brink aka BitBender
Jason Brink aka BitBender@BitBenderBrink·
Jason Brink aka BitBender@BitBenderBrink

Thanks to @shanesek1 for asking about this, because I think it is one of those conversations that everyone in the GameFi space sort of circles around, but very few people want to stare at directly for too long. I just cracked myself a fresh White Monster, kids are on their way to a class, and I have a few minutes to write on my own, so here we go. Unfortunately, I think GameFi is mostly dead right now. Not permanently dead, necessarily, and not dead because nobody tried. There have been a ton of heroic efforts from people across the industry to make this work. Builders have built, communities have rallied, founders have thrown years of their lives into the fire, and more than a few teams have tried very sincerely to create something that was not just “a game with a token attached.” But despite our best efforts, I do not think we, as an industry, have really succeeded in creating a blockchain integration or use case that goes meaningfully beyond the basic tech thesis of the space. Ownership is the big one. It has always been the cleanest, easiest, most philosophically satisfying argument...own your items...own your characters...own your progress. Maybe, in some cases, you own a piece of the economy around the game itself like in @staratlas. That all sounds great, and honestly, I still like the idea in theory. The problem is that the broader gaming industry seems to be moving in the opposite direction. Web2 developers are increasingly leery about giving players ownership of the game itself, let alone ownership of individual items inside that game. Look at the Subnautica 2 license. You do not really own the game. With something like an NFT, its even harder because the issuance of an NFT could THEORETICALLY turn into a requirement for a company to keep a game live long past the point of profitability because they sold something for it that people actually own. With small single-game shops, this doesn't matter because if they close the doors its over, but if you are a company like EA or Netmarble or something, there are other revenues you might end up sapping to keep a game alive forever just because you sold someone something once and they sued to keep the game live...that sucks for them and it isn't worth the risk. I do not think that the current lack of ownership automatically a problem, per se. The days of pulling a cherished cartridge down off the shelf, blowing the dust out of it, and playing through The Legend of Zelda for the umpteenth time are mostly gone for a lot of modern gaming. Now I play through a game, hit the end of the content, metaphorically shelve it, and wait until new content shows up. In Subnautica 2, once I unlocked the power plant and reached the end of the available content, that was basically it for me until the next update. The company could just as easily decide to sunset the whole thing later because of legal issues, business issues, or some other internal mess. That is the reality of modern games. Ownership sounds good, but by itself, it is not a strong enough thesis to carry an entire industry. The second massive issue is fragmentation. Web3 as a space is incredibly fragmented. There are cool games out there, and there are cool experiments, and there are teams trying interesting things, but they are buried under a pile of wallets, logins, keys, chains, bridges, launchers, marketplaces, and assorted nonsense that normal people do not want to deal with. @animocabrands, under @ysiu, and @0xferg at @Immutable, are probably some of the best attempts so far. We tried to do that at Gala too, but we were largely unsuccessful for a variety of reasons mostly beyond our control. There is not yet a true “Steam of web3” that actually works. I hope eventually we can help push something like that forward with @ForkedGG, but the market is rough, attention is scattered, and there are a lot of things moving in a lot of directions. The regulatory environment does not help either. As @decodejar has pointed out, once in-game items and currencies start being treated like valuable and taxable assets, the friction goes through the roof. The original idea, as I said in my TEDx talk years ago, was to help players and make better games. By and large, I do not think we have delivered on that promise. Despite working in the space, I would still rather play web2 games most of the time, because there is less friction and I play games for enjoyment, not to stack NFTs or farm tokens. Publishing these games is also brutally hard. Gala has tried with a bunch of stuff, most recently with Shrapnel, but when I tried to play the web2 version, I could not even get it to connect, so I never got to play. I do not think that is necessarily a Gala issue, and I will try again later, but this is the problem with publishing. The publisher ends up held hostage by developer issues, and the community does not usually differentiate between the developer and the publisher. Every hiccup lands publicly on the publisher, whether that is fair or not. I hope GameFi turns around. I really do. But right now, the industry feels like it is languishing from a lack of attention, a lack of product-market fit, and a lack of genuinely compelling reasons for normal players to care. My fear is that unless something changes, GameFi may end up being remembered as a flash in the pan while the broader industry, and the attention economy around it, moves somewhere else.

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⚡Shane_S⚡
⚡Shane_S⚡@shanesek1·
What do others think about the current state of the GameFi sector? Do you still believe blockchain gaming eventually becomes huge, or has the 2021 play-to-earn mania completely faded? Or is it just quietly building in the background waiting for its next phase? #GameFI
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Jason Brink aka BitBender
Jason Brink aka BitBender@BitBenderBrink·
@MrManBearPig_ Of course I looked at the photo. I have also seen some really really really terrible tattoos. Like I said, I hope it is AI (and it is). MAAGA is the least of the problems with the tattoo.
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MrManBearPig
MrManBearPig@MrManBearPig_·
@BitBenderBrink Have you tried looking at the photo? I mean what is MAAGA… your smooth is showing again bud
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Jason Brink aka BitBender
Jason Brink aka BitBender@BitBenderBrink·
Yes, but there is some nuance. "Yup" (or "Yep") is a friendly confirmation on a non-serious topic. "Did you really do that silly thing?!?" "Yup!" "Yes" is a confirmation of something that requires a bit more clarity than "yup" or isn't a "fun" thing. Would you like a glass of water?" "Yes, thank you." A couple of posts have said it is an education level thing, which I have not observed to be true.
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tuuuuu
tuuuuu@tuuu28283·
アメリカの兄弟達 日本人なんであんまりわかってないんだけど 英語のyesとyupは意味ってほとんど一緒??
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Jason Brink aka BitBender retweetledi
Joel Valenzuela
Joel Valenzuela@TheDesertLynx·
Satoshi premined. He mined before anyone else and got (and holds) a much higher percentage of the supply than many founders. Sorry to kill your virgin birth myth.
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Jason Brink aka BitBender
Jason Brink aka BitBender@BitBenderBrink·
Remember Parler? For a lot of people, the name still brings up a very specific memory: that weird, MAGA-adjacent social media network that got insanely hot for a minute, became a cultural flashpoint, then seemed to disappear from the conversation almost entirely. That was basically my impression too. But over the last few years, Parler has quietly changed into something much more interesting. Under new management, it has been building what may be one of the most complete crypto-native ecosystems in social media right now. Not just a posting app. Not just a payments app. Not just a video platform. An actual stack. That is why I am joining the Parler ecosystem. The first piece that caught my attention was Parler Pay. At first glance, you would assume it is just a wallet. And yes, it is a wallet. But it is also a secure messaging system, which means you can message someone and send payments directly inside the conversation. It is still a little rough around the edges, and the user experience takes some getting used to, but the underlying idea is strong: communication and value transfer in the same place. Then there is Parler Play, which is clearly aimed at competing with YouTube. It does not have YouTube’s traffic or cultural gravity yet, obviously. But it does have something YouTube does not really offer in the same integrated way: streaming, chat, and payments all tied together. For creators, that matters a ton. Then there is Parler Cloud, which might be the most overlooked part of the whole thing. You can actually host content, sites, and infrastructure there, and you can pay for hosting in crypto. That is a very different proposition from simply saying, “Come post on our app.” Check it out at cloud.parler.com. At the same time, other social platforms have become more restrictive, more fragile, and more unpredictable. Accounts get throttled. Reach gets limited. Rules change. Payment rails get complicated. Creators and communities are constantly forced to adapt to systems they do not control. I am not abandoning my existing platforms. I am not deleting accounts or pretending one network solves everything. But I am going to start posting on Parler too. You can follow me there at app.parler.com/BitBenderBrink. Because if we are serious about crypto, decentralization, resilient infrastructure, and creator sovereignty, then we should pay attention when someone is actually building tools around those ideas instead of just using the buzzwords.
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James Li
James Li@5149jamesli·
Thomas Massie: "I vote with Republicans 91% of the time. And the 9% I don't, they're taking up for pedophiles, starting another war, or bankrupting our country." An absolute mic drop. 🎤⬇️
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