Blackcloudrising.eth
919 posts

Blackcloudrising.eth
@Blackcloudrisin
Something is coming. It's not what you expect . . .
Katılım Temmuz 2022
345 Takip Edilen80 Takipçiler

One of the world's best Pokemon Collectors joins me LIVE to discuss his next 10X trades
One Piece, Dragonball, Manga and more with @rarefinds
x.com/i/broadcasts/1…
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@mypethooligan @x_hooli Been here from jump. Let’s go!
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AI is streamlining everything
From career work to daily tasks, productivity is accelerating faster than ever
At MPH, AI isn’t a feature… it’s embedded
From ClickZero’s agentic commerce infrastructure to scaling high-quality animation through Hell or High $HOOLI
AI isn’t a trend
It’s the foundation
The future belongs to the ones already building it
$HOOLI HOO

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This has been one of my best months ever! 🫡
To celebrate, I’m giving away one of my Pudgy Penguins NFT. Worth 4.32 ETH (~$8,590) 💥
How to enter:
1️⃣ Like & RT this post
2️⃣ Comment “Done”
3️⃣ Follow @maxleebtc 🔔
⏰ Giveaway ends in 24 hours, don’t miss it!

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@LarisCoin 61Yx4Q2ShaVsF962CGfjhFbQBVBnKXpK1TnZEgaYibLj
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Blackcloudrising.eth retweetledi

"Seedance 2.0 cannot use realistic face references?"
Not anymore, Seedance 2.0 with realistic face references supported is on @plotpartyai!
Create your drama with consistent characters!
Comment "PARTY" and share, and we will raffle to give out two ultra plans (worth $99!)
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Blackcloudrising.eth retweetledi

A serious Quester will probably need a Teleport Cargo Implant .. the system has been designed intentionally in this way. Teleport Cargo Implant with some good knowledge on material locations are going to help the Quester! Without those items & skills honed you're going to have trouble competing for good Quests!
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@WindMoon_77 Yes, we already have tents ready to go - we have just no got around to releasing them yet. We have plans for allowing deeper exploration & various vehicles will also help for this in the future as well.
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#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️
earth2.io/news/e2v1-upda…
We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development.
We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features.
Please check the article above for further details, but the main updates in this version are:
1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues.
2⃣ Fixed an issue that caused crafting recipes to fail sometimes.
3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7.
4⃣ An additional fix applied to the invisible leg issue affecting some Characters.
5⃣ Inventory logic adjusted so:
• LMB moves a single item
• RMB moves all items
This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage.
6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass.
7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves.
8⃣ Fixed several spatial sound effect (SFX) issues.
9⃣ Additional bug fixes and general improvements.
The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise.
#Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha

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Yes there will be residential buildings as part of the building options & they will be able to store avatars like Mentars currently do. I am also planning renting out spaces to other Players as well who might need to lodge short or long term in residential spaces.
There will be various limits depending on the size & structure type.
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Hopefully it's not that difficult to complete the Quests! But as I have said in the past, there will be different Player types doing different things inside #Earth2. Questing was not supposed to be super easy & the way I designed it means there needs to be some skill, knowledge & planning if you want to complete a Quest, especially if you want to beat other Questers competing for the same Quest!
Long term there will likely be Questers who focus on different professions inside the Questing system but let's just test what we have for now!
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