BoJustBo

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BoJustBo

BoJustBo

@BoJustBo1

Swedish artist and writer, makes comicbooks and pixelart among other things. https://t.co/WiQQ5xnZC6 https://t.co/a600Cc77yQ

Gothenburg, Sweden Katılım Ocak 2018
3.1K Takip Edilen6.2K Takipçiler
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BoJustBo
BoJustBo@BoJustBo1·
Well would ya look at that, another tutorial, this time about dithering and stuff. #Pixelart #Tutorial
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ArthurBn
ArthurBn@ArthurBn5·
And done, the old 2021 Vertibird model (Fallout 3/NV version) has been refurbished, with the texture cleaned out and model tweaked here and there. It will be available to download for free on my Ko-Fi page this Friday. #3d #pixelart #lowpoly #Blockbench #Minecraft #Fallout
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Maung Thuta
Maung Thuta@CypressDahlia·
I mostly avoid very shlocky-looking horror because I probably would not like them as films but I also know there is a chance I might miss out on some insane creature design that punches way above its weight. Some of the designs in VHS94 were awesome
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Maung Thuta
Maung Thuta@CypressDahlia·
always felt a slug is an interesting shape for one of those faceless goon type helmets
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Jake Rattlesnake
Jake Rattlesnake@jakerattlesnk·
I’ve watched this at least 20 times today
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Maung Thuta
Maung Thuta@CypressDahlia·
suit
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pereboleslav 🐘
pereboleslav 🐘@pereboleslav·
@KriskaMarek_ I know that the Middle Ages were colorful and bright, and it's trandy now to bash the "brown filter", but personally, I like it. It's restrained, tasteful work, and it feels really cozy
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Vichrica
Vichrica@Vichrica1·
Hey, I recently made this small, low-poly retro biom game for a personal project. Wanted to share it. Scene is depicting landscape in the Slovakian nature around the 19th century :)
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BoJustBo
BoJustBo@BoJustBo1·
@PolygonCrypt Good vibes at that, getting strong feelings of Dinosaur jumpscares.
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Rekkimaru
Rekkimaru@PolygonCrypt·
Vibes... Steam link in comments 👇
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Neco The Sergal
Neco The Sergal@NecotheSergal·
Iguana Entertainments Opening from Turok 2 remains the most memorable, whereas modern games just are 'Logo/Brand'. I miss when devs were like this.
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BoJustBo
BoJustBo@BoJustBo1·
@DanielHood4 Best looking movie of the 2010s... and I didn't like it :P
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BoJustBo
BoJustBo@BoJustBo1·
@DudespostingWs Psycho stalkers need to have their camera privileges removed.
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BoJustBo
BoJustBo@BoJustBo1·
@ArtofAdval I think it's one of those things that are invisible to people until they're missing, that's when they notice something is off.
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BoJustBo
BoJustBo@BoJustBo1·
@TwoPillarsGames Please allow first person dodge rolls, I know some get motion sick from that, but likewise, I get really disoriented by the switch and I loved how No One Lives Forever did it all in first person.
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BoJustBo
BoJustBo@BoJustBo1·
@IsThisA3DModel Lol at DLSS apparently getting rid of Uncanny Valley while we can clearly see it create that effect when none was there before.
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Is this a 3D model?
Is this a 3D model?@IsThisA3DModel·
maybe you cant tell, but DLSS 5 looks awful. the only ones doing artists a disservice are guys who keep saying that your work will suffer unless you "learn" to slap bad GenAI filters on it. everyone saw how bad it looks. quit trying to pressure people to neuter their potential
Martin Nebelong@MartinNebelong

This is real-time.. The debate about Nvidia's latest neural rendering tech is ongoing. One side sees the potential of the technology to bridge the gap across the uncanny valley, to give us a much less rigid creative process than a to b to c.. the other side shouts "slop" and tries to shame any creative who dares to explore this new technology, any chance they get. Meanwhile, I'm over here saying "I told you so".. Gen Ai is here to stay, its becoming real-time and Nvidia now has the "RTX on" for AI which I've been talking about for years. We need creatives to help shape meaningful tools that combine this tech with much more granular creative control.. with tools where you as an artist see your creative thumbprint from beginning to end in the parts of the work that matters the most to you. If you're shaming artists or storytellers who embrace these tools, you're doing them a disservice in my opinion. If they don't learn to utilize these tools and workflows, to make them their own and to shape them, others will. There's no way this tech won't be a huge part of the creative industry and of the way we tell stories. It's happening around us as we speak. That said, at the core of it, do what makes you happy and create in any way you like. Don't let people tell you that "you can't do this" or "you have to do it like this".

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Kureca
Kureca@Kureca8·
made a Quake-style fluid shader for godot 4.X! link in comments
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BoJustBo
BoJustBo@BoJustBo1·
@DXT47 Yes, the trend that takes over every single genre I like and then people forget that actual level design used to be a thing.
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DXT7
DXT7@DXT47·
@BoJustBo1 arena games ???? i expected if you said online BR or something like that but arena games ???
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BoJustBo
BoJustBo@BoJustBo1·
@DXT47 It's the death of all genres!
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