@Riftwalkergame@LuclinFTW Hey If I didn't know this was a solo-dev project, just going by the trailer I'd have thought it was a AA or AAA title. No offense, just out of curiosity. Is there a demo available to try out? Also could you share a way to DM? I'm wondering if there might be a publishing fit here
2026 starts with the same goal I had on day one.
Build the sci-fi bounty hunter game I always wanted to play.
New systems. New worlds. New dangers.
The hunt does not stop here.
Wishlist on Steam
store.steampowered.com/app/4109980/Ri…
Support the journey on Patreon
patreon.com/RiftwalkerGame
Thank you for being here and believing in this.
Indie game: Night Blood W : Cutthroat Wolf, Demonstration of the first phase demo
Hello everyone! Today I'm excited to introduce our latest indie game, *Night Blood W : Cutthroat Wolf*.
#indiegame#pixelgame#Steam#IndieGameDev
@Psych_Rift The plant(or monsters?)designs are really unique, I'm already eager to try the demo! Do u have a way or email address I could DM? I can't find it anywhere:(
Psych Rift is a horror action-adventure game in the early stages of developent.
Feel free to comment with any feedback so far, I'd be happy to get in touch with anyone interested in the game! #horror#games#indiegame
▪️UI overhaul is live! ▪️
New skill tree, cleaner deck customization, and faster navigation across the board. And yes!
🎮Controller support is coming soon!
#IndieDev#GameDev#RPG#Deckbuilder#UIUX
Retrace the Light
A well-crafted game with great art and solid gameplay. However its sales haven't been great, even though there's a free demo available.
Just curious:
Really wanna know why this game hasn't sold well🫤?
Steam Page: store.steampowered.com/app/2179370/_/
@RingashGame Have played the demo for about half an hour and tried multiple times to get an S on the first boss but only B. And the story intro reminded me of the Abyss Watchers:D. Great game! By the way, you based in Taiwan? If you have any marketing needs, let's dm?
As a solo dev, I’ve built this game with passion, stress,
and an unhealthy amount of coffee and alcohol.
The process is tough, sure.
But at least there’s progress I can see. Something real. Something moving forward.
But marketing? That’s the real boss fight.
You can try a hundred times and still feel invisible.
Even now, I have no idea what I’m doing.
But I know I’m not the only one.
To every indie dev out there struggling to be seen...
I feel you. Let’s scream into the void together!
How are you all dealing with this part of dev? Share your thoughts!
Lady Aevira can stop, rewind, and fast-forward time mid-fight. You’ll have to remember what already happened, and act before she does, or after she already has.
#pixelart#gamedev#indiegame #ドット絵
A roguelike card(?) game, but based action game featuring simultaneous 'real-time action' and 'turn-based combat'.
Multiple weapons and skill builds, and a variety of unique boss battles.
Trust me, it's incredibly addictive🥵.
Steam page:store.steampowered.com/app/3720420/_/
A really funny roguelike card game.
The characters are all your classic office stereotypes – from slacking coworkers and bosses who love to shift blame.
Bad news: just only in Chinese recently!
Steam page: store.steampowered.com/app/3614010/_D…