Bownly

372 posts

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Bownly

Bownly

@Bownly

Gameboy homebrews and romhacks. Currently working on the future best GB RPG of all time. https://t.co/VU2EuZtypp Want to join me? Shoot me a message.

Katılım Haziran 2013
45 Takip Edilen512 Takipçiler
Bownly
Bownly@Bownly·
@MechaDragon101 @starlitepony Yeah, probably. I don't see a reason to take it down, and I'm too lazy to take it down without a reason lol.
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Bownly
Bownly@Bownly·
Everyone loves gacha machines, right? Well this was a pain in the neck to animate, so you'd better love them! You can earn money from completing dream dungeons, and then blow it all here to pull new items and skins. (Prices subject to change. Terms and conditions may apply.)
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Bownly
Bownly@Bownly·
I can't guarantee that playing my #GBJAM12 entry will make you healthier, wealthier, and wiser... but you'll never know until you try. Better go play it just in case. bownly.itch.io/double-dyad
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Bownly
Bownly@Bownly·
@HIMARSWill @starlitepony Nope, sorry. I never had any reason to hunt down that data. The game could definitely benefit from having a revamped exp system though. Good luck to you if you plan on taking on that challenge.
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Will Fella
Will Fella@HIMARSWill·
@Bownly @starlitepony Thanks for translating this hidden gem. Do you happen to know where the values for encounter rates and exp are stored? Being able to patch the game to be much less of a grind would make it so much easier to get through the game.
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Bownly retweetledi
Telefang.net
Telefang.net@telefangnet·
After nearly 16 long years, the Telefang.net team is overjoyed to announce that the translation patch for Keitai Denjuu Telefang 1 (both Power and Speed versions) is complete! Read more and download here: wiki.telefang.net/Wikifang:Telef…
Telefang.net tweet media
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Bownly
Bownly@Bownly·
Wrote some movement AI for a chess knight enemy. It tries to chase down the player using only chess-legal moves. It's actually pretty hard to outmaneuver. ...Or maybe I'm just bad. #screenshotsaturday #gameboy
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Bownly
Bownly@Bownly·
The best part about the Gameboy's graphical limitations is that even a programmer like me can draw something halfway presentable with some effort and iteration. ...Except for environmental tilesets. Those are still impossibly difficult.
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Bownly
Bownly@Bownly·
@auxilotl I haven't started looking yet. I tend to not even think about audio until I finish coding the majority of the engine. I figure once I move onto the content stage of development, the odds of me axing a project usually drop low enough for me to justify investing in audio.
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Auxilotl
Auxilotl@auxilotl·
@Bownly Are you looking for a composer by chance? Would love to apply if so! (:
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Bownly
Bownly@Bownly·
Added the logic for some non-battle spells. For Timestop and Hoverstep, the floor number indicator in the HUD gets replaced with an icon and a number indicating the spell's duration. Pay attention to that, or you might fall into a hole when your Hoverstep expires. #gameboy #gbdk
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Bownly
Bownly@Bownly·
@jammigans Probably. For those scenarios, I can still place tiles normally in the editor. The auto-wall code only operates on those pure light green tiles.
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Jammigans
Jammigans@jammigans·
@Bownly Clever! Any situation you don’t want the auto walls?
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Bownly
Bownly@Bownly·
Wrote some code that dynamically draws walls based on the surrounding terrain. Left is what the map looks like in the editor. Right is what it looks like in-game, after the hallways, item on the floor, and walls are drawn dynamically. #screenshotsaturday #gbdk #gameboy
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Bownly
Bownly@Bownly·
@Mishuun Cool, thanks for the detailed feedback. I wanted to lean into roguelike genre conventions by limiting verbose instructions and spell descriptions, but maybe I need to fine tune that ratio some more. And I'll have to look into that spell casting glitch. That doesn't sound right.
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J-Milley
J-Milley@Mishuun·
@Bownly Outside of differentiation between spells, maybe show the effectiveness of blocking? I tended to shy away from it after my first combat, where I was hit for 5, defended the next round, and was again hit for 5, even though I probably got high-rolled and a difference was made.
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Bownly
Bownly@Bownly·
Put together a little opening sequence to contextualize the character creation process. Figured since the game takes place in a library, it only made sense to have the player create a library card. #gameboy #screenshotsaturday #gbdk
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Bownly
Bownly@Bownly·
I've been testing out some new dialog engine logic. I can't figure out if it looks better to have the text advance by 1 or 2 lines at a time. And I've been too lazy to code in a non-instantaneous text speed, but I feel like it might look smoother. #gbdk #gameboy #gamedev
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Bownly
Bownly@Bownly·
Some enemies will have a small chance of dropping a spell book after battle. If the dropped book is one that the player hasn't obtained yet, the drop chance will get a slight boost.
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