sunWukong

16.3K posts

sunWukong

sunWukong

@Brandonward170

Katılım Temmuz 2017
49 Takip Edilen168 Takipçiler
sunWukong retweetledi
𝐌𝐚𝐡𝐝𝐢
𝐌𝐚𝐡𝐝𝐢@Mahdii_365·
Western hypocrisy exposed in just a sec..
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Dennis Gannon
Dennis Gannon@akouw829·
@stopvaccinating EVERYONE knows they faked it again. Those claiming they did not fake it, are the ones being paid to lie. They are bribed to lie or on the payroll. The government gives NASA billions each year & NASA gives Congress kickbacks each year, that is the gravy train. God judges liars.
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sunWukong
sunWukong@Brandonward170·
@d_bahler @stopvaccinating Ofc not these morons are using editing tools to add reasons to attack the launch credibility because they can't handle earth being round
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sunWukong
sunWukong@Brandonward170·
@TorturedSo51 @slikey @Mazeriio @YskarZ @4tiky @mrloic23 @Buuz135mods The entire crafting and progression system is being reworked by the automation team and has already gotten approval to be done by Simon so any system they are working on would need to be worth dropping the current system so I think it will be worthwhile
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Tortured Soul
Tortured Soul@TorturedSo51·
@slikey @Mazeriio @YskarZ @4tiky @mrloic23 @Buuz135mods Hi @slikey I do apologize for changing the conversation but I am seeing mentions of removing workbenches which I love the design of, surely they aren't being removed right? I did not like the simplicity of Minecraft and having different workbenches add to stylistic choice
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Buuz135
Buuz135@Buuz135mods·
Update 5 will bring death to another of my mods by being implemented into the game. You will be able to have multiple huds elements without using MultipleHUD (RIP) (This change wasn't mentioned in the patch notes, Im not sure if was part 1 or 2)
Buuz135 tweet media
Simon@Simon_Hypixel

Pre-Release Patch Notes (April 2, 2026) Update 5 (Part 2) Enable via Launcher → Settings → Pre-Release We've moved pre-release patch notes to blog posts so they're easier to find and reference! We'll keep updating the same post as new parts ship. Patch notes for Part 1 and Part 2: hytale.com/news/2026/4/hy… We also added a new modders warning section at the bottom to help you get ahead of anything that might break.

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sunWukong
sunWukong@Brandonward170·
@southfaux @blacknredtext @forskinquotes Hey look it's a incel I've fucked more pussy than that in a single year maybe realize long as the partners are clean it's all safe fun and no risk to your micropenis
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RIN
RIN@Rin_Vixen·
HOW IN THE FUCK IS ONE PIECE MAKING ME CRY OVER A SHIP??? 😭😭😭
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sunWukong
sunWukong@Brandonward170·
@ItsBuddhaCat I have a different type of stat I have 12k messages on the discord
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BuddhaCat
BuddhaCat@ItsBuddhaCat·
holy moly! the game has only been out for ~2.5 months! I'm curious if anyone else has these numbers 😅😅
Mazeriio@Mazeriio

@Simon_Hypixel @ItsBuddhaCat Okay, I did the count on every single Hytale account I own and... I have 464 hours and 3 minutes of playtime 😅

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sunWukong retweetledi
Tuki
Tuki@TukiFromKL·
🚨Do you understand the irony of what just happened.. the FBI spent two years investigating Hillary Clinton for using a personal email for government work.. it dominated every news cycle.. it decided an election.. "lock her up.." the man they put in charge of the FBI.. just got his personal email hacked by Iran.. the DOJ confirmed it.. Iran-linked group "Handala" breached FBI Director Kash Patel's personal email and got his data.. think about the timing.. America has fired 850 Tomahawk missiles at Iran this month.. spent billions.. and Iran didn't fire back with a missile.. they walked through the front door of the FBI.. and here's what nobody wants to say out loud.. the FBI Director was using a personal email in the first place.. the same thing the FBI called a national security threat when Hillary did it.. the agency that decides what's a crime.. doesn't follow its own rules.. The rules only apply until you're the one making them.
The Kobeissi Letter@KobeissiLetter

BREAKING: The DOJ says FBI Director Kash Patel’s personal email has been breached by hackers.

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sunWukong
sunWukong@Brandonward170·
@oweloficial When you post stuff like this you should include the sources
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Owel
Owel@oweloficial·
TODO LO CONFIRMADO QUE LLEGARÁ A HYTALE 🔥👀 1. Lista de amigos y guilds: pronto añadirán un sistema en el juego para añadir a tus amigos e invitarlos a tu mundo, junto con guilds o hermandades 🥇 2. Minijuegos oficiales: el equipo ya ha creado varios prototipos de minijuegos 👀 (1/2) 👇
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sunWukong
sunWukong@Brandonward170·
@Rin_Vixen Don't worry you got plenty more tears where this comes from and somehow it hurts more
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RIN
RIN@Rin_Vixen·
Alabasta arc over. I have no more tears left in my body Onto Jaya and Skypiea ❤️
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Prowl8413
Prowl8413@Prowl8413·
If you're hoping to be able to find Limestone, and some of the other blocks that don't exist in exploration mode yet, unfortunately you still will not be able to get them in Update 4. Simon is considering ways to bring them in that don't require working on Worldgen V1
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sunWukong
sunWukong@Brandonward170·
@SlimerSlimy It's not possible outside of a seamless dimension teleport which also isn't possible
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SlimySlimer 🇨🇱
SlimySlimer 🇨🇱@SlimerSlimy·
Minecraft mod creators, have you figured out how to do this yet?
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sunWukong
sunWukong@Brandonward170·
@Prowl8413 I actually think it's interesting enough to both be added to the game organically and design wise it's unique enough to make sense
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sunWukong
sunWukong@Brandonward170·
@Prowl8413 Creative use an obvious creative only block like the wip sign
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Prowl8413
Prowl8413@Prowl8413·
Think I finally got all the blocks laid out... still got more to prep, but think I'll do that as I record. Eventually I'm going to fill in all blocks here, and every patch release I'll remove the red flags to signify what is only in pre-release, vs full release. Also need a good way for what is exploration vs creative
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Namii🍞@ DoKomi 3L39
Namii🍞@ DoKomi 3L39@NAMIORII·
is it worth it to start watching one piece anime ? I've been following the one piece live action strongly and I enjoyed it very much, so I'm contemplating 🤔
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sunWukong
sunWukong@Brandonward170·
@Prowl8413 That's the biggest issue RN is the amount of people complaining about the foundation being built but wanting to live on the second story of a house
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Prowl8413
Prowl8413@Prowl8413·
This is not to flame this guy at all, but I know its a common enough thought in the community. The team has a lot of people working on a lot of things at the same time, and the order in which they happen aren't designed to maximize entertainment, but to maximize workflow internally and prioritized in a way that gets major systems in in an order that makes sense for decisions they are making internally. This is all focused around health of the game as a whole to get it to full-release. I still mostly think player interest will grow over time throughout, but it may not always make everyone happy. ALSO, this stuff is VERY personal preference. I talked to several people on stream today that this is exactly what they wanted next. Building is what keeps them invested in the game. Others it may be combat, others it may be exploration of the world, and others may be farming, or RPG elements. They will never please everyone at any given moment, but I think the plan is to please everyone by the time full-release hits. Buckle up and enjoy the ride! @Simon_Hypixel and team got this!
AlgoMuda?@Algo_Muda

@Simon_Hypixel STOP! YOU'RE FOCUSING ON THE WRONG THINGS!! A LARGE PART OF THE COMMUNITY'S INTEREST IS DROPPING! STOP FOCUSING ON BLOCKS AND INTERNAL FEATURES. FOCUS ON KEEPING PEOPLE IN THE GAME. NEW BLOCKS DON'T HOLD ANYONE. FOCUS ON FARMING, FISHING, ADDICTIVE TASKS, PROGRESS.

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Simon
Simon@Simon_Hypixel·
@Prowl8413 we are just getting started!
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Prowl8413
Prowl8413@Prowl8413·
Ok, this update is actually insane. Going to fire up stream as soon as I get home, abd start prepping a world for a video snd check out everything live with you guys. @Simon_Hypixel hope you drop by, I'll have some questions :)
Simon@Simon_Hypixel

Pre-Release Patch Notes (Mar 19, 2026) Update 4 (Part 5 of 5) Enable via Launcher → Settings → Pre-Release Update 4 launches next week, March 26th! If you're running a server or building mods, this is your last pre-release window. Test your plugins and get everything ready for launch day. Note that we might make small bug fixes before the release. 𝗛𝗘𝗔𝗗𝗟𝗜𝗡𝗘 𝗙𝗘𝗔𝗧𝗨𝗥𝗘𝗦 - Around 500 new blocks have been added! Approximately half of these can be crafted, and the other half are available via the Creative Inventory. New additions include:  - Complete Limestone, Slate, Chalk, and Cooled Magma block sets  - Stair and half slabs for Rock, Cloth, Smooth Clay, and Dirt block sets  - Gravel and Gravel half slabs for existing rock types  - Bronze, Copper, Zinc, and Iron block sets (Creative Mode)  - Dead Coral blocks (Creative Mode)  - Cybercity blocks (Creative Mode)  - Ferns and adjusted Grass block sets  - T-junctions and four-way junctions for fences and walls  - Many new cloth and tent roof block types, and more! 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦 𝗡𝗘𝗪 𝗕𝗟𝗢𝗖𝗞 𝗦𝗘𝗧𝗦 & 𝗠𝗔𝗧𝗘𝗥𝗜𝗔𝗟𝗦 - Over 30 new blocks have been added to the Cooled Magma block set, including bricks, cobble, stalactites and rubble. - Over 20 new blocks have been added to the Chalk block set, including cobble and rubble. - Over 10 new blocks have been added to the Slate Brick block set. - Over 10 new blocks have been added to the Limestone block set, and its textures have been expanded upon. - Added a Dead Coral block set, accessible in Creative Mode. 𝗥𝗢𝗖𝗞 & 𝗦𝗢𝗜𝗟 𝗘𝗫𝗣𝗔𝗡𝗦𝗜𝗢𝗡 - Added half slabs for most naturally occurring rock types. - Added stairs with connections for all natural rock types. - Added beams for all naturally occurring rock types. - Added gravel and gravel half blocks for all rock types. - Added stalactites and rubble for Magma Cooled and Chalk sets. - Performed a consistency pass on Dirt and Grass block sets, adding full grass, stairs, and half slabs for all existing dirt types, plus new Wet and Lush dirt types. - Updated the coloured Clay textures. 𝗪𝗢𝗢𝗗 & 𝗧𝗥𝗘𝗘 𝗦𝗬𝗦𝗧𝗘𝗠𝗦 - Added the Apple, Camphor, Spiral, and a fully redesigned Frostwood tree species. - All existing tree types have had their tree growth stages configured. - Sapling textures have been added for each tree species. - Seedbag textures and icons have been updated for all saplings. - Stormbark trees have had their roots removed. - Fire, Ice and Bamboo trees now have branches and roots, and its wood can be crafted into stairs and half slabs. 𝗥𝗢𝗢𝗙 𝗕𝗟𝗢𝗖𝗞𝗦 - Roof blocks for all build sets now properly connect dynamically. - Expanded existing hide and leather tent roofs with steep/shallow variations. - Added yellow, green, white, and dark blue Cloth Roof block sets. - Added red, orange, yellow, dark green, and blue Modern Cloth Roof block sets, accessible via the Creative Inventory. 𝗙𝗘𝗡𝗖𝗘𝗦 & 𝗪𝗔𝗟𝗟𝗦 - Added T-junction and four-way junction support for all fences and walls. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗠𝗢𝗗𝗘 & 𝗕𝗨𝗜𝗟𝗗𝗘𝗥'𝗦 𝗕𝗘𝗡𝗖𝗛 - Added 5 new 'Build' greyboxing block sets for Creative mode use. - Added a Red Flag and Orange Flag for Creative mode constructions. - Added some seasonal decorations, accessible via the Creative Inventory. - Added some decorative moving boxes, accessible via the Creative Inventory. 𝗖𝗬𝗕𝗘𝗥𝗖𝗜𝗧𝗬 𝗔𝗦𝗦𝗘𝗧𝗦 (𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗠𝗢𝗗𝗘) We are releasing a first subset of sci-fi blocks for creative building! - Added Iron, Copper, Zinc and Bronze modern metal block sets, including new pipe blocks. - Added a selection of coloured Lightsource blocks. - Added Neon Signs, Windows, Posters, and an Arcade Machine for the Cybercity set. 𝗡𝗔𝗠𝗜𝗡𝗚, 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗖𝗢𝗡𝗩𝗘𝗡𝗧𝗜𝗢𝗡𝗦 & 𝗖𝗔𝗧𝗘𝗚𝗢𝗥𝗜𝗭𝗔𝗧𝗜𝗢𝗡 - Added 'Wood', 'Metal', 'Cloth' and 'Technical' subcategories and removed the 'Structural' subcategory within the Creative Inventory. Several blocks have now been moved to these new categories. - Standardized display names for half slabs, stairs, roofs, metal blocks, beams, bricks, and sandstone types. - The smaller of the two Campfire blocks is now referred to as 'Small Campfire'. - 'Wooden Wall - Crossed Trestle' blocks have been renamed to indicate their colour. 𝗔𝗗𝗗𝗜𝗧𝗜𝗢𝗡𝗔𝗟 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦 𝗖𝗛𝗔𝗡𝗚𝗘𝗦 - Worlds can now be configured to disable fluids from spreading. This can be further customized using the command /world settings disabledfluidtickers. - Pillars may now be placed sideways. - Coloured Cloth Blocks can now be refined correctly at the Builder's Workbench. - More Sapling varieties may now be crafted at the Farmer's Workbench. - All Rock, Wood and Metal full blocks can now be used to craft Half Slabs and Stairs at the Builder's Workbench. - Removed all Runic sets from the Builder's Bench. They remain accessible through the Creative Inventory. - Coloured Wooden Wall and Smooth Clay blocks have been polished to match natural clay counterparts. 𝗔𝗨𝗗𝗜𝗢 - Updated block sound set assets to support parenting. - Added the Torch_Stone sound set for stone torches. - Voice Chat is now disabled by default in Single Player Mode. - Individuals can now be muted in Voice Chat via the map screen's player list. - Pausing the game will now muffle non-UI sounds instead of silencing them. 𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘 - Updated the portrait background and border used with the Voice Chat UI. - Swapped the 'microphone icon' used to indicate who is speaking with a 'speaker icon'. - Updated the CJK font atlases to contain punctuation symbols. - Added support for Traditional Chinese glyphs. 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦 - The Creative Inventory for Creative Tools has been re-organized!  - The first page contains tools that are most commonly used, or are good introductory tools.  - The second page contains tools that have more specific uses.  - The third page contains brush filters.  - The fourth page contains tools and blocks related to prefab editing.  - The fifth page contains tools related to making machinima. - The Selection Tool can now be closed by right clicking with the shift key held down. - The Sculpt Tool can once again use the material selector. - The material selector will now show material percentages. - The Grass Brush has been re-added and updated to work on most surfaces. - Scripted brushes that have an item associated with them will now load the item with the brush. If an item is not associated with the brush, it will instead load the template item with basic parameters. - Added legends to tools that require a lot of configuration but did not previously have them. - The Node Editor now includes tooltips for world-gen V2 nodes. - Improved the order of props within the Node Editor menu. - Added the ability to have triggered cooldowns for input actions. - Relocated the StatModifiersManager to the EntityStatMap component. - All Rock Beams have been made children of Rock_Stone_Beam. - All Gravel blocks have been reparented to Soil_Gravel and Soil_Gravel_Half. - Resource types now reference item IDs directly. - All instances of the HardRocks gather type have been replaced with Rocks. 𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦 & 𝗣𝗘𝗥𝗙𝗢𝗥𝗠𝗔𝗡𝗖𝗘 𝗜𝗠𝗣𝗥𝗢𝗩𝗘𝗠𝗘𝗡𝗧𝗦 𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur related to mount movement. - Improved the performance of entities that prioritize various attitudes. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur at extreme coordinates. - Fixed an exception error that could occur with prefab props having empty paths. - Fixed an issue preventing use of partially-fuelled workbenches. - Worlds will no longer turn transparent at sunset. - Blocks that have been destroyed by fire may no longer be interacted with as if they were undamaged. - Improved the performance of world generation. - Gravel blocks are no longer unbreakable. - Feran Ribs and Small Green Crystals can now be placed correctly. - Lumberjack Paintings no longer prompt players to interact with them. - Frozen Castle Platforms have had their hitboxes extended. - Royal Beds have had their hitboxes adjusted and the sleeping position improved. - Runic Beams have had their textures updated. - Placing Greenwood, Tropical, Deadwood or Cobble Hollow roof variants will now place the correct block. - Larkspur now drops the correct items when broken. - Iron chains now render correctly when held. - Concrete roof textures have been fixed. - Fixed various particle colors and block effect IDs. - Fixed various duplicate item names. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur with the Asset Editor on startup. - XZ flips should now flip blocks correctly when they are pitched or rolled. - The hitboxes for rotated blocks should now match their visuals. 𝗨𝗜 & 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗙𝗜𝗫𝗘𝗦 - Fixed a crash that could occur when trying to display corrupted world preview images. - Fixed a crash that could occur when hovering over resource slots. - Fixed a crash that could occur when the number of memories required to unlock a craftable item isn't retrieved correctly. - Dynamic lighting should now render better when Shading Quality is set to Low. - The Voice Chat UI will now be hidden if the HUD is toggled off via F8. - The Voice Chat UI will now be hidden if voice chat has been disabled. - The Builder Tool Legend UI will no longer display a page number if there's only one page. - Players on servers will find that their configured maximum character length of messages will now be better adhered to. - Localized text that occurs within modals, such as within the Machinima Tool, will now render correctly. - Fixed a number of instances where localized text would cause clipping issues. - The profiling panel's FPS stats and overlay now use real frame intervals, making them more consistent when Vsync or frame pacing is active. 𝗔𝗨𝗗𝗜𝗢 𝗙𝗜𝗫𝗘𝗦 - Fixed an issue where spatial and center sources of audio could temporarily desync. - Updated a number of assets that were utilizing duplicate sound sets:  - Eggsac will now use the Cocoon sound set.  - Wood_Breakable will now use the Wood sound set.  - Tombstone will now use the Stone sound set.  - Poop will now use the Mud sound set. - Brazier, Torch and Campfire sounds and sound sets will now play correctly and use parenting. - Cleaned up Ore, Window and both Pot sound sets. - Sounds within the UI should now play correctly. - Scarak Cocoons and Spider Cocoons will no longer continue to make noise after bursting. - Lumberjack Lantern's ambient SFX has been updated. - Fixed an issue where a number of block sets were using the sound sets for other material types.

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sunWukong
sunWukong@Brandonward170·
@CJButcherYpsi @rabbitholebot Ah yes because the masks are for blocking the actual virus but the things that actually spread it you absolute moron that's why they sterilize a surgery room or you morons could scrape bullets out with a rusty knife
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CjButcher
CjButcher@CJButcherYpsi·
@rabbitholebot Try explaining this to doctors and nurses in hospitals! They cant get it!!!!
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