Brian Bright

1.1K posts

Brian Bright

Brian Bright

@BrianBright

Retired 27 yr game vet. Project Director for Call of Duty IW Zombies, Extinction, Guitar Hero, Tony Hawk, Mat Hoffman, Kelly Slater…

Katılım Mart 2009
606 Takip Edilen8K Takipçiler
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Brian Bright
Brian Bright@BrianBright·
UNAUTHORIZED FREQUENCIES — OPEN CHANNEL Recorded from vinyl. One continuous session. No edits. Just signal. mix link and tracklist in comments
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Brian Bright
Brian Bright@BrianBright·
@CODPersonal @Cade_Onder I think we added the teeth system in April 2015. We just allowed you to get GOATED if you put in the time.
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Brian Bright
Brian Bright@BrianBright·
This was the pitch the team made for Extinction 2. What you see is maybe 1 or 2 months of work after finishing Extinction and all 4 COD Ghosts DLC in 2014.
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Brian Bright
Brian Bright@BrianBright·
@Cade_Onder @CODPersonal There was this real drive to make a future, interplanetary game. They hated that we did cryptids in Extinction, and that's ultimately why I decided to shift to IWZ. That gave the design team the freedom they needed.
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Cade Onder
Cade Onder@Cade_Onder·
@BrianBright @CODPersonal Was a Ghosts sequel not really in the cards after it released? That cliffhanger ending always made me surprised that IW chose to make Infinite Warfare instead.
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Brian Bright
Brian Bright@BrianBright·
@CODPersonal The art in here was still from Ghosts and anything new was designer art. We didn't have any resources besides the design team to make this pitch.
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ChadOfDuty
ChadOfDuty@CODPersonal·
@BrianBright So cool - Infinite Warfare looked a lot different :D This might be off-limits but any elevator pitches for where the story was headed? I imagine Dr. Cross had a substantial role...
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Brian Bright
Brian Bright@BrianBright·
@CODPersonal This was in Infinite Warfare, which was essentially Ghosts + a few months
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ChadOfDuty
ChadOfDuty@CODPersonal·
@BrianBright Extinction had so much potential and it shatters my soul to see it shelved 😔 I do have one random curiosity - was this built directly within Ghosts itself, or was the team building the prototype/foundation for Ghosts 2?
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Video Game History
Video Game History@VideoGameHstry·
What's the first game you think of when you see the Activision logo?
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Hoop Central
Hoop Central@TheHoopCentral·
“That’s Alex Morgan. Alex Fu*king Morgan.” — Jimmy Butler was starstruck by Alex Morgan. 🤣🙌 (via @sandiegowavefc)
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MugenLord
MugenLord@MugenLord·
Bro, as someone who was gaming in the 90's, I had no idea that Crash Bandicoot was nearly impossible to run on the PS1. The developers found a way to get around the PS1 limitations, and the way they did it was sick! This is what optimization looks like, and somehow, most modern game developers can't seem to pull it off. youtube.com/shorts/LvQ2hYk…
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Brian Bright
Brian Bright@BrianBright·
@charlieINTEL to be fair, we used a primitive speech to animation tool on Tony Hawk's American Wasteland in game cinematics in 2005. It was essentially wave file driven lip flap.
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CharlieIntel
CharlieIntel@charlieINTEL·
Battlefield 6 devs used multiple AI tools during development, including Voice2Face (speech to animation AI software) and FaceRig (character face creation AI software), to 'speed up development' [via Fast Company]
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Brian Bright
Brian Bright@BrianBright·
@zDezoh Microsoft should release Extinction with all DLC by itself, also do so with Zombies in Spaceland. Put them on Game Pass
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Dezoh
Dezoh@zDezoh·
Anyone else remember Extinction from COD Ghosts?
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Brian Bright
Brian Bright@BrianBright·
@IndieGameJoe keep it up bro, not sure why there is any hate on what you are doing.
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
Guys, I think I am going to quit Indie Game Joe. All I do is try to shine a spotlight on indie games in my spare time, help out where I can behind closed doors, and there is just so much hate. I can't do this anymore. I'm sorry.
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Brian Bright
Brian Bright@BrianBright·
@Grummz So much better than the invisible wall we put in Gun 😔
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Grummz
Grummz@Grummz·
Crimson Desert player reaches edge of the world. Wait for it.
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Brian Bright
Brian Bright@BrianBright·
During the Neversoft days we would make a disc playable build every Friday. No excuses, that had to play with no big showstoppers. Send it to ATVI and anyone else that wants to see it. Then we would be chill for the weekend. Neversoft did this for 20 years successfully, although a few of us would have to be there late on Fridays, the team would have the weekend off even during "crunch". There were very few weekends people worked in releasing a game every 1 year to 6 months for 15 years. Wondering how things have changed now?
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Matt Walsh
Matt Walsh@MattWalshBlog·
The Hoover Dam was built in the amount of time it has taken California to construct a small bridge for cats and butterflies. The Empire State Building was built in about a quarter of the time.
Christopher F. Rufo ⚔️@christopherrufo

EXCLUSIVE: Gavin Newsom promised to build a bridge for cougars and butterflies in the middle of Los Angeles. The project has turned into another boondoggle, with broken deadlines and costs exploding to $114 million. This is Newsom's bridge to nowhere. city-journal.org/article/califo…

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