
Gregory Renner (@brispit.bsky.social)
2.9K posts

Gregory Renner (@brispit.bsky.social)
@Bris_pit
Healthcare worker/avid gamer/Editor&Interviewer for Big Daddy Gaming (https://t.co/HU4fsx70sL) short story writer. All views are my own. Nice to meet you.









“Oh hey, a new YT comment, let’s see what-“ 🥱💤






Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…





I think it does a disservice to the players to ridicule player count watching. We have seen countless examples in the last few years of player count drops leading to game service stops. If you're going to put $40 into a game, you need to believe the game will continue for X amount of years. Asking people for blind faith treats them like sheep. Players are not dumb: they know that Bungie's acquisition was costly, their staff are costly, and that cost/sales requirements are likely substantially higher than ARC Raiders given a large, Seattle-area workforce who needs to cover not just their burn but the equity Sony spent on the acquisition of the studio. So when the game fails to reach ARC numbers, an elementary schooler can do the math showing that the number may be on the wall. It may be a year away. Possibly two! But it also could be sooner. Businesses have to be cut throat; if Sony doesn't see a path to burn rate profitability with Marathon, and has no plan to increase player count in the next six months, they would be smarter to cut their losses. I'm not suggesting they don't, I'm only saying that this is a reasonable, logical train. Warframe has very different cost requirements than Marathon. That doesn't mean Marathon is bad. By all accounts, it is very good. The problem with the industry is that you can spend way too much for a good game that can't make back it's money. This has been Square Enix's issue on Final Fantasy games for years.






Dragon Quest creator Yuji Horii says English translations of Japanese games lose "flavour" because it's a more "simple language". The intricacies of Japanese dialogue are lost when translating to English, Horii says. vgc.news/news/dragon-qu…












First it was Marathon is gonna be “dead on arrival”. Now because they have a healthy player base so far, it’s a “failure for a triple A game”. How much are we gonna keep moving the goal posts to discredit a good game? Just enjoy it or leave it alone sheesh.











