@smolekoma Pretty useful. A few people have attempted this with pretty good results. Something I'd wanna see on these tools is the ability to generate items/gear that fit on already generated mobs/npcs.
This will save hours of work for pixel artists 🦀
Built a free, 100% client-side pixel art fixer in Rust → WASM
Drop any AI-generated pixel art and it:
• snaps every pixel to a perfect grid
• removes backgrounds (flood fill or global color)
• converts sprite sheets → animated GIFs
• bulk processes a whole folder
support building $TACHI
@boneuou@om_patel5 did i not already reply to this point? holy fuck, im arguing with a crayon eater. have fun arguing with yourself on the rest of this thread lmao
SOMEONE JUST DROPPED A NEW AGENT HARNESS THAT CLAIMS TO BLOW PAST CLAUDE CODE AND CODEX
quick context: an agent harness is the layer between you and the AI and it handles prompts, tools, memory, and parallel sessions (e.g. codex cli & claude code)
it's called jcode AND it's free and open source on github
claims to be:
> 20x more memory efficient than claude code
> spawns 63x faster than codex CLI
> more customizable than every existing harness
> built in memory system, no extra setup
> built specifically for running parallel sessions and agent swarms
> handles background tasks, browser use, and codebase searching natively
the part everyone is losing their minds over is that you can log in with your existing claude code or codex oauth and just use it as the harness
so you keep your max plan, but you run it through a faster, more efficient interface that can spawn 20 agents at once if you want
the catch is that anthropic has banned people for using claude oauth with third party tools. so this lives in a grey zone right now
but if you're already running multiple claude code sessions in tmux or paying for codex separately, this is built to replace both with one harness
the open source community is moving way faster than the big AI companies. again.
The problem isn't access to the code, you moron. It's that they take it, repost it, farm engagement, ship products off it, and profit before a DMCA even gets filed. You don't get those views, followers, or revenue back. The damage is already done. Getting all fiesty now because you realized you're dumb af. You done yet or we gonna keep going?
So code gets stolen, and the move is filing DMCA takedowns after the fact. My entire argument was that it would get stolen. You just confirmed it does. Now your defense is that you can clean it up after the damage was done. You're agreeing with me and are too much of a retard to notice. You done yet?
@boneuou@om_patel5 You literally just proved my point. You've used licenses, released things, AND got copied. The license didn't stop it. That's exactly what I said. Thank you fucktard.
@BryanTheCynic@om_patel5 Literally any license saying your code can't be re-used for commercial use or any other thing
You don't even have 17 years, you're trying to trash people on X and you pretends to be a senior ?
Not only I've used licenses but I've also released a lot of things and got copied
LOL. Not only do I have one, I've worked in the field for 17 years and just brought Claude Code to iOS for the world this calendar year. What have you done?
So which is it? Legal licensing, as if thats ever stopped anyone? Or a license key/DRM/obfuscation, as if pointing an LLM with a Ghidra MCP wouldn't destroy it in an afternoon? Go on, tell me, you complete fucking retard.
I have things running in the browser with threeJS that proprietary game engines wont build for another 3 years. If you are a particularly prideful and talented engineer who doesn't like begging for work you can just self fund a billion dollar startup now.
@DannyLimanseta Ooo someone thats actually doing something super useful and not pumping out another RAG or Clawdbot tool. Would you open source? Or at least share in DMs?
There's something mesmerising about staring at procedurally generated Diablo-style items with affixes and rarities.
I had to vibe code a custom art generation tool to make consistent art for this game. It's not perfect but it's getting there.
Your @openclaw now has infinite memory.
Introducing our new plugin for Molt (Clawdbot) ✨
Automatically remembers conversations, recalls relevant context, and builds a persistent user profile.
github.com/supermemoryai/…
mintlify is hiring! i'll personally guarantee an interview to anyone who sends me a screen recording showing themselves claude coding in a phone terminal