Bujomi

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Bujomi

Bujomi

@Bujomi

creator of webcomic FLY HIGH NOON. updated every two weeks!

Katılım Ağustos 2016
698 Takip Edilen126 Takipçiler
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Kilvenz@CEO
Kilvenz@CEO@rossfield·
The worst type of people to play against in fighting games are the ones that work retail jobs. They play with so much hatred
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Daigusto Imman ☆
Daigusto Imman ☆@SwiftAtK777·
What kind of crack was i on when I made this
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Bujomi
Bujomi@Bujomi·
I have to believe there's something I fall short on, otherwise I would've been hired somewhere this last year
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Bujomi
Bujomi@Bujomi·
God damnit, that's like the 5th job interview in a row where I get called back and told "you interviewed great! We are just moving in a different direction, but please apply again in the future!" I ask for feedback on how to interview better for the future and get told NOTHING
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Ewan Morrison
Ewan Morrison@MrEwanMorrison·
Open AI are being torn to shreds by this smart young guy who just simply asks ChatGPT to do basic things and then, invariably, it fails and bullshits. He's testing GPT more rigorously than OpenAI did.
Husk@huskirl

Where’s the meatloaf

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Diaphone
Diaphone@Diaphone_·
I finally found Jam's unblockable loop 😭
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田村ゆうき
田村ゆうき@tamuhime·
今日の一枚 昨日のだけど!!! ラグナ君から始めるBBツリーを作っていく。
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Mike Drucker
Mike Drucker@MikeDrucker·
The names of kings have been worn away by the sands of time. Gods once feared are forgotten. Monuments to the immortality of civilizations now shattered into the cobblestones of another. But one man shall survive forever because he was a really, really shitty copper merchant.
em ✶@lesbiem

made Ea Nasir in tomodachi life

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Hotashi
Hotashi@hotashis·
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James “jchensor” Chen
I’ve shared this before, but every time it shows up it’s worth sharing again. Fighting Games are just like this. This is overloading the Mental Stack. Obviously your actions are limited in Fighting Games, so you have to feint by creative means. Crouching for half a second, changing directions of walking for half a second, whiffing LPs, etc. You’d be surprised at the very subtle things people react to in milliseconds. One of my favorite examples is something Mike Ross used to do in SFIV with Honda. Instead of just doing a raw Headbutt at opponents to attack, he would take advantage of the Special Move button window and make Honda walk forward for just the tiniest fraction of a second before Headbutting. People relax when they see Honda walk forward. They assume he’s lost his charge, so they’re baited into walking or approaching or lowering their defense. So the Headbutt would come out and catch people by surprise. But all it took was that tiny millisecond of walking forward, and it was enough of a feint to get people to subconsciously react to. Another example: if you want to walk up and Throw someone in the middle of Neutral because you got them scared to press buttons, even the slightest crouch for half a second in the middle of walking forward can cause the opponent to be convinced you’re going to attack instead of Throw (esp. in SF6 where crMK DRC is such a threat), making them less likely to Tech the Throw. So like GSP talks about here, feinting is very important. Making your opponent overly stimulated by subtle cues can make them less likely to react to your actual angle of attack.
Dan Mehmet@Danmehmet_

GSP on Feinting. Mastering feinting is what separates high level fighters from bums. You're literally sending your opponent's nervous system into overload. Feinting works because the brain has to guess the attack from early cues like shoulder, hip, and weight shift before the strike actually happens. Feed it false data and it commits to the wrong defense or forces an erratic movement. Once they bite, there's a hard window ,roughly 100-300ms, where their brain is literally busy finishing the first defensive decision and can't start the next one. Feinting can make the opponent start shifting from proactive defence (anticipating) to reactive defence (waiting for confirmation), which is way slower. Even slight position changes cost time to reset. Under fast exchanges, the brain also has a response selection bottleneck (psychological refractory period effect), meaning it struggles to switch between defensive options instantly when actions come in rapid sequence. This is why you sometimes see even high level guys make basic mistakes under fire. None of these happen in isolation. Understanding and mastering feints seems basic but it's one of the hardest things to master. In essence it is the ability to increase your opponents reaction time. That's like a super power in fighting.

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Jen 🍉
Jen 🍉@REClaireJill·
How Resident Evil characters use a glue stick:
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yeet
yeet@Awk20000·
Maximilian Dood forced to end stream after accidentally hitting the meme
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Hotashi
Hotashi@hotashis·
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Geoff Keighley
Geoff Keighley@geoffkeighley·
Xbox is reducing the price of Game Pass Ultimate by 7 dollars a month to $22.99 USD, effective immediately. As a result, it is removing future Call of Duty games from being part of the service on day one.
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