Fabsen
27 posts

Fabsen retweetledi

WHO LIKES FREE STUFF? YOU LIKE FREE STUFF?
World of Warcraft: Burning Crusade Classic™ Outland Epic Pack Giveaway! To celebrate TBC Classic Anniversary Pre-Patch going Live I'm giving away an Outland Epic Pack!
To enter:
✅Follow
❤️Like
⏭️Repost
💬Comment which RAID is your favorite from TBC!
Winner drawn on the 20th! #WoW_Partner

English

TBC Anniversary changes:
- Lust is raid wide with a 10 minute sated that resets on wipe/kill
- Terocone spawn buffed
- Attunements account wide once completed
us.forums.blizzard.com/en/wow/t/the-b…

English

In an upcoming hotfix, we'll be making it so that Raging Spirits can only summon 5 Raging Spirits per cast at all levels. They will also no longer be able to be spawned from triggered Fire Skills.
After this hotfix, we will be making adjustments to other Trigger Meta-Gems. In particular, we are going to be moving towards it being that you will not be able to apply very weak ailments from low level abilities to build energy. It is our intention that using low level skills with no investment is not an appropriate avenue to trigger copious amounts of high damage spells.
English

Ready, Destined One?
To celebrate the launch Black Myth Wukong w/ full ray tracing + DLSS 3, we're giving away an exclusive GeForce RTX 4080 SUPER, featuring stunning wrap art of Sun Wukong.
Want it?! Comment #BlackMythRTX + like this post to enter!

English
Fabsen retweetledi

@Broeki2 @DerBuchti Imagine du bist being nem Vorsprechen, lieferst richtig ab und siehst dann dass die Rolle ein Influencer bekommt, der den Job objektiv schlechter macht.
Ich wäre auch pissed
Deutsch

@Sarthetv The Warlock changes are definitely not what we were hoping for.
The Conflag change is the only one thst is okay but wasn’t really necessary after the recent changes making backdraft 15sec long.
The other two changes are shit and will never be taken. Shadowflame competes with DK
English

PTR Class Changes are up for 3 major classes, Hunter, Lock and Mage. Some BIG Changes, some reworks and some drama? Idk check em out! wowhead.com/blue-tracker/t…
English

@AggrendWoW The whole debuff/curse situation is kind of clunky rn…priest debuffs are unreliable, especially on multitarget bosses and Warlocks (fe. affli) lose a lot when they use cor or coe, especially when these curses are worse then the priest ones
English

The team focused on SoD has spent a good chunk of the last few days chewing on a rather large list of class adjustments coming soon (likely actually soon, not "soon tm" soon). As always we want to prime everyone that it's not going to fix every single thing everyone wanted, but we are continuing to iterate.
We've been watching discords and forums for ideas and suggestions as we go, and while that's fine and good, I figured it might be a fun exercise to probe for a few suggestions here to a few targeted questions.
Disclaimer; there may be an excellent idea in here that you love that we can't execute on for whatever reason.
Game dev isn't easy and sometimes you have to pass on a good idea for a myriad of reasons. It's nothing sinister and its not us being tone deaf. Many things are also too big to hotfix so we have to think about what we do now vs. next phase.
So, feel free to post suggestions or links to media with good suggestions in reply. Please do keep it civil though both towards me/the team and each other. I've been increasingly having to mute/block folks with abusive or unhelpful commentary so let's all be chill humans together.
Lastly, please try and frame your suggestion with both a) the issue to be addressed, and b) your suggestion--phrased as concisely as possible. We likely won't have time to read super long posts/threads to find the meat of your point, so this will help (he says, while typing a super long post himself).
Anyway, here goes:
1. Shadow DPS - We'd like to increase damage while allowing them to still shine in terms of group utility, particularly because their utility/value is likely to increase even further at 60 with some new stuff coming. One thing we also keep coming back to as well is wanting to restore mind flay to having a place in the toolkit. With that in mind, how would you suggest improving Shadow DPS with those goals in mind?
2. Survival Tree for Hunters - We know a lot of melee hunters really want Survival to be a thing and we agree that it really fits that "RPG ranger" class fantasy. Currently, BM tends to outstrip it in terms of raw output. What do you think could be interesting to zhuzh this up and make a deepish survival investment interesting?
3. Holy Paladins - We did you guys a bit dirty by not giving you interesting buttons to push like every other healing class. Viewed through a level 60 vanilla lens holy is great, but in SoD it leaves a lot to be desired. One thing we've been discussing is a group heal or some sort of proactive heal mechanic for Holy, but interested to hear some concise ideas here.
4. Sword Rogues - We have some adjustments coming in the upcoming update but we are open to ideas for how to make Saber Slash and other sword gameplay compelling. Might simply be a "do moar damage" adjustment that fixes this in the end, but we are interested in "feelsy" adjustment ideas too.
5. Warriors - Rage is a problematic mechanic because more damage = more rage = more damage = more rage ad infinitum. This is going to become more problematic at 60 as well. If we had it to do over again, we'd likely have normalized rage (i.e. you don't get extra rage when you do more damage/crit) at the start of the season and focused on major changes to their gameplay to compensate. The way it works now really hamstrings the design options for Warriors as we have to worry about the historically best dps in the game becoming even better later and forcing us to do an absolutely massive nerf which everyone would hate. To you, what would be a good trade for some form of normalized rage at 60 if we had to do such a thing?
To close us out--at this point, we are always open to novel ideas for any class, including things that don't just strictly borrow from future expansions. Our philosophy on this has shifted from when we started developing this season and now we'd love to experiment with totally NEW mechanics (that ideally fit somewhat plausibly into the classic ecosystem). Not to say we won't use future expansion spells, but there's a willingness to expand our horizons a bit.
Anyway sorry for the length. We've had a lot of fun just trawling discords and forums recently but figured I'd just throw this into the maelstrom and see what we get here as well. Thanks!
EDIT: I am not answering questions here, so sorry if you want to ask something. My thoughts are irrelevant to this discussion and we want YOUR ideas.
English
Fabsen retweetledi

@HandOfBlood @EinSpandau Alter Hänno du fehlst einfach hart im daily yt Algorithmus…werd ordentlich wieder gesund ❤️
Deutsch

@EinSpandau junge da ist man einmal 6 wochen krank xD
Deutsch

@DerSterzik Naja dann steht Nr. 3 ja nichts mehr im Wege
Deutsch
Fabsen retweetledi

Leude, heute bei der PC Gaming Show ab 22 Uhr wird der nächste große Hoffnungsträger für Real Time Strategy @PlayStormgate von @Frost_Giant vorgestellt. Das könnte richtig sick werden (ehemals SC2/ WC3 -Entwickler).
Liked diesen Tweet, wenn ihr Bock auf RTS bei Bonjwa habt!
Deutsch









