CABBAC @cabbac.bsky.social 🦋

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CABBAC @cabbac.bsky.social 🦋

CABBAC @cabbac.bsky.social 🦋

@CABBAC

Moved to Bluesky now. Find me here: https://t.co/9FgXDfmwp4

In Limbo Katılım Kasım 2011
300 Takip Edilen280 Takipçiler
Greg Mathews
Greg Mathews@GregMathews1·
@CABBAC @Retroid0fficial Not tested Saturn yet but it should play without any bother! 👍 Picked up a Retroid Pocket Classic 6 last year and turned it into a dedicated portable Sega. Much lower power than the new device and runs Saturn really well! 🪐
Greg Mathews@GregMathews1

So I got myself a Retroid Pocket Classic 6-Button… …and I now have my own portable #Sega! Master System, Game Gear, Mega Drive, Mega CD, 32X… …and yes, it plays Saturn beautifully 👇 I’m in love 💙 #SegaSaturday #SaturnDay #RETROGAMING

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Greg Mathews
Greg Mathews@GregMathews1·
Finally have the Retroid Pocket 6 set up, crammed with games for PS2, GameCube and, most importantly, Dreamcast 🤩 I feel a handheld Crazy Taxi addiction is inevitable 🤷‍♂️ #SEGA #Playstation #Nintendo #Dreamcast
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CABBAC @cabbac.bsky.social 🦋
@falco_girgis You have no need to do anymore work on if you don't want to. It works, it's solid, and it proves the DC could easily have run GTA III. Best to move onto other projects. 🤭😉
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Falco Girgis
Falco Girgis@falco_girgis·
This is a direct hardware capture of our Grand Theft Auto 3 port running on the Sega Dreamcast... which I'm still constantly receiving questions about to this day... So what's the deal? Do we ever plan to revisit it, or have we called it a day and moved on? What about all of these gainz that I keep posting about, surely they could be applied to our GTA3 and VC ports? The truth is... No, I'm not done. I constantly think about the day when SH4ZAM is ready to be pulled back into the codebase for what will hopefully be another round of epic gainz. GTA3 and VC on DC were probably the most exhilarating, satisfying projects I've ever worked on as an engineer--academically, professionally, and personally. SH4ZAM literally started out as hand-optimized inline ASM routines I was whipping out of my ass to optimize the physics and TnL for these ports... but I decided to extract the routines and develop SH4ZAM in isolation for a couple reasons: 1) I saw a gaping hole in the DC homebrew community and KallistiOS ecosystem, which prevented indie developers from truly harnessing the power of the DC's SH4 CPU and its epic FPU, due to us having no good generic software solution to democratize the hardware... I felt like my work on GTA3 and VC could help fill that void. 2) The linear algebra math and low level SH4 ASM was starting to get complex enough that continuing to work within the main game codebase when implementing these optimizations became unrealistic. It became too easy to break the game in obscure ways that weren't immediately apparent without playing the game for hours, which was not a very ideal workflow... I needed an isolated environment where I could rigorously unit test and profile my routines. In addition to SH4ZAM, though, there's all kinds of other stuff I wanted for the game... We have yet to implement mouse + keyboard support for the PC control scheme, also enabling players enter cheat codes. We had some cool goodies planned for the VMU, and we didn't support any rumble or haptic feedback either, just to name a few. Finally, we have one more super secret weapon we've kept hidden for many months now... A certain 3D modeling wizard, who goes by @AxleGear89, has been working on asset-side gainz, by reducing polygonal complexity of pedestrian models among others, while astonishingly still managing to get EVEN MORE DETAIL out of the models as well?!
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Scott
Scott@DrScottnik·
Today be like
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Dominik Diamond
Dominik Diamond@DominikDiamond·
Listened to Radio 2 for a bit today. Not listened to it in years. Michael Ball “crank call” was murder but Paddy McGuinness absolutely exceptional: radio mechanics, words, character, phone in topic (how to get rid of silverfish in his toilet) were top of the game. Great radio.
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GameVault
GameVault@RealGameVault·
who did you always pick first?
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Ryan T. Brown 🎮🩷
Ryan T. Brown 🎮🩷@Toadsanime·
Thought it was obvious I was mocking the miserable indie-hating folk who consistently bash novel, fun lil ideas, accidentally did it too well and exclusively attracted those very people instead and nobody read the asterisk reply. Guess I should've seen that coming! Mortified.
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Falco Girgis
Falco Girgis@falco_girgis·
Today, PH3NOM brings us the historic gaming blasphemy to end all blasphemies... A little tech demo of a scene from Resident Evil 4 recreated within the PH3NOM engine... RUNNING ON THE SEGA DREAMCAST!!!! Here is a direct hardware capture of me playing on a stock DC, recorded with just a cheap-ass HDMI cable being fed into a cheap-ass USB capture card... admittedly after maybe 15 minutes of practicing to not embarrass myself. 🤣 I am so beyond impressed, though, at what I'm seeing from PH3NOM, after simply a week's worth of hacking RE4 models, assets, and behaviors into a totally different engine, which was written from the ground up to target the DC's unique hardware. If one (albeit extremely talented and accomplished) dude did this as a tech demo with a general-purpose DC engine in a week... Imagine what a well-funded team from Capcom could've done with support from Sega, had the Dreamcast stuck around and received an official port...
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Johnny Millenium
Johnny Millenium@HCGSHOW·
So I have a video for Sunday, Monday and now Tuesday.. Weird timing that rarely happens.
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CABBAC @cabbac.bsky.social 🦋
@Toadsanime Do we know what type of potato it is though as that will determine a lot of people's interest. It could be a Maris Piper, perhaps a King Edward or another. Perhaps they'll sell additional skins.
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Ryan T. Brown 🎮🩷
Ryan T. Brown 🎮🩷@Toadsanime·
*everybody wants it, they're fun and silly and wonderful, people are just miserable and posts calling these out usually blow up and inadvertently help the dev find an audience ❤️ good luck to the potato devs, I wanna be a potato!
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CABBAC @cabbac.bsky.social 🦋
@Toadsanime I think largely this type of social media app is mostly irrelevant to anyone under 25ish. Mostly it's Instagram and Tiktok and that's it nowadays. That's just what happens, happened with MySpace and pretty much Facebook, people grow out of things, it's just the natural order.
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Dan 'The Mega' Driver
Dan 'The Mega' Driver@swooper_d·
#SegaGamesEveryDay2026 95. Billy Hatcher and the Giant Egg From Sonic Team comes this unique take on the 3D platforming genre. With only a solitary Windows port over 20 years ago, its a sadly forgotten and underrated gem of a game.
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Dominik Diamond
Dominik Diamond@DominikDiamond·
Very very very very rare Scottish appearance TOMORROW at Forgotten Worlds in Stewarton 11am-1pm and 2pm-4pm. Signings of THE LAST copies of GamesMaster The Oral History that the publisher has! Games tournament! Q&A! forgottenworlds.co.uk
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TJ Davis
TJ Davis@teresajanedavis·
Hello lovelies! 💙🧡❤️ I do so enjoy chatting with you here, it’s where I feel closest. But it isn’t always the kindest space these days, and I’d hate to lose touch. If you’re elsewhere online, do come find me there as well! linktr.ee/teresajanedavis
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