Charlie Bennett

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Charlie Bennett

Charlie Bennett

@CBennettDesign

Technical Designer @ Riot Games - Prev @WG_SYD @Behaviour , Burger Lover, Mech Fanatic. Making - https://t.co/7wMwuwPJWF

Katılım Aralık 2016
2.9K Takip Edilen896 Takipçiler
Charlie Bennett
Charlie Bennett@CBennettDesign·
@Necrit94 There's a truth to doing what keeps it enjoyable. But also... XD
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Charlie Bennett
Charlie Bennett@CBennettDesign·
Howdy all, was lucky enough to be the Designer on Knockout along with a great team of folks. Let us know how you're finding it, hopefully we're seeing some intense clutches and comebacks!
VALORANT@VALORANT

x.com/i/article/2033…

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Orlando Salvatore
Orlando Salvatore@KirbyAu·
New role posting 🚨... and this time it's in Sydney for an Engineering Manager, Automation & Build Systems We’re looking for an experienced engineering leader to scale high-quality workflows across automation, build systems, and developer productivity for the League MMO. If you or someone you know is interested, please apply! riotgames.com/en/work-with-u…
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VALORANT
VALORANT@VALORANT·
New game mode loading...
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AlexMLehmann
AlexMLehmann@RiotCaptainLx·
Tech Artists, do you deeply understand PCG systems, Houdini, and emergent tech for large environment generation? Help us bring the world of Runeterra to life! Sr. Environment TA - tinyurl.com/SrEATA Principal Environment TA - tinyurl.com/PrEATA
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AlexMLehmann
AlexMLehmann@RiotCaptainLx·
We are seeking a Senior Technical Animator to join our MMO team. If you are an expert in Unreal and Hierarchical State Machines and passionate about breathing life into diverse NPCs, player characters, and creatures, we want to hear from you! Apply here: riotgames.com/en/work-with-u…
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Charlie Bennett
Charlie Bennett@CBennettDesign·
Do I. A. Sleep at a reasonable hour. B. Stay up to 1am to watch Pokemon Presents at the cost of my sleep.
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Unreal Engine
Unreal Engine@UnrealEngine·
Explore the latest updates to the Game Animation Sample Project in UE 5.7—now available on Fab, featuring: 🎥 400 new animations 🚶‍♂️ New Movement Modes 🧠 Smart Objects & NPC setups ⛷ Slide mechanic 🦿Foot Placement Control Rig. Get more familiar with the sample project: youtu.be/kmXaVIANa-c
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Tom Looman
Tom Looman@t_looman·
I have written a C++ setup guide for Rider and UE5. Including the errors you might run into during installation or first compiling your Unreal project. A few personal preferences were included…depending on how minimalist you like your code editors.
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Charlie Bennett
Charlie Bennett@CBennettDesign·
Path A - Learn Anim Tools to properly setup IK Rigs. Path B - Think you're smart and spend the day cursing not going back to Path A but finally crawl your way to functional.
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Charlie Bennett
Charlie Bennett@CBennettDesign·
Getting lost in the debug 🌲🌴
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Orlando Salvatore
Orlando Salvatore@KirbyAu·
For those affected by the news over the weekend, and those affected by the ongoing state of the industry as well, we are looking for driven, passionate, and great folks to help deliver the League MMO to players. Fabrice is undeniably incredible leader to work with.
Fabrice Condominas@Faburisu

This weekend was another reminder of how hard building MMOs truly is. They demand grit, resilience, long-term vision, deep player insight, and mastery of complex systems at scale. If that’s exactly what excites you, if you’re a master of your craft and love the League universe, join us in creating something special: #product=MMO" target="_blank" rel="nofollow noopener">riotgames.com/en/work-with-u…

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Charlie Bennett
Charlie Bennett@CBennettDesign·
Made some base terrain chunks, painting broad strokes then zooming in to dial in the smaller Points of Interest.
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Charlie Bennett
Charlie Bennett@CBennettDesign·
Been jamming on some Level Design , learning to make worlds feel a bit larger and more explorable. Being systems/tech focused I often make levels too small/dense, which leads to seeing it all in 5 minutes, which is great for developer flows but ain't it for players.
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Alex 🦅
Alex 🦅@OutoftheboxP·
I found the checkbox to unlock happiness. It doesn't automatically solve all bugs for you, but it makes debugging multiplayer easier for Rider & Unreal Engine. Please tell me I wasn’t the only one living without this.
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Charlie Bennett
Charlie Bennett@CBennettDesign·
@Europa_cn @jevincherries In your content drawer they have a plugin you can use now, it can be a bit hit or miss at times. Alternatively use the My Fab Library link from the epic games launcher
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Devin Sherry
Devin Sherry@jevincherries·
Over the weekend, I wanted to nativize the blueprint logic from a Card Hand Template I found on Fab and was able to reduce the time each frame for updating the card positions from ~760 microseconds to ~12 microseconds! The template itself is a fantastic asset for my game project but I wanted to try to squeeze as much as I could for these cards; I don't suspect the player would ever have more than 5-10 cards in their hand at a given time, but still :D #gamedev #gamedevelopment #UnrealEngine #madewithUnreal
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