Steve 'nesis' Davey

9.2K posts

Steve 'nesis' Davey

Steve 'nesis' Davey

@llnesisll

I make games, code, and sometimes eat or sleep to keep doing the other two. Level 3 software engineer @ Riot Sydney https://t.co/6LUvhSiZdk

Sydney, Australia Katılım Ağustos 2012
285 Takip Edilen449 Takipçiler
Steve 'nesis' Davey
Steve 'nesis' Davey@llnesisll·
@KazeEmanuar I almost gave up on The Force Unleashed on Wii. Almost. Some of the load times were really rough. I feel sorry for the dev team, I'm sure they could've made it faster with more time.
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Kaze Emanuar
Kaze Emanuar@KazeEmanuar·
Have you ever put down a game specifically because of long load times?
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Charlie Bennett
Charlie Bennett@CBennettDesign·
@Necrit94 Functions are your organizational friends, let them help.
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Steve 'nesis' Davey retweetledi
Riftbound Organized Play
Riftbound Organized Play@riftboundop·
Calling all content creating Riftbounders! Beginning with Sydney, if you're looking to attend any 2026 Regional Qualifier as an official creator- there's an app for that! Apply here: riot.com/3PlhsBu
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DireGray
DireGray@DireGray·
Got a video up for my Animate Guardian of Smiting build for Path of Exile Mirage and I gotta say my thumbnails are getting a bit weird...
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Bex
Bex@bexsayswords·
That one bagpipes song could lift me out of a coma
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DireGray
DireGray@DireGray·
Was sleeping so bit late in queue but it's my birthday and we have a fresh Path of Exile league to dive into! Gonna be good times and Bobs along for the journey!
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Mathil
Mathil@MathilExists·
JUST ANOTHER BANGER 1:1 IDENTICAL TO THE SOURCE MATERIAL COSPLAY BY YOUR BOI. (end me)
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Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
Adding multiplayer to this game has been far more complicated than making the entire engine for single player. This is a project that spans 3+ years and dozens of developers and now it's finally time to let it out in the wild!
Teardown@teardowngame

🚨 Teardown Multiplayer update launches on PC March 12 – 2 PM CET 🚨 It's time to squad up and cause chaos together 💥 Co-op destruction, physics madness, campaign with friends & community mods like never before. Console version is coming later this year. Watch the trailer 👇

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Charlie Bennett
Charlie Bennett@CBennettDesign·
Do I. A. Sleep at a reasonable hour. B. Stay up to 1am to watch Pokemon Presents at the cost of my sleep.
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Steve 'nesis' Davey retweetledi
ConcernedApe
ConcernedApe@ConcernedApe·
10 years of Stardew Valley thanks, everyone
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Steve 'nesis' Davey
Steve 'nesis' Davey@llnesisll·
@bexsayswords Congrats! 6 years for me this year, and it still doesn't feel real. Very thankful for being able to work with folks to make cool stuff.
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Bex
Bex@bexsayswords·
Just realised next month will be 14 years in games for me. The years really keep coming and they don't stop coming.
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David Firth (Salad Fingers)
David Firth (Salad Fingers)@DAVID_FIRTH·
The software I make Salad Fingers with..
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Ben Platnick
Ben Platnick@S3pirion·
why is getting access to niagara data channels in C++ such a chore
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netflix⁷
netflix⁷@netflix·
ALEX HONNOLD AFTER COMPLETING HIS FREE SOLO OF TAIPEI 101: "Sick." The 101 story climb took 1 hour and 35 minutes #SkyscraperLIVE
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ZiggyD
ZiggyD@ZiggyDStarcraft·
This is a big improvement for Temple UX. Not for people who've already min-maxed, but for everyone just engaging in it normally. It gives enough to understand what connects and to be able to plan a bit.
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Bex
Bex@bexsayswords·
when someone knows me as a community manager but not as the former path of exile community manager
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Bex
Bex@bexsayswords·
A Guide to 2026
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Charlie Bennett
Charlie Bennett@CBennettDesign·
Anyone in Unreal land aware of a bug where renaming a standard variable can impact your local variables? #ue5 If I change this variable my local input variables are also impacted if they share a name.
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