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CHROMB
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CHROMB
@CHR0MB
chromb | 22 i post osu stuff and other nonsense
London, England Katılım Ocak 2017
461 Takip Edilen298 Takipçiler
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the Lazer Grand Arena grand champion will be decided this weekend!
what better way to prep for the finals than grabbing our first-ever player banners, complete with their signatures? support the competition and give your profile some serious drip! osu.ppy.sh/store/products…

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[extra] Editor:
Some changes to editor but idk exactly how important it is. pls read changelog and give feedback either on github or the changelog comments:
osu.ppy.sh/home/changelog…
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Performance:
- MAJOR performance boosts for song select.
I am nowhere near smart enough to give an explaination for the changes but song select is now CONSIDERABLY smoother. Give it a go yourself :)
[5/5]
github.com/ppy/osu/pull/3…
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osu! ranked play updates!
Damage Multipliers for Taiko, Mania, and Catch have been adjusted.
OLD: 1, 1, 2, 2.5, 3, 3.5, ...
NEW: 1, 1, 2.5, 3.5, 4.5, 5.5, ...
This should reduce the length of these matches, as currently they can go on for far too long.
github.com/ppy/osu-server…
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@CHR0MB One fuck up over another...
We just had mrekk play 4* maps against chicony and now Hugo not having played a single map in ranked... What a worse timing.
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@neomodnet competitive game innit, gotta take it seriously (plus having someone leave a game on you means you don't get the satisfaction of winning properly)
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Ranked Play now has punishment for quitting in-progress matches!
For now this is set to a flat 10 minutes.
github.com/ppy/osu-server…
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In order to hopefully help with disconnections, work is being made on allowing server reconnects.
Note that this isn't fully implemented yet, and no changes to behaviour have yet been made.
github.com/ppy/osu-server…
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okay looks like this may have completely borked pools for REALLLY good players lol
CHROMB@CHR0MB
More Ranked Play pooling variety changes! github.com/ppy/osu-server…
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CHROMB retweetledi

🧵5/6
Linux users can now change the duration (latency) of the audio buffer with the env variable OSU_BASS_CONFIG_DEV_PERIOD.
Linux gamers can see how it works here: github.com/ppy/osu-framew…
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