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neomod
130 posts


just when i thought it couldn’t get any worse

♡⋆˙movses୨ৎ🇵🇸@maikayuii
hey @osugame @osusupport is it possible to add a toggle feature to see the complete amount of #1s rather than it being shortened to 100+ for anyone above 100 #1s? not sure why its only been limited like this cuz now u cant exactly know how many #1s someone exactly has
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@circlesize i've been warming up for years, the top play is coming anytime now
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@lvl6ss @sicksdigit close discord, screenshare from browser instead
discord makes games lag, this is a known issue
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@sicksdigit but this time, everything was working fine until i decided to do clean installation of windows 11 25h2
tried everything, and this fucking game cant run without stuttering when discord screen sharing, and without dc screenshare, the stutters are gone but the ms often peaks at 4-5
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Ranked Play now has punishment for quitting in-progress matches!
For now this is set to a flat 10 minutes.
github.com/ppy/osu-server…
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@Aktimoose @discord you can remove discord from authorized payments in paypal settings
thats how i cancel any subscription that makes it unclear whether it cancels the subscription or just stops the renewal
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@AAorigin they hype it up because it's one of the rare times an update was focused on a feature the community wants
and it does have potential (assuming they keep working on it)
on a meta level, their skill of listening to feedback and improving *ranked* could transfer to *lazer* itself
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@rngunderscore rather than that, i'd prefer simple like/dislike buttons to filter out maps that nobody likes in the first place (aka should never have been ranked)
every time i landed on one of those, we both cursed the mapper, weird experience
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@givy120 @circlesize no, it means your input will be inconsistent especially at low fps
SDL3 already provides timestamped input, which you ignore btw. you should use that instead of this overengineered complexity blackhole.
you justifying this insane design decision is exactly why no one cares to PR
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@neomodnet @circlesize Collecting inputs on a separate thread means that you would have much lower delay if your FPS is not high, and this is very noticeable, I can confirm
Also you have singlethreaded mode if you want it to be on one thread. But for me the only increasing delay, but decreasing freezes
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@givy120 @circlesize collecting input on a separate thread instead of on the current frame. then discarding timestamps anyway. resulting in "slippery" feeling (what i've seen most people call it).
there is no reason to not just get the cursor position every frame, the obviously correct approach.
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@neomodnet @circlesize What is slippery aim, and are there PR on this?
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@ShiiMapping its code issue, input is not tied to current frame so cursor can desync
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