Matthew Cabalinan

28 posts

Matthew Cabalinan

Matthew Cabalinan

@CabaCabalinan

3D Animator

Philippines Katılım Şubat 2014
674 Takip Edilen225 Takipçiler
Matthew Cabalinan retweetledi
Kiel Figgins
Kiel Figgins@KielFiggins·
🐲 Dinozilla rig now available at 3dFiggins.com/Store! Full range of controls for body/face/accessories and game ready! Model by Marcelo Pinheiro 📡 RT for a chance to win a free download!
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Kiel Figgins
Kiel Figgins@KielFiggins·
Time for something a bit different I'm teaming up with @henningsanden on his amazing Kaiju project Following his production diary format developing the model, I'll be doing the same for rigging / animation Check it out and thanks to Henning for the Op! kielfiggins.blogspot.com/2025/05/hennin…
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Neave Rimanic
Neave Rimanic@NeaveArt·
Anyone have any animation reference of characters transforming into animals/creatures? So far I've got Maui from Moana.
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Matthew Cabalinan retweetledi
Kiel Figgins
Kiel Figgins@KielFiggins·
🪶💎 Sasha rig now available at 3dFiggins.com/Store! Full range of controls for body/face/accessories and game ready! Model : @TheGreatJug Concept : Nadezhda Tikhomirova 📡 RT for a chance to win a free download!
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Matthew Cabalinan
Matthew Cabalinan@CabaCabalinan·
@M32569M @Widunder @kyosilanimation @KielFiggins Was working on the shot on and off for a span of around 2 months but yeah this one really came a long way compared to how it first started out. Definitely adjusted for things whenever new realizations about animation came up from the feedback sessions. Here's how it was at first.
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Matthew Cabalinan
Matthew Cabalinan@CabaCabalinan·
@kev_ducky @Widunder @kyosilanimation @KielFiggins Thank you! Well with Kyosil, since there's no set curriculum, it's really more about your own goals there. The good part is if you're self-motivated about it then they'll return the same energy that you put into it. I asked a ton while I was there and always got great answers.
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Matthew Cabalinan
Matthew Cabalinan@CabaCabalinan·
Follow up shot to the previous one I was doing. Still gotta work more on the weight and performance + a bit more polishing! #3Danimation #animation
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Matthew Cabalinan
Matthew Cabalinan@CabaCabalinan·
@tomengelhardt Like most people, really loved your work on God of War! I don't have much experience in the industry but I don't doubt you'll get picked up soon!
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Tom Engelhardt
Tom Engelhardt@tomengelhardt·
I was suddenly laid off from my job last night without any notice.I'm devastated.But the good news is I'm available for work! I'm experienced in cinematics hand-keyed animation, mocap, facial, and some gameplay (Maya and MoBu). #animation #animator #work vimeo.com/464789305
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Matthew Cabalinan retweetledi
Brendan Body
Brendan Body@brendandjcad·
Main quadrupedal gaits - walk, trot, canter, gallop #animation
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Joel Ho
Joel Ho@joel_anim96·
Here's a piece I've done in tribute to Dragon Quest! Decided to participate in #Animchallenge 's theme for this month as I got inspired by the Level Up prompt. Higher quality version here: vimeo.com/793129645 Thanks for watching! P.S. Can you spot the Metal Slime?
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Matthew Cabalinan
Matthew Cabalinan@CabaCabalinan·
Quick blocking pass on a new shot. Haven't had much experience on doing weightier animation before so excited to tackle this one!
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Matthew Cabalinan
Matthew Cabalinan@CabaCabalinan·
@cap_capotou @Polygonjunkd Personally, I usually do the facial stuff after locking down the timing of the body mechanics so I can focus on one thing at a time and have a better read on what the character should be feeling during a certain action.
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Matthew Cabalinan
Matthew Cabalinan@CabaCabalinan·
@Polygonjunkd Oh great catch! Yeah I'm gonna to need put some work on that part but thanks so much for taking a look and giving some feedback on it! The dead arm does sound like a great idea and it's another opportunity for me to try out some weight stuff. I'll put it in! Thanks again!
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Blenimator
Blenimator@blenimator·
@CabaCabalinan Ahoi ⚓ Looking good so far! :) Watch out for that weird screen right wrist angle when grabbing the sword. Also would love to see some reaction of the dead arm in a sense that it might still hold on to the sword? Or slowly drops off. Cheers!
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