SakugaMike

515 posts

SakugaMike

SakugaMike

@M32569M

Gameplay Animator

USA Katılım Ekim 2023
2.2K Takip Edilen102 Takipçiler
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Stefan Iverson
Stefan Iverson@nextkeyframe·
Just dropped a video on my process on animating. Link Below.
Stefan Iverson tweet media
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Reece “Kiwi Talkz” Reilly
One of the most fascinating things I have learned from interviewing game devs for over half a decade is the sheer volume of game devs that either rarely play games or don't play them at all outside of work. (one dev told me they haven't played a game in over 10 years, you'd be surprised who it is, given their body of work.) These seem to be the main reasons for this 1. They spend all day looking at a screen so they don't want to come home and look at a screen. 2. They don't want to be influenced by other games 3. Becoming a parent takes up all their time 4. Games have become monotonous homework for them 5. There are so many games that choosing one is too daunting now lol. It is a fascinating phenomenon
Reece “Kiwi Talkz” Reilly tweet media
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2oul
2oul@2oulAnim·
Felt like doing slashy things, 2hr ~ exercise. Rigged by, you guessed it @MilioSerrano 🔥🔥🔥
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David Weck
David Weck@TheDavidWeck·
The Fastest Path Between Points A & B is a Straight Line. Everything must ROTATE to Move the Center of Mass Straight with BALANCE.
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inamura*takeshi
inamura*takeshi@altamontagna170·
実は全て、ルールや型を認めた上で、 そのアンチテーゼとして描きました アニメーションの 「基礎はルールや型の中に必ずしも収まらない」 ことを伝えられるかと、同時に 「一コマ作画に必要な技術と理論の検証」 としての実験作であり、言葉で説明するための習作です このポストは後で消すかも
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Studio 2kDoplr MERCH STORE OPEN!!!!!
We are looking for 3D Character Animators for 'Brooklyn Broke The Universe' open to an **Immediate start!!** Must be proficient in Blender and over the age of 18!
Studio 2kDoplr MERCH STORE OPEN!!!!! tweet media
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Tim Kaminski
Tim Kaminski@randomspirits·
We are hiring a hiring a full-time✨Animator✨ at Robot Entertainment! Join us on a new and exciting project! Apply here robotentertainment.com/careers
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Hummingbird Toons
Hummingbird Toons@HummingbirdToon·
- WE ARE LOOKING FOR ANIMATORS AND BACKGROUND ARTIST FOR A NEW PROJECT! Comment here your portfolio or reel and have the DM open to us in case of selected!
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Rexnet
Rexnet@hp_rexnet·
im hardly going to finish this so im sharing a wip
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Fred Duncan
Fred Duncan@Fred__Duncan·
The fastest men in the world don’t move their arms exactly like the fastest women in the world. And neither group moves like elite distance runners. It’s not random, rather, it’s the body solving for the forces it has to manage. Sprinters at max velocity deal with short
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🌲Rey🌲 Commissions CLOSED
Lil quick animation with @alrgwoodnbadger's rig. When I saw the model I just had to do something with it 🥰 I wish I had more energy for personal projects like that outside of work. Image quality will probably be shit but tf can I do 🙃
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mangerang ツ
mangerang ツ@CoolguyMalakai·
Looping-panic animation for the Hazmat guy Huggy gets his revenge on (Pretend there's a set of doors there...)
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Yang
Yang@1080p_HDTV_sRGB·
Whos interested by an older rig of mine? A hell trooper from trench crusade! #trenchcrusade #animation
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Snowman
Snowman@builtbysnowman·
We’re hiring! ☃️ Snowman is looking to add 3 Toronto-based creatives to our art team. You’ll work closely with our tight-knit crew to help breathe life into our next project. If you have previous experience in the following roles, we want to hear from you! - Art Director - 3D Character Artist - Gameplay Animator builtbysnowman.com/jobs/
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Robert Morrison
Robert Morrison@RobertAnim8er·
Here's a short example of how I used reference video to create and modify animations in The Last of Us Part I. In these examples I'm studying the body mechanics, posing, and giving myself a good understanding of the motion, while also looking for details that I can add into the animation. You don't necessarily need to do it at the same speed. And things will often change when you're animating it. This is a foundational step when you want to achieve realism. In addition, I'm always thinking about the character themselves, and the context of the moment. Ellie is a small (yet strong) girl. So I added in the sensation of the weight of the gate, bringing it back down as she's transferring grip, and how there is some play between the wheels and the rails it rides in. Little things that adds to the final result.
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Lee Taft
Lee Taft@leetaft·
Athletes reposition their feet because of an internal sense of their ability to create quick pressure into the ground in such a way it projects their body in the direction of travel. DO NOT CORRECT THIS! The CNS knows best.
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